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authorjohndoe1232011-09-23 15:21:24 +0000
committerWillem Jan Palenstijn2013-05-08 20:39:41 +0200
commit236ca705e8082184aae61aae5e2d561d09b7043c (patch)
tree0d3331033f138aea2333cbb3bbda84e6f1cccfb0 /engines/neverhood/module1600.cpp
parent2445e6aba8e9724737a069eb4e018f8e60015aac (diff)
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NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)
Diffstat (limited to 'engines/neverhood/module1600.cpp')
-rw-r--r--engines/neverhood/module1600.cpp1387
1 files changed, 1387 insertions, 0 deletions
diff --git a/engines/neverhood/module1600.cpp b/engines/neverhood/module1600.cpp
new file mode 100644
index 0000000000..a23e7101b4
--- /dev/null
+++ b/engines/neverhood/module1600.cpp
@@ -0,0 +1,1387 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/module1600.h"
+#include "neverhood/gamemodule.h"
+#include "neverhood/module1200.h"
+#include "neverhood/module2200.h"
+
+namespace Neverhood {
+
+Module1600::Module1600(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ if (which < 0) {
+ createScene(_vm->gameState().sceneNum, -1);
+ } else if (which == 1) {
+ createScene(4, 1);
+ } else if (which == 2) {
+ createScene(5, 0);
+ } else if (which == 3) {
+ createScene(6, 1);
+ } else if (which == 4) {
+ createScene(1, 0);
+ } else {
+ createScene(0, 0);
+ }
+
+ // TODO Sound1ChList_addSoundResources(0x1A008D8, dword_4B3BB0, true);
+ // TODO Sound1ChList_setSoundValuesMulti(dword_4B3BB0, true, 50, 600, 5, 150);
+ // TODO Sound1ChList_sub_407C70(0x1A008D8, 0x41861371, 0x43A2507F, 0);
+
+}
+
+Module1600::~Module1600() {
+ // TODO Sound1ChList_sub_407A50(0x1A008D8);
+}
+
+void Module1600::createScene(int sceneNum, int which) {
+ debug("Module1600::createScene(%d, %d)", sceneNum, which);
+ _vm->gameState().sceneNum = sceneNum;
+ switch (_vm->gameState().sceneNum) {
+ case 0:
+ createNavigationScene(0x004B39D0, which);
+ break;
+ case 1:
+ createNavigationScene(0x004B3A30, which);
+ break;
+ case 2:
+ createNavigationScene(0x004B3A60, which);
+ break;
+ case 3:
+ createNavigationScene(0x004B3A90, which);
+ break;
+ case 4:
+ createNavigationScene(0x004B3B20, which);
+ break;
+ case 5:
+ createNavigationScene(0x004B3B50, which);
+ break;
+ case 6:
+ createNavigationScene(0x004B3B80, which);
+ break;
+ case 7:
+ _childObject = new Scene1608(_vm, this, which);
+ break;
+ case 8:
+//TODO _childObject = new Scene1609(_vm, this, which);
+ break;
+ case 1001:
+ if (getGlobalVar(0xA0808898) == 1) {
+ createSmackerScene(0x80050200, true, true, false);
+ } else if (getGlobalVar(0xA0808898) == 2) {
+ createSmackerScene(0x80090200, true, true, false);
+ } else {
+ createSmackerScene(0x80000200, true, true, false);
+ }
+ if (getGlobalVar(0xA0808898) >= 2)
+ setGlobalVar(0xA0808898, 0);
+ else
+ incGlobalVar(0xA0808898, +1);
+ break;
+ }
+ SetUpdateHandler(&Module1600::updateScene);
+ _childObject->handleUpdate();
+}
+
+void Module1600::updateScene() {
+ if (!updateChild()) {
+ switch (_vm->gameState().sceneNum) {
+ case 0:
+ if (_moduleResult == 0)
+ createScene(2, 0);
+ else if (_moduleResult == 1)
+ createScene(1, 0);
+ else if (_moduleResult == 2)
+ leaveModule(4);
+ break;
+ case 1:
+ if (_moduleResult == 0)
+ createScene(1001, -1);
+ else if (_moduleResult == 1)
+ createScene(0, 3);
+ break;
+ case 2:
+ if (_moduleResult == 0)
+ createScene(3, 0);
+ else if (_moduleResult == 1)
+ createScene(0, 2);
+ break;
+ case 3:
+ if (_moduleResult == 0)
+ createScene(5, 0);
+ else if (_moduleResult == 2)
+ createScene(6, 0);
+ else if (_moduleResult == 3)
+ createScene(2, 1);
+ else if (_moduleResult == 4)
+ createScene(4, 0);
+ break;
+ case 4:
+ if (_moduleResult == 0)
+ leaveModule(1);
+ else if (_moduleResult == 1)
+ createScene(3, 1);
+ break;
+ case 5:
+ if (_moduleResult == 0)
+ leaveModule(2);
+ else if (_moduleResult == 1)
+ createScene(3, 3);
+ break;
+ case 6:
+ if (_moduleResult == 0)
+ createScene(8, -1);
+ else if (_moduleResult == 1)
+ createScene(3, 5);
+ break;
+ case 7:
+ createScene(6, 1);
+ break;
+ case 8:
+ if (_moduleResult == 0)
+ createScene(6, 0);
+ else
+ createScene(7, 0);
+ break;
