aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/gamemodule.h
diff options
context:
space:
mode:
authorTorbjörn Andersson2015-02-08 15:47:20 +0100
committerTorbjörn Andersson2015-02-08 15:47:20 +0100
commitcbbd1a92192ad118897f645f1aa6e968bff01466 (patch)
treec52a3d44754de1989c38f1f478a644dc9d10d02b /engines/neverhood/gamemodule.h
parent8725f2cff2357049a3759f24e3fa530c25644e25 (diff)
downloadscummvm-rg350-cbbd1a92192ad118897f645f1aa6e968bff01466.tar.gz
scummvm-rg350-cbbd1a92192ad118897f645f1aa6e968bff01466.tar.bz2
scummvm-rg350-cbbd1a92192ad118897f645f1aa6e968bff01466.zip
ZVISION: Set safe control state value after animation finishes
If we set it before the animation starts, the final turn of the wheel won't be animated, because the puzzle will already be solved.
Diffstat (limited to 'engines/neverhood/gamemodule.h')
0 files changed, 0 insertions, 0 deletions