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authorjohndoe1232011-06-27 17:09:55 +0000
committerWillem Jan Palenstijn2013-05-08 20:30:57 +0200
commit4a01a69e37633aad402cea8477d812df4391a84d (patch)
treed66823d4daa1a74549adda2c5c714ffeab2a6ab3 /engines/neverhood/module.cpp
parenteb5ab30ce0ca0cfb58eed5a434f2252afc9718f7 (diff)
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NEVERHOOD: Start with Module and GameModule classes
Diffstat (limited to 'engines/neverhood/module.cpp')
-rw-r--r--engines/neverhood/module.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/engines/neverhood/module.cpp b/engines/neverhood/module.cpp
new file mode 100644
index 0000000000..1aa1203885
--- /dev/null
+++ b/engines/neverhood/module.cpp
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/module.h"
+
+namespace Neverhood {
+
+Module::Module(NeverhoodEngine *vm, Module *parentModule)
+ : Entity(_vm, 0), _parentModule(parentModule), _childObject(NULL),
+ _done(false), _field24(-1), _field26(-1), _field28(-1) {
+
+ SetMessageHandler(&Module::handleMessage);
+
+}
+
+Module::~Module() {
+ delete _childObject;
+}
+
+void Module::draw() {
+ if (_childObject)
+ _childObject->draw();
+}
+
+uint32 Module::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+
+ switch (messageNum) {
+ case 0x0008:
+ if (_parentModule)
+ _parentModule->sendMessage(8, 0, this);
+ return 0;
+ case 0x1009:
+ _field24 = -1;
+ _field26 = -1;
+ _field28 = -1;
+ _field20 = param._integer;
+ _done = true;
+ return 0;
+ case 0x100A:
+ _field24 = (int16)param._integer;
+ return 0;
+ case 0x1023:
+ _field26 = (int16)param._integer;
+ return 0;
+ case 0x1024:
+ _field28 = (int16)param._integer;
+ return 0;
+ default:
+ if (_childObject && sender == _parentModule)
+ return _childObject->sendMessage(messageNum, param, sender);
+ }
+
+ return 0;
+}
+
+} // End of namespace Neverhood