+ case 1001:
+ createScene(1, 0);
+ break;
+ }
+ }
+}
+
+Class521::Class521(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y)
+ : AnimatedSprite(vm, 1000), _parentScene(parentScene) {
+
+ SetUpdateHandler(&Class521::update);
+ SetMessageHandler(&Class521::handleMessage);
+ SetSpriteCallback(NULL);
+
+ // TODO createSurface2(200, dword_4AF4C0);
+ createSurface(200, 640, 480); //TODO: Remove once the line above is done
+ _x = x;
+ _y = y;
+
+ _field100 = 0;
+ _exitDirection = 0;
+ _currPointIndex = 0;
+ _againDestPtFlag = 0;
+ _stepError = 0;
+ _againDestPointFlag = 0;
+ _steps = 0;
+ _flag10E = 0;
+ _moreY = 0;
+ _flag10F = 0;
+ _flag113 = 0;
+ _flag114 = 1;
+ _flag11A = 0;
+ _newDeltaXType = -1;
+ _field11E = 0;
+ _pathPoints = NULL;
+ _rectList = NULL;
+
+ setFileHash(0xD4220027, 0, -1);
+ setDoDeltaX(getGlobalVar(0x21E60190));
+
+}
+
+Class521::~Class521() {
+ if (_callback1Cb == AnimationCallback(&Class521::sub45D620)) {
+ setGlobalVar(0x21E60190, !getGlobalVar(0x21E60190));
+ }
+}
+
+void Class521::setPathPoints(NPointArray *pathPoints) {
+ _pathPoints = pathPoints;
+}
+
+void Class521::update() {
+ if (_newDeltaXType >= 0) {
+ setDoDeltaX(_newDeltaXType);
+ _newDeltaXType = -1;
+ }
+ AnimatedSprite::update();
+ if (_againDestPtFlag && _moreY == 0 && !_flag10F) {
+ _againDestPtFlag = 0;
+ _againDestPointFlag = 0;
+ sendPointMessage(this, 0x2004, _againDestPt);
+ } else if (_againDestPointFlag && _moreY == 0 && !_flag10F) {
+ _againDestPointFlag = 0;
+ sendMessage(this, 0x2003, _againDestPointIndex);
+ }
+ sub45CE10();
+ sub45E0A0();
+}
+
+void Class521::update45C790() {
+ Class521::update();
+ if (++_idleCounter >= _idleCounterMax)
+ sub45D050();
+ sub45E0A0();
+}
+
+uint32 Class521::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1019:
+ SetSpriteCallback(NULL);
+ break;
+ /* NOTE: Implemented in setPathPoints
+ case 0x2000:
+ case 0x2001:
+ */
+ case 0x2002:
+ // Set the current position without moving
+ _currPointIndex = param.asInteger();
+ _stepError = 0;
+ _x = pathPoint(_currPointIndex).x;
+ _y = pathPoint(_currPointIndex).y;
+ break;
+ case 0x2003:
+ // Move to a point by its index
+ {
+ int newPointIndex = param.asInteger();
+ if (_moreY <= 0 && !_flag10F) {
+ _someX = pathPoint(newPointIndex).x;
+ _someY = pathPoint(newPointIndex).y;
+ if (_currPointIndex < newPointIndex) {
+ moveToNextPoint();
+ } else if (_currPointIndex == newPointIndex && _stepError == 0) {
+ if (_currPointIndex == 0) {
+ _moreY = 0;
+ sendMessage(_parentScene, 0x2005, 0);
+ } else if (_currPointIndex == (int)_pathPoints->size()) {
+ _moreY = 0;
+ sendMessage(_parentScene, 0x2006, 0);
+ }
+ } else {
+ moveToPrevPoint();
+ }
+ } else {
+ _againDestPointFlag = 1;
+ _againDestPointIndex = newPointIndex;
+ }
+ }
+ break;
+ case 0x2004:
+ // Move to the point closest to the parameter point
+ {
+ int minMatchIndex = -1;
+ int minMatchDistance, distance;
+ NPoint pt = param.asPoint();
+ if (_moreY <= 0 && !_flag10F) {
+ // Check if we're already exiting (or something)
+ if ((pt.x <= 20 && _exitDirection == 1) ||
+ (pt.x >= 620 && _exitDirection == 3) ||
+ (pt.y <= 20 && _exitDirection == 2) ||
+ (pt.y >= 460 && _exitDirection == 4))
+ break;
+ _someX = pt.x;
+ _someY = pt.y;
+ minMatchDistance = calcDistance(_someX, _someY, _x, _y) + 1;
+ for (int i = _currPointIndex + 1; i < (int)_pathPoints->size(); i++) {
+ distance = calcDistance(_someX, _someY, pathPoint(i).x, pathPoint(i).y);
+ if (distance >= minMatchDistance)
+ break;
+ minMatchDistance = distance;
+ minMatchIndex = i;
+ }
+ for (int i = _currPointIndex; i >= 0; i--) {
+ distance = calcDistance(_someX, _someY, pathPoint(i).x, pathPoint(i).y);
+ if (distance >= minMatchDistance)
+ break;
+ minMatchDistance = distance;
+ minMatchIndex = i;
+ }
+ if (minMatchIndex == -1) {
+ if (_currPointIndex == 0) {
+ moveToPrevPoint();
+ } else {
+ SetSpriteCallback(NULL);
+ }
+ } else {
+ if (minMatchIndex > _currPointIndex) {
+ moveToNextPoint();
+ } else {
+ moveToPrevPoint();
+ }
+ }
+ } else {
+ _againDestPtFlag = 1;
+ _againDestPt = pt;
+ }
+ }
+ break;
+ case 0x2007:
+ _moreY = param.asInteger();
+ _steps = 0;
+ _flag10E = 0;
