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author | johndoe123 | 2011-07-03 19:26:27 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:30:58 +0200 |
commit | 1285b37b321850a3584ce1bbdba58462e0b8fbe3 (patch) | |
tree | 9a9afbfc48564cae64a7f84215b2a9f0526c3017 /engines/neverhood/module.h | |
parent | 44ab81eab83189bfa0693fca564543227d423799 (diff) | |
download | scummvm-rg350-1285b37b321850a3584ce1bbdba58462e0b8fbe3.tar.gz scummvm-rg350-1285b37b321850a3584ce1bbdba58462e0b8fbe3.tar.bz2 scummvm-rg350-1285b37b321850a3584ce1bbdba58462e0b8fbe3.zip |
NEVERHOOD: Start with the Background and DirtyBackground classes
- Also make related changes in other code
- Call the game module's draw method in the main loop
- Add some more debug output in resource load functions
Diffstat (limited to 'engines/neverhood/module.h')
-rw-r--r-- | engines/neverhood/module.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/module.h b/engines/neverhood/module.h index b59b532fad..d3c7b69169 100644 --- a/engines/neverhood/module.h +++ b/engines/neverhood/module.h @@ -26,6 +26,7 @@ #define NEVERHOOD_MODULE_H #include "neverhood/neverhood.h" +#include "neverhood/background.h" #include "neverhood/entity.h" #include "neverhood/graphics.h" #include "neverhood/palette.h" |