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author | johndoe123 | 2012-10-19 13:55:37 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:32 +0200 |
commit | 2e32b32808304a172844d835934e7aae6b8cd76f (patch) | |
tree | e03ca2d39172207d970305631cc4bb5a6a1b0504 /engines/neverhood/menumodule.h | |
parent | ef8f0215cfa6287c5d45fef54f040276d95de9b2 (diff) | |
download | scummvm-rg350-2e32b32808304a172844d835934e7aae6b8cd76f.tar.gz scummvm-rg350-2e32b32808304a172844d835934e7aae6b8cd76f.tar.bz2 scummvm-rg350-2e32b32808304a172844d835934e7aae6b8cd76f.zip |
NEVERHOOD: Start with the MenuModule
Diffstat (limited to 'engines/neverhood/menumodule.h')
-rw-r--r-- | engines/neverhood/menumodule.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/neverhood/menumodule.h b/engines/neverhood/menumodule.h new file mode 100644 index 0000000000..c60698c1ef --- /dev/null +++ b/engines/neverhood/menumodule.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// TODO: I couldn't come up with a better name than 'Module' so far + +#ifndef NEVERHOOD_MENUMODULE_H +#define NEVERHOOD_MENUMODULE_H + +#include "common/str.h" +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +class MenuModule : public Module { +public: + MenuModule(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~MenuModule(); +protected: + int _sceneNum; + Common::String _savegameName; + Background *_savedBackground; + byte *_savedPaletteData; + // TODO _savegameList (list of strings?) + void createScene(int sceneNum, int which); + void updateScene(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class MainMenuButton : public StaticSprite { +public: + MainMenuButton(NeverhoodEngine *vm, Scene *parentScene, uint buttonIndex); +protected: + Scene *_parentScene; + int _countdown; + uint _buttonIndex; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class MainMenu : public Scene { +public: + MainMenu(NeverhoodEngine *vm, Module *parentModule); +protected: + Sprite *_musicOnButton; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MENUMODULE_H */ |