+ SetSpriteCallback(&Class521::suMoveToPrevPoint);
+ _lastDistance = 640;
+ break;
+ case 0x2008:
+ _moreY = param.asInteger();
+ _steps = 0;
+ _flag10E = 0;
+ SetSpriteCallback(&Class521::suMoveToNextPoint);
+ _lastDistance = 640;
+ break;
+ case 0x2009:
+ sub45CF80();
+ break;
+ case 0x200A:
+ sub45CFB0();
+ break;
+ /* NOTE: Implemented in setRectList
+ case 0x200B:
+ case 0x200C:
+ */
+ case 0x200E:
+ sub45D180();
+ break;
+ case 0x200F:
+ sub45CD00();
+ _newDeltaXType = param.asInteger();
+ break;
+ }
+ return messageResult;
+}
+
+uint32 Class521::handleMessage45CC30(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Class521::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (_flag10F && param.asInteger() == 0x025424A2) {
+ removeCallbacks();
+ }
+ break;
+ case 0x3002:
+ removeCallbacks();
+ break;
+ }
+ return messageResult;
+}
+
+uint32 Class521::handleMessage45CCA0(int messageNum, const MessageParam &param, Entity *sender) {
+ switch (messageNum) {
+ case 0x2009:
+ sub45CF80();
+ break;
+ case 0x3002:
+ sendMessage(_parentScene, 0x200A, 0);
+ SetMessageHandler(&Class521::handleMessage);
+ break;
+ }
+ return 0;
+}
+
+void Class521::sub45CD00() {
+ bool doDeltaX = _doDeltaX;
+ SetSpriteCallback(NULL);
+ _againDestPtFlag = 0;
+ _againDestPointFlag = 0;
+ _flag10E = 0;
+ _flag10F = 0;
+ _flag113 = 0;
+ _flag114 = 0;
+ _flag11A = 0;
+ _rectList = NULL;
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetAnimationCallback3(&Class521::sub45CFE0);
+ setFileHash(0x35698F78, 0, -1);
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update45C790);
+ setCallback1(AnimationCallback(&Class521::sub45D040));
+ setDoDeltaX(doDeltaX ? 1 : 0);
+ _currMoveDirection = 0;
+ _newMoveDirection = 0;
+ _steps = 0;
+ _idleCounter = 0;
+ _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
+}
+
+void Class521::sub45CDC0() {
+ if (_value112 == 1) {
+ _lastDistance = 640;
+ _flag113 = 0;
+ _flag10E = 0;
+ SetSpriteCallback(&Class521::suMoveToNextPoint);
+ } else if (_value112 == 2) {
+ _lastDistance = 640;
+ _flag113 = 0;
+ _flag10E = 0;
+ SetSpriteCallback(&Class521::suMoveToPrevPoint);
+ }
+}
+
+void Class521::sub45CE10() {
+ if (_flag10E && !_flag113 && !_flag10F) {
+ removeCallbacks();
+ _flag114 = 0;
+ _flag113 = 1;
+ setFileHash(0x192ADD30, 0, -1);
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update);
+ SetAnimationCallback3(&Class521::sub45CFE0);
+ } else if (!_flag10E && _steps && _flag113) {
+ removeCallbacks();
+ _flag113 = 0;
+ setFileHash(0x9966B138, 0, -1);
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update);
+ SetAnimationCallback3(&Class521::sub45D100);
+ } else {
+ bool flag = false;
+ uint index = 0;
+ if (_rectList && _rectList->size() > 0) {
+ while (index < _rectList->size()) {
+ NRect r = (*_rectList)[index];
+ if (_x >= r.x1 && _x <= r.x2 && _y >= r.y1 && _y <= r.y2)
+ break;
+ }
+ if (index < _rectList->size() && !_flag11A)
+ flag = true;
+ _flag11A = index < _rectList->size();
+ }
+ if (flag) {
+ removeCallbacks();
+ sub45D0A0();
+ } else if (_newMoveDirection != _currMoveDirection && _flag114 && !_flag10F) {
+ removeCallbacks();
+ _currMoveDirection = _newMoveDirection;
+ sub45D100();
+ }
+ }
+}
+
+void Class521::sub45CF80() {
+ setFileHash(0xA86A9538, 0, -1);
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update);
+ SetAnimationCallback3(&Class521::sub45CFE0);
+}
+
+void Class521::sub45CFB0() {
+ setFileHash(0xA86A9538, -1, -1);
+ _playBackwards = true;
+ SetMessageHandler(&Class521::handleMessage45CCA0);
+ SetUpdateHandler(&Class521::update);
+}
+
+void Class521::sub45CFE0() {
+ setFileHash(0x35698F78, 0, -1);
+ SetMessageHandler(&Class521::handleMessage);
+ SetUpdateHandler(&Class521::update45C790);
+ setCallback1(AnimationCallback(&Class521::sub45D040));
+ _idleCounter = 0;
+ _currMoveDirection = 0;
+ _newMoveDirection = 0;
+ _steps = 0;
+ _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
+}
+
+void Class521::sub45D040() {
+ SetUpdateHandler(&Class521::update);
+}
+
+void Class521::sub45D050() {
+ setFileHash(0xB579A77C, 0, -1);
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update);
+ SetAnimationCallback3(&Class521::sub45CFE0);
