aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/module1000.cpp
diff options
context:
space:
mode:
authorjohndoe1232012-10-18 17:36:40 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:32 +0200
commit126a306c899924cf774dfc0db1111728f9ac366b (patch)
tree93767933eec016dbcb6aab981e9e9ab26cbf5570 /engines/neverhood/module1000.cpp
parent533eb5d61d6d3f0b7f229648cf186ba1b54e5388 (diff)
downloadscummvm-rg350-126a306c899924cf774dfc0db1111728f9ac366b.tar.gz
scummvm-rg350-126a306c899924cf774dfc0db1111728f9ac366b.tar.bz2
scummvm-rg350-126a306c899924cf774dfc0db1111728f9ac366b.zip
NEVERHOOD: Some cleanup:
- Remove _name field from Entity (wasn't really maintained by me and became useless) - Remove obsolete TODOs - Add STICK_LAST_FRAME constant for better readability - Remove commented out callbackList TODOs (these were so far never used with over 90% of the game implemented)
Diffstat (limited to 'engines/neverhood/module1000.cpp')
-rw-r--r--engines/neverhood/module1000.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/engines/neverhood/module1000.cpp b/engines/neverhood/module1000.cpp
index 8e6b56b9f0..4f8f584313 100644
--- a/engines/neverhood/module1000.cpp
+++ b/engines/neverhood/module1000.cpp
@@ -200,7 +200,7 @@ AsScene1001Hammer::AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor)
_y = 206;
createSurface(900, 177, 192);
startAnimation(0x022C90D4, -1, -1);
- _newStickFrameIndex = -2;
+ _newStickFrameIndex = STICK_LAST_FRAME;
SetUpdateHandler(&AnimatedSprite::update);
SetMessageHandler(&AsScene1001Hammer::handleMessage);
}
@@ -218,7 +218,7 @@ uint32 AsScene1001Hammer::handleMessage(int messageNum, const MessageParam &para
case 0x2000:
startAnimation(0x022C90D4, 1, -1);
playSound(0, 0xE741020A);
- _newStickFrameIndex = -2;
+ _newStickFrameIndex = STICK_LAST_FRAME;
break;
}
return 0;
@@ -332,8 +332,6 @@ uint32 SsCommonButtonSprite::handleMessage(int messageNum, const MessageParam &p
Scene1001::Scene1001(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule, true) {
- _name = "Scene1001";
-
Sprite *tempSprite;
SetMessageHandler(&Scene1001::handleMessage);
@@ -1130,7 +1128,7 @@ AsScene1002OutsideDoorBackground::AsScene1002OutsideDoorBackground(NeverhoodEngi
_y = 240;
if (getGlobalVar(V_FLYTRAP_RING_DOOR)) {
startAnimation(0x004A4495, -1, -1);
- _newStickFrameIndex = -2;
+ _newStickFrameIndex = STICK_LAST_FRAME;
} else {
setVisible(false);
}
@@ -1177,7 +1175,7 @@ uint32 AsScene1002OutsideDoorBackground::hmAnimation(int messageNum, const Messa
void AsScene1002OutsideDoorBackground::stOpenDoor() {
startAnimation(0x004A4495, 0, -1);
SetMessageHandler(&AsScene1002OutsideDoorBackground::handleMessage);
- _newStickFrameIndex = -2;
+ _newStickFrameIndex = STICK_LAST_FRAME;
setVisible(true);
}