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author | johndoe123 | 2012-09-14 22:38:31 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:43:41 +0200 |
commit | d1d1596fd136783a7bc4db9264ba1627b8511355 (patch) | |
tree | c3c0f5bf1eb0489811167c7fe339377bde0f57d4 /engines/neverhood/graphics.cpp | |
parent | ee36d5d5e3ae6f5cb357f3d68c711e2fbfbdef8b (diff) | |
download | scummvm-rg350-d1d1596fd136783a7bc4db9264ba1627b8511355.tar.gz scummvm-rg350-d1d1596fd136783a7bc4db9264ba1627b8511355.tar.bz2 scummvm-rg350-d1d1596fd136783a7bc4db9264ba1627b8511355.zip |
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
Diffstat (limited to 'engines/neverhood/graphics.cpp')
-rw-r--r-- | engines/neverhood/graphics.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/engines/neverhood/graphics.cpp b/engines/neverhood/graphics.cpp index 5bb9424f57..a58cdcb4b9 100644 --- a/engines/neverhood/graphics.cpp +++ b/engines/neverhood/graphics.cpp @@ -131,6 +131,19 @@ void BaseSurface::copyFrom(Graphics::Surface *sourceSurface, int16 x, int16 y, N } } +// ShadowSurface + +ShadowSurface::ShadowSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height, BaseSurface *shadowSurface) + : BaseSurface(vm, priority, width, height), _shadowSurface(shadowSurface) { + // Empty +} + +void ShadowSurface::draw() { + if (_surface && _visible && _drawRect.width > 0 && _drawRect.height > 0) { + _vm->_screen->drawSurface2(_surface, _drawRect, _clipRect, _transparent, _shadowSurface->getSurface()); + } +} + // FontSurface FontSurface::FontSurface(NeverhoodEngine *vm, NPointArray *tracking, uint16 numRows, byte firstChar, uint16 charWidth, uint16 charHeight) |