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authorjohndoe1232012-10-08 07:40:39 +0000
committerWillem Jan Palenstijn2013-05-08 20:43:48 +0200
commit9b7bb71dd952c85fea54d6526d9b2aaa1bd0498f (patch)
tree15c27da546933428d21efe81b379b863a7422822 /engines/neverhood/module.cpp
parent15cfb9f787d577c130beb4d0fc486acd5f6af355 (diff)
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NEVERHOOD: Simplify code and rename things
- Add Module::createStaticScene to simplify creation of static scenes (and use it in the relevant places) - Rename Class545 to AsCommonKey and rename related variables - Rename stuff in Module2200
Diffstat (limited to 'engines/neverhood/module.cpp')
-rw-r--r--engines/neverhood/module.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/neverhood/module.cpp b/engines/neverhood/module.cpp
index 5be9a6321f..1cd6c0d0b1 100644
--- a/engines/neverhood/module.cpp
+++ b/engines/neverhood/module.cpp
@@ -23,6 +23,7 @@
#include "neverhood/module.h"
#include "neverhood/navigationscene.h"
#include "neverhood/smackerscene.h"
+#include "neverhood/module1000.h"
namespace Neverhood {
@@ -93,6 +94,10 @@ void Module::createSmackerScene(const uint32 *fileHashList, bool doubleSurface,
_childObject = smackerScene;
}
+void Module::createStaticScene(uint32 backgroundFileHash, uint32 cursorFileHash) {
+ _childObject = new StaticScene(_vm, this, backgroundFileHash, cursorFileHash);
+}
+
bool Module::updateChild() {
if (_childObject) {
_childObject->handleUpdate();