+ _idleCounter = 0;
+ _idleCounterMax = _vm->_rnd->getRandomNumber(64 - 1) + 24;
+}
+
+void Class521::sub45D0A0() {
+ _flag10F = 1;
+ removeCallbacks();
+ setFileHash(0x9C220DA4, 0, -1);
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update);
+ setCallback1(AnimationCallback(&Class521::sub45D0E0));
+}
+
+void Class521::sub45D0E0() {
+ _flag10F = 0;
+ _newMoveDirection = 0;
+ sub45D100();
+}
+
+void Class521::sub45D100() {
+ _flag114 = 1;
+ if (_currMoveDirection == 1) {
+ setFileHash(0xD4AA03A4, 0, -1);
+ } else if (_currMoveDirection == 3) {
+ setFileHash(0xD00A1364, 0, -1);
+ } else if ((_currMoveDirection == 2 && _doDeltaX) || (_currMoveDirection == 4 && !_doDeltaX)) {
+ sub45D180();
+ } else {
+ setFileHash(0xD4220027, 0, -1);
+ }
+ setGlobalVar(0x21E60190, _doDeltaX ? 1 : 0);
+}
+
+void Class521::sub45D180() {
+ _flag10F = 1;
+ removeCallbacks();
+ setFileHash(0xF46A0324, 0, -1);
+ _value112 = 0;
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update);
+ setCallback1(AnimationCallback(&Class521::sub45D620));
+ sub45CDC0();
+}
+
+void Class521::moveToNextPoint() {
+ if (_currPointIndex >= (int)_pathPoints->size() - 1) {
+ _moreY = 0;
+ sendMessage(this, 0x1019, 0);
+ sendMessage(_parentScene, 0x2006, 0);
+ } else {
+ NPoint nextPt = pathPoint(_currPointIndex + 1);
+ NPoint currPt = pathPoint(_currPointIndex);
+ if (ABS(nextPt.y - currPt.y) <= ABS(nextPt.x - currPt.x) && nextPt.x >= currPt.x &&
+ (_currMoveDirection == 4 || _currMoveDirection == 2)) {
+ if (_currMoveDirection == 4)
+ _currMoveDirection = 2;
+ else if (_currMoveDirection == 2)
+ _currMoveDirection = 4;
+ if (_flag113)
+ sub45D390();
+ else
+ sub45D350();
+ } else {
+ if (_steps == 0) {
+ removeCallbacks();
+ _flag113 = 0;
+ setFileHash(0x9966B138, 0, -1);
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update);
+ SetAnimationCallback3(&Class521::sub45D100);
+ }
+ _flag10E = 0;
+ SetSpriteCallback(&Class521::suMoveToNextPoint);
+ _lastDistance = 640;
+ }
+ }
+}
+
+void Class521::sub45D350() {
+ removeCallbacks();
+ _flag10F = 1;
+ _flag10E = 1;
+ setFileHash(0x192ADD30, 0, -1);
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update);
+ SetAnimationCallback3(&Class521::sub45D390);
+}
+
+void Class521::sub45D390() {
+ removeCallbacks();
+ _flag10F = 1;
+ setFileHash(0xF46A0324, 0, -1);
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update);
+ setCallback1(AnimationCallback(&Class521::sub45D620));
+ _value112 = 1;
+ sub45CDC0();
+}
+
+void Class521::moveToPrevPoint() {
+ if (_currPointIndex == 0 && _stepError == 0) {
+ _moreY = 0;
+ sendMessage(this, 0x1019, 0);
+ sendMessage(_parentScene, 0x2005, 0);
+ } else {
+ NPoint prevPt;
+ NPoint currPt;
+ if (_stepError == 0) {
+ prevPt = pathPoint(_currPointIndex - 1);
+ currPt = pathPoint(_currPointIndex);
+ } else {
+ prevPt = pathPoint(_currPointIndex);
+ currPt = pathPoint(_currPointIndex + 1);
+ }
+ if (ABS(prevPt.y - currPt.y) <= ABS(prevPt.x - currPt.x) && currPt.x >= prevPt.x &&
+ (_currMoveDirection == 2 || _currMoveDirection == 4)) {
+ if (_currMoveDirection == 2)
+ _currMoveDirection = 4;
+ else if (_currMoveDirection == 4)
+ _currMoveDirection = 2;
+ if (_flag113)
+ sub45D5D0();
+ else
+ sub45D580();
+ } else {
+ if (_steps == 0) {
+ removeCallbacks();
+ _flag113 = 0;
+ setFileHash(0x9966B138, 0, -1);
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update);
+ SetAnimationCallback3(&Class521::sub45D100);
+ }
+ _flag10E = 0;
+ SetSpriteCallback(&Class521::suMoveToPrevPoint);
+ _lastDistance = 640;
+ }
+ }
+}
+
+void Class521::sub45D580() {
+ _flag10F = 1;
+ _flag10E = 1;
+ setCallback1(NULL);
+ setFileHash(0x192ADD30, 0, -1);
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update);
+ SetAnimationCallback3(&Class521::sub45D5D0);
+}
+
+void Class521::sub45D5D0() {
+ _flag10F = 1;
+ setCallback1(NULL);
+ setFileHash(0xF46A0324, 0, -1);
+ SetMessageHandler(&Class521::handleMessage45CC30);
+ SetUpdateHandler(&Class521::update);
+ setCallback1(AnimationCallback(&Class521::sub45D620));
+ _value112 = 2;
+ sub45CDC0();
+}
+
+void Class521::sub45D620() {
+ _flag10F = 0;
+ _newMoveDirection = 0;
+ setDoDeltaX(2);
+ sub45D100();
+}
+
