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authorjohndoe1232011-06-27 17:09:55 +0000
committerWillem Jan Palenstijn2013-05-08 20:30:57 +0200
commit4a01a69e37633aad402cea8477d812df4391a84d (patch)
treed66823d4daa1a74549adda2c5c714ffeab2a6ab3 /engines/neverhood/gamemodule.h
parenteb5ab30ce0ca0cfb58eed5a434f2252afc9718f7 (diff)
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NEVERHOOD: Start with Module and GameModule classes
Diffstat (limited to 'engines/neverhood/gamemodule.h')
-rw-r--r--engines/neverhood/gamemodule.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// TODO: I couldn't come up with a better name than 'Module' so far
+
+#ifndef NEVERHOOD_GAMEMODULE_H
+#define NEVERHOOD_GAMEMODULE_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+
+namespace Neverhood {
+
+class GameModule : public Module {
+public:
+ GameModule(NeverhoodEngine *vm);
+ virtual ~GameModule();
+protected:
+ Entity *_prevChildObject;
+ bool _someFlag1;
+ bool _field2C;
+ uint32 _counter;
+ /* TODO
+ ResourceTable _resourceTable1;
+ ResourceTable _resourceTable2;
+ ResourceTable _resourceTable3;
+ ResourceTable _resourceTable4;
+ */
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void startup();
+ void createModule1500(int which);
+ void updateModule1500();
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULE_H */