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authorjohndoe1232011-07-27 18:02:30 +0000
committerWillem Jan Palenstijn2013-05-08 20:39:34 +0200
commitd7dd4b43563b3d0ad5b16ff1fb384ab1382b3848 (patch)
treebd999ffbf43b6b5ec85258f26b7e3175dd40f716 /engines/neverhood/gamemodule.h
parentbfd71cff6e73c0be6b2d66f7f71921094f42ca09 (diff)
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NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
- Move GameModule::startup call into engine instead of the game module constructor - Reduce debug output
Diffstat (limited to 'engines/neverhood/gamemodule.h')
-rw-r--r--engines/neverhood/gamemodule.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/neverhood/gamemodule.h b/engines/neverhood/gamemodule.h
index 344a78ff60..d93a7994a7 100644
--- a/engines/neverhood/gamemodule.h
+++ b/engines/neverhood/gamemodule.h
@@ -34,8 +34,10 @@ class GameModule : public Module {
public:
GameModule(NeverhoodEngine *vm);
virtual ~GameModule();
+ void startup();
void handleMouseMove(int16 x, int16 y);
void handleMouseDown(int16 x, int16 y);
+ void initScene1405Vars();
protected:
Entity *_prevChildObject;
bool _someFlag1;
@@ -48,7 +50,6 @@ protected:
ResourceTable _resourceTable4;
*/
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
- void startup();
void createModule1000(int which);
void updateModule1000();
void createModule1200(int which);