+void Class521::suMoveToNextPoint() {
+ int16 newX = _x, newY = _y;
+
+ if (_currPointIndex >= (int)_pathPoints->size()) {
+ _moreY = 0;
+ sendMessage(this, 0x1019, 0);
+ sendMessage(_parentScene, 0x2006, 0);
+ return;
+ }
+
+ if (_flag10E) {
+ if (_steps <= 0) {
+ sendMessage(this, 0x1019, 0);
+ return;
+ } else {
+ _steps--;
+ }
+ } else if (_steps < 11) {
+ _steps++;
+ }
+
+ bool firstTime = true;
+ _anotherY = _steps;
+ int stepsCtr = _steps;
+
+ while (stepsCtr > 0) {
+ NPoint pt1;
+ NPoint pt2 = pathPoint(_currPointIndex);
+ if (_currPointIndex + 1 >= (int)_pathPoints->size())
+ pt1 = pathPoint(0);
+ else
+ pt1 = pathPoint(_currPointIndex + 1);
+ int16 deltaX = ABS(pt1.x - pt2.x);
+ int16 deltaY = ABS(pt1.y - pt2.y);
+ if (deltaX >= deltaY) {
+ _newMoveDirection = 2;
+ if (pt1.x < pt2.x)
+ _newMoveDirection = 4;
+ if (stepsCtr + _stepError >= deltaX) {
+ stepsCtr -= deltaX;
+ stepsCtr += _stepError;
+ _stepError = 0;
+ _currPointIndex++;
+ if (_currPointIndex == (int)_pathPoints->size() - 1)
+ stepsCtr = 0;
+ newX = pathPoint(_currPointIndex).x;
+ newY = pathPoint(_currPointIndex).y;
+ } else {
+ _stepError += stepsCtr;
+ if (pt1.x >= pt2.x)
+ newX += stepsCtr;
+ else
+ newX -= stepsCtr;
+ if (pt1.y >= pt2.y)
+ newY = pt2.y + (deltaY * _stepError) / deltaX;
+ else
+ newY = pt2.y - (deltaY * _stepError) / deltaX;
+ stepsCtr = 0;
+ }
+ } else {
+ _newMoveDirection = 3;
+ if (pt1.y < pt2.y)
+ _newMoveDirection = 1;
+ if (firstTime) {
+ if (pt1.y >= pt2.y) {
+ stepsCtr += 7;
+ } else {
+ stepsCtr -= 4;
+ if (stepsCtr < 0)
+ stepsCtr = 0;
+ }
+ _anotherY = stepsCtr;
+ }
+ if (stepsCtr + _stepError >= deltaY) {
+ stepsCtr -= deltaY;
+ stepsCtr += _stepError;
+ _stepError = 0;
+ _currPointIndex++;
+ if (_currPointIndex == (int)_pathPoints->size() - 1)
+ stepsCtr = 0;
+ newX = pathPoint(_currPointIndex).x;
+ newY = pathPoint(_currPointIndex).y;
+ } else {
+ _stepError += stepsCtr;
+ if (pt1.x >= pt2.x)
+ newX = pt2.x + (deltaX * _stepError) / deltaY;
+ else
+ newX = pt2.x - (deltaX * _stepError) / deltaY;
+ if (pt1.y >= pt2.y)
+ newY += stepsCtr;
+ else
+ newY -= stepsCtr;
+ stepsCtr = 0;
+ }
+ }
+ firstTime = false;
+ }
+
+ if (_moreY != 0) {
+ _x = newX;
+ _y = newY;
+ _moreY -= _anotherY;
+ if (_moreY <= 0) {
+ _flag10E = 1;
+ _moreY = 0;
+ }
+ } else {
+ int distance = calcDistance(_someX, _someY, _x, _y);
+ _x = newX;
+ _y = newY;
+ if (newX > 20 && newX < 620 && newY > 20 && newY < 460) {
+ _exitDirection = 0;
+ _field100 = 1;
+ } else if (_field100) {
+ _someX = pathPoint(_pathPoints->size() - 1).x;
+ _someY = pathPoint(_pathPoints->size() - 1).y;
+ _field100 = 0;
+ if (_x <= 20)
+ _exitDirection = 1;
+ else if (_x >= 620)
+ _exitDirection = 3;
+ else if (_y <= 20)
+ _exitDirection = 2;
+ else if (_y >= 460)
+ _exitDirection = 4;
+ if (_exitDirection != 0 && _flag10E) {
+ _flag10E = 0;
+ _steps = 11;
+ }
+ }
+ if ((distance < 20 && _exitDirection == 0 && _lastDistance < distance) ||
+ (_exitDirection == 0 && _lastDistance + 20 < distance))
+ _flag10E = 1;
+ if (distance < _lastDistance)
+ _lastDistance = distance;
+ if (_currPointIndex == (int)_pathPoints->size() - 1) {
+ _flag10E = 1;
+ _moreY = 0;
+ sendMessage(this, 0x1019, 0);
+ sendMessage(_parentScene, 0x2006, 0);
+ }
+ }
+
+}
+
+void Class521::suMoveToPrevPoint() {
+ int16 newX = _x, newY = _y;
+
+ if (_currPointIndex == 0 && _stepError == 0) {
+ _moreY = 0;
+ sendMessage(this, 0x1019, 0);
+ sendMessage(_parentScene, 0x2005, 0);
+ return;
+ }
+
+ if (_flag10E) {
+ if (_steps <= 0) {
+ sendMessage(this, 0x1019, 0);
+ return;
+ } else {
+ _steps--;
+ }
+ } else if (_steps < 11) {
+ _steps++;
+ }
+
+ bool firstTime = true;
+ _anotherY = _steps;
+ int stepsCtr = _steps;
+
+ while (stepsCtr > 0) {
+ if (_stepError == 0)
+ _currPointIndex--;
+ NPoint pt1;
+ NPoint pt2 = pathPoint(_currPointIndex);
+ if (_currPointIndex + 1 >= (int)_pathPoints->size())
+ pt1 = pathPoint(0);
+ else
+ pt1 = pathPoint(_currPointIndex + 1);
+ int16 deltaX = ABS(pt1.x - pt2.x);
+ int16 deltaY = ABS(pt1.y - pt2.y);
+ if (deltaX >= deltaY) {
+ _newMoveDirection = 4;
+ if (pt1.x < pt2.x)
+ _newMoveDirection = 2;
+ if (_stepError == 0)
+ _stepError = deltaX;
