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author | johndoe123 | 2011-07-27 18:02:30 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:39:34 +0200 |
commit | d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848 (patch) | |
tree | bd999ffbf43b6b5ec85258f26b7e3175dd40f716 /engines/neverhood/gamemodule.h | |
parent | bfd71cff6e73c0be6b2d66f7f71921094f42ca09 (diff) | |
download | scummvm-rg350-d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848.tar.gz scummvm-rg350-d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848.tar.bz2 scummvm-rg350-d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848.zip |
NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
- Move GameModule::startup call into engine instead of the game module constructor
- Reduce debug output
Diffstat (limited to 'engines/neverhood/gamemodule.h')
-rw-r--r-- | engines/neverhood/gamemodule.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h index 344a78ff60..d93a7994a7 100644 --- a/engines/neverhood/gamemodule.h +++ b/engines/neverhood/gamemodule.h @@ -34,8 +34,10 @@ class GameModule : public Module { public: GameModule(NeverhoodEngine *vm); virtual ~GameModule(); + void startup(); void handleMouseMove(int16 x, int16 y); void handleMouseDown(int16 x, int16 y); + void initScene1405Vars(); protected: Entity *_prevChildObject; bool _someFlag1; @@ -48,7 +50,6 @@ protected: ResourceTable _resourceTable4; */ uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); - void startup(); void createModule1000(int which); void updateModule1000(); void createModule1200(int which); |