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author | Colin Snover | 2016-01-14 10:54:27 -0600 |
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committer | Colin Snover | 2016-01-14 16:13:22 -0600 |
commit | 76bd2eeb2e580a6a5d0b883dfc3e6b3c6e84e6b3 (patch) | |
tree | d6485ed38a1394ba2282d588c2be54a76b87dbdc /engines/neverhood/menumodule.cpp | |
parent | fb891e4c081d5f0678cdda3855daa82728dc0ac0 (diff) | |
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SCI: Use tick-based timing more consistently
This means tick-based times are saved to save games, as in SCI32
engine, instead of seconds, which are not accurate enough. It
also means places in SCI engine that need to access game ticks
should do so through g_sci instead of g_system or g_engine.
Diffstat (limited to 'engines/neverhood/menumodule.cpp')
0 files changed, 0 insertions, 0 deletions