+ if (stepsCtr > _stepError) {
+ stepsCtr -= _stepError;
+ _stepError = 0;
+ if (_currPointIndex == 0)
+ stepsCtr = 0;
+ newX = pathPoint(_currPointIndex).x;
+ newY = pathPoint(_currPointIndex).y;
+ } else {
+ _stepError -= stepsCtr;
+ if (pt1.x >= pt2.x)
+ newX -= stepsCtr;
+ else
+ newX += stepsCtr;
+ if (pt1.y >= pt2.y)
+ newY = pt2.y + (deltaY * _stepError) / deltaX;
+ else
+ newY = pt2.y - (deltaY * _stepError) / deltaX;
+ stepsCtr = 0;
+ }
+ } else {
+ _newMoveDirection = 1;
+ if (pt1.y < pt2.y)
+ _newMoveDirection = 3;
+ if (firstTime) {
+ if (pt1.y >= pt2.y) {
+ stepsCtr -= 4;
+ if (stepsCtr < 0)
+ stepsCtr = 0;
+ } else {
+ stepsCtr += 7;
+ }
+ _anotherY = stepsCtr;
+ }
+ if (_stepError == 0)
+ _stepError = deltaY;
+ if (stepsCtr > _stepError) {
+ stepsCtr -= _stepError;
+ _stepError = 0;
+ if (_currPointIndex == 0)
+ stepsCtr = 0;
+ newX = pathPoint(_currPointIndex).x;
+ newY = pathPoint(_currPointIndex).y;
+ } else {
+ _stepError -= stepsCtr;
+ if (pt1.x >= pt2.x)
+ newX = pt2.x + (deltaX * _stepError) / deltaY;
+ else
+ newX = pt2.x - (deltaX * _stepError) / deltaY;
+ if (pt1.y >= pt2.y)
+ newY -= stepsCtr;
+ else
+ newY += stepsCtr;
+ stepsCtr = 0;
+ }
+ }
+ firstTime = false;
+ }
+
+ if (_moreY != 0) {
+ _x = newX;
+ _y = newY;
+ _moreY -= _anotherY;
+ if (_moreY <= 0) {
+ _flag10E = 1;
+ _moreY = 0;
+ }
+ } else {
+ int distance = calcDistance(_someX, _someY, _x, _y);
+ _x = newX;
+ _y = newY;
+ if (newX > 20 && newX < 620 && newY > 20 && newY < 460) {
+ _exitDirection = 0;
+ _field100 = 1;
+ } else if (_field100) {
+ _someX = pathPoint(0).x;
+ _someY = pathPoint(0).y;
+ _field100 = 0;
+ if (_x <= 20)
+ _exitDirection = 1;
+ else if (_x >= 620)
+ _exitDirection = 3;
+ else if (_y <= 20)
+ _exitDirection = 2;
+ else if (_y >= 460)
+ _exitDirection = 4;
+ if (_exitDirection != 0 && _flag10E) {
+ _flag10E = 0;
+ _steps = 11;
+ }
+ }
+ if ((distance < 20 && _exitDirection == 0 && _lastDistance < distance) ||
+ (_exitDirection == 0 && _lastDistance + 20 < distance))
+ _flag10E = 1;
+ if (distance < _lastDistance)
+ _lastDistance = distance;
+ if (_currPointIndex == 0 && _stepError == 0) {
+ _flag10E = 1;
+ _moreY = 0;
+ sendMessage(this, 0x1019, 0);
+ sendMessage(_parentScene, 0x2005, 0);
+ }
+ }
+
+}
+
+void Class521::sub45E0A0() {
+ // TODO
+}
+
+int Class521::calcDistance(int16 x1, int16 y1, int16 x2, int16 y2) {
+ int16 deltaX = ABS(x1 - x2);
+ int16 deltaY = ABS(y1 - y2);
+ return sqrt(deltaX * deltaX + deltaY * deltaY);
+}
+
+Class546::Class546(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 0x08C80144, 900, 320, 240), _soundResource(vm),
+ _parentScene(parentScene) {
+
+ setVisible(false);
+ SetMessageHandler(&Class546::handleMessage);
+ setFileHash1();
+}
+
+uint32 Class546::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x3002:
+ removeCallbacks();
+ break;
+ case 0x4808:
+ sub44D710();
+ break;
+ case 0x4809:
+ sub44D790();
+ break;
+ }
+ return messageResult;
+}
+
+void Class546::sub44D710() {
+ setFileHash(0x08C80144, 0, -1);
+ setVisible(true);
+ SetAnimationCallback3(&Class546::sub44D760);
+ _soundResource.play(calcHash("fxDoorOpen23"));
+}
+
+void Class546::sub44D760() {
+ sendMessage(_parentScene, 0x2033, 0);
+ setFileHash1();
+ setVisible(false);
+}
+
+void Class546::sub44D790() {
+ setFileHash(0x08C80144, -1, -1);
+ setVisible(true);
+ SetAnimationCallback3(&Class546::sub44D7F0);
+ _soundResource.play(calcHash("fxDoorClose23"));
+}
+
+void Class546::sub44D7F0() {
+ sendMessage(_parentScene, 0x2034, 0);
+ setFileHash1();
+}
+
+Class547::Class547(NeverhoodEngine *vm, int16 x, int16 y)
+ : AnimatedSprite(vm, 0x1209E09F, 1100, x, y) {
+
+ setDoDeltaX(1);
+ setFileHash(0x1209E09F, 1, -1);
+ _newHashListIndex = 1;
+}
+
+Class548::Class548(NeverhoodEngine *vm, int16 x, int16 y)
+ : AnimatedSprite(vm, 0x1209E09F, 100, x, y) {
+
+ setDoDeltaX(1);
+ _newHashListIndex = 0;
+}
+
+Class518::Class518(NeverhoodEngine *vm, Class521 *class521)
+ : AnimatedSprite(vm, 1100), _class521(class521) {
+
+ SetUpdateHandler(&Class518::update);
+ createSurface1(0x60281C10, 150);
+ setFileHash(0x60281C10, -1, -1);
+ _newHashListIndex = -2;
+}
+
+void Class518::update() {
