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author | johndoe123 | 2013-01-22 12:13:34 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:42 +0200 |
commit | 490d447ed19d481c9e15847c9bb43223b71c7847 (patch) | |
tree | f2f81fa465decd05fc12221f04177ece0d1ac9be /engines/neverhood/gamemodule.h | |
parent | 4389d32974cd0965624d30b6566fcc8e1c2a72b4 (diff) | |
download | scummvm-rg350-490d447ed19d481c9e15847c9bb43223b71c7847.tar.gz scummvm-rg350-490d447ed19d481c9e15847c9bb43223b71c7847.tar.bz2 scummvm-rg350-490d447ed19d481c9e15847c9bb43223b71c7847.zip |
NEVERHOOD: Implement restart functionality (from both main menu and game logic)
- Some minor cleanup
Diffstat (limited to 'engines/neverhood/gamemodule.h')
-rw-r--r-- | engines/neverhood/gamemodule.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h index ee6b000533..b212a1905c 100644 --- a/engines/neverhood/gamemodule.h +++ b/engines/neverhood/gamemodule.h @@ -34,6 +34,7 @@ public: virtual ~GameModule(); void startup(); void restoreGame(); + void requestRestartGame(bool requestMainMenu); void checkMainMenu(); void handleMouseMove(int16 x, int16 y); void handleMouseDown(int16 x, int16 y); @@ -57,6 +58,7 @@ protected: Entity *_prevChildObject; int _prevModuleNum; bool _gameWasLoaded; + bool _restartGameRequested; bool _mainMenuRequested; bool _someFlag1; bool _field2C; |