+ _x = _class521->getX();
+ _y = _class521->getY();
+ AnimatedSprite::update();
+}
+
+Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Scene(vm, parentModule, true), _class521(NULL), _countdown1(0) {
+
+ setGlobalVar(0x21E60190, 1);
+
+ _surfaceFlag = true;
+ SetMessageHandler(&Scene1608::handleMessage44D2A0);
+
+ _class545 = insertSprite<Class545>(this, 1, 1100, 198, 220);
+ _vm->_collisionMan->addSprite(_class545);
+
+ if (which < 0) {
+ if (_vm->gameState().which == 1)
+ which = 1;
+ else {
+ setRectList(0x004B47D0);
+ insertKlayman<KmScene1608>(380, 438);
+ _klayman2 = _klayman;
+ _flag4 = false;
+ _class546 = insertSprite<Class546>(this);
+ _sprite1 = insertStaticSprite(0x7D0404E8, 1100);
+ setMessageList(0x004B46A8);
+ setBackground(0x10080E01);
+ setPalette(0x10080E01);
+ _asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
+ _vm->_collisionMan->addSprite(_asTape);
+ _klayman->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
+ SetUpdateHandler(&Scene1608::update44CE90);
+ insertMouse433(0x80E05108);
+ insertStaticSprite(0x4B18F868, 1200);
+ }
+ } else if (which == 0) {
+ _vm->gameState().which = 0;
+ setRectList(0x004B47D0);
+ insertKlayman<KmScene1608>(0, 438);
+ _klayman2 = _klayman;
+ _flag4 = false;
+ setMessageList(0x004B46B0);
+ setBackground(0x10080E01);
+ setPalette(0x10080E01);
+ _asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
+ _vm->_collisionMan->addSprite(_asTape);
+ insertMouse433(0x80E05108);
+ _sprite1 = insertStaticSprite(0x7D0404E8, 1100);
+ _class546 = insertSprite<Class546>(this);
+ _klayman->setClipRect(_sprite1->getDrawRect().x, 0, 640, 480);
+ SetUpdateHandler(&Scene1608::update44CE90);
+ sendMessage(_class546, 0x4808, 0);
+ insertStaticSprite(0x4B18F868, 1200);
+ } else if (which == 2) {
+ _vm->gameState().which = 1;
+ _dataResource.load(0x003C0492);
+ _roomPathPoints = _dataResource.getPointArray(calcHash("meArchroArchRoomPath"));
+ setBackground(0x98001604);
+ setPalette(0x98001604);
+ _palette->addPalette("paPodRed", 65, 31, 65);
+ insertMouse433(0x01600988);
+ _sprite2 = insertStaticSprite(0x491F38A8, 1100);
+ _class521 = createSprite<Class521>(this, 375, 227); // Create but don't add to the sprite list yet
+ _class547 = insertSprite<Class547>(375, 227);
+ _class548 = insertSprite<Class548>(375, 227);
+ _class521->setVisible(false);
+ if (getGlobalVar(0xC0418A02)) {
+ insertKlayman<KmScene1608>(373, 220);
+ _klayman->setDoDeltaX(1);
+ } else {
+ insertKlayman<KmScene1608>(283, 220);
+ }
+ _klayman2 = _klayman;
+ setMessageList(0x004B47A8);
+ SetMessageHandler(&Scene1608::handleMessage44D3C0);
+ SetUpdateHandler(&Scene1608::update44CED0);
+ // NOTE: Setting the point array was handled by messages 0x2000 (array) and 0x2001 (count) in the original
+ _class521->setPathPoints(_roomPathPoints);
+ sendMessage(_class521, 0x2002, _roomPathPoints->size() - 1);
+ _sprite3 = insertStaticSprite(0xB47026B0, 1100);
+ _rect1.set(_sprite3->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
+ _rect3.set(_sprite2->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
+ _rect2 = _rect1;
+ _rect2.y2 = 215;
+ _klayman->setClipRect(_rect1);
+ _class521->setClipRect(_rect1);
+ _class547->setClipRect(_rect1);
+ _class548->setClipRect(_rect1);
+ _asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
+ _vm->_collisionMan->addSprite(_asTape);
+ insertSprite<Class518>(_class521)->setClipRect(_rect1);
+ _flag4 = false;
+ _flag2 = false;
+ _flag1 = 0;
+ setRectList(0x004B4810);
+ }
+
+ // NOTE: Not in the else because 'which' is set to 1 in the true branch
+ if (which == 1) {
+ _vm->gameState().which = 1;
+ _dataResource.load(0x003C0492);
+ _roomPathPoints = _dataResource.getPointArray(calcHash("meArchroArchRoomPath"));
+ setBackground(0x98001604);
+ setPalette(0x98001604);
+ _palette->addPalette("paPodRed", 65, 31, 65);
+ insertMouse433(0x01600988);
+ _class521 = insertSprite<Class521>(this, 375, 227);
+ _class547 = insertSprite<Class547>(375, 227);
+ _class548 = insertSprite<Class548>(375, 227);
+ _sprite2 = insertStaticSprite(0x491F38A8, 1100);
+ _klayman2 = createSprite<KmScene1608>(this, 439, 220); // Special Klayman handling...
+ sendMessage(_klayman2, 0x2032, 1);
+ _klayman2->setDoDeltaX(1);
+ SetMessageHandler(&Scene1608::handleMessage44D470);
+ SetUpdateHandler(&Scene1608::update44D1E0);
+ _class547->setVisible(false);
+ _class548->setVisible(false);
+ // NOTE: Setting the point array was handled by messages 0x2000 (array) and 0x2001 (count) in the original
+ _class521->setPathPoints(_roomPathPoints);
+ sendMessage(_class521, 0x2002, 0);
+ sendMessage(_class521, 0x2008, 90);
+ _sprite3 = insertStaticSprite(0xB47026B0, 1100);
+ _rect1.set(_sprite3->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
+ _rect3.set(_sprite2->getDrawRect().x, _sprite3->getDrawRect().y, 640, _sprite2->getDrawRect().y2());
+ _rect2 = _rect1;
+ _rect2.y2 = 215;
+ _klayman2->setClipRect(_rect1);
+ _class521->setClipRect(_rect1);
+ _class547->setClipRect(_rect1);
+ _class548->setClipRect(_rect1);
+ _asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
+ // ... _vm->_collisionMan->addSprite(_asTape);
+ insertSprite<Class518>(_class521)->setClipRect(_rect1);
+ _flag4 = true;
+ _flag2 = true;
+ _flag1 = 0;
+ }
+
+ _palette->addPalette("paKlayRed", 0, 64, 0);
+
+}
+
+Scene1608::~Scene1608() {
+ setGlobalVar(0xC0418A02, _klayman2->isDoDeltaX() ? 1 : 0);
+ // Weird
+ if (_flag4) {
+ delete _klayman2;
+ } else {
+ delete _class521;
+ }
+}
+
+void Scene1608::update44CE90() {
+ Scene::update();
+ if (_countdown1 != 0 && (--_countdown1 == 0)) {
+ leaveScene(0);
+ }
+}
+
+void Scene1608::update44CED0() {
+ Scene::update();
+ if (_flag1 == 1) {
+ removeSurface(_klayman->getSurface());
+ removeEntity(_klayman);
+ addSprite(_class521);
+ _flag4 = true;
+ clearRectList();
+ SetUpdateHandler(&Scene1608::update44CFE0);
+ SetMessageHandler(&Scene1608::handleMessage44D510);
+ _class547->setVisible(false);
+ _class548->setVisible(false);
+ _class521->setVisible(true);
+ sendMessage(_class521, 0x2009, 0);
+ _class521->handleUpdate();
+ _klayman = NULL;
+ _flag1 = 0;
+ }
+ if (_klayman2->getX() <= 375) {
+ _klayman2->setClipRect(_rect1);
+ } else {
+ _klayman2->setClipRect(_rect2);
+ }
+}
+
+void Scene1608::update44CFE0() {
+ Scene::update();
+ if (_mouseClicked) {
+ if (_mouseClickPos.x <= 329 && _class521->getX() == 375 && _class521->getY() == 227) {
+ sendMessage(_class521, 0x200A, 0);
+ SetUpdateHandler(&Scene1608::update44D0C0);
+ } else {
+ sendPointMessage(_class521, 0x2004, _mouseClickPos);
+ SetMessageHandler(&Scene1608::handleMessage44D470);
+ SetUpdateHandler(&Scene1608::update44D1E0);
+ }
+ _mouseClicked = false;
+ }
+ if (_klayman2->getX() <= 375) {
+ _klayman2->setClipRect(_rect1);
+ } else {
+ _klayman2->setClipRect(_rect2);
+ }
+}
+
+void Scene1608::update44D0C0() {
+ Scene::update();
+ if (_flag1 == 2) {
+ _klayman = _klayman2;
+ removeSurface(_class521->getSurface());
+ removeEntity(_class521);
+ addSprite(_klayman);
+ _flag4 = false;
+ SetMessageHandler(&Scene1608::handleMessage44D3C0);
+ SetUpdateHandler(&Scene1608::update44CED0);
+ setRectList(0x004B4810);
+ _class547->setVisible(true);
+ _class548->setVisible(true);
+ _class521->setVisible(false);
+ setMessageList(0x004B4748);
+ runMessageList();
+ _klayman->handleUpdate();
+ _flag1 = 0;
+ }
+ if (_klayman2->getX() <= 375) {
+ _klayman2->setClipRect(_rect1);
+ } else {
+ _klayman2->setClipRect(_rect2);
+ }
+}
+
+void Scene1608::update44D1E0() {
+ Scene::update();
+ if (_mouseClicked) {
+ sendPointMessage(_class521, 0x2004, _mouseClickPos);
+ _mouseClicked = false;
+ }
+ if (_class521->getX() < 300) {
+ if (_flag2) {
+ _flag2 = false;
+ _class521->setClipRect(_rect1);
+ if (!_class521->isDoDeltaX())
+ sendMessage(_class521, 0x200E, 0);
+ }
+ } else if (!_flag2) {
+ _flag2 = true;
+ _class521->setClipRect(_rect3);
+ }
+}
+
+uint32 Scene1608::handleMessage44D2A0(int messageNum, const MessageParam &param, Entity *sender) {
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x20250B1A) {
+ clearRectList();
+ _klayman->setVisible(false);
+ showMouse(false);
+ _sprite1->setVisible(false);
+ sendMessage(_class546, 0x4809, 0);
+ _countdown1 = 28;
+ }
+ break;
+ case 0x200D:
+ sendMessage(_parentModule, 0x200D, 0);
+ break;
+ case 0x4826:
+ if (sender == _asTape) {
+ sendEntityMessage(_klayman2, 0x1014, _asTape);
+ setMessageList(0x004B4770);
+ } else if (sender == _class545) {
+ setMessageList(0x004B46C8);
+ }
+ break;
+ }
+ return 0;
+}
+
+uint32 Scene1608::handleMessage44D3C0(int messageNum, const MessageParam &param, Entity *sender) {
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x60842040) {
+ _flag1 = true;
+ }
+ break;
+ case 0x200D:
+ sendMessage(_parentModule, 0x200D, 0);
+ break;
+ case 0x4826:
+ if (sender == _class545) {
+ sendEntityMessage(_klayman2, 0x1014, _class545);
+ setMessageList(0x004B4760);
+ }
+ break;
+ }
+ return 0;
+}
+
+uint32 Scene1608::handleMessage44D470(int messageNum, const MessageParam &param, Entity *sender) {
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2005:
+ leaveScene(1);
+ break;
+ case 0x2006:
+ SetMessageHandler(&Scene1608::handleMessage44D510);
+ SetUpdateHandler(&Scene1608::update44CFE0);
+ sendMessage(_class521, 0x200F, 1);
+ break;
+ case 0x200D:
+ sendMessage(_parentModule, 0x200D, 0);
+ break;
+ }
+ return 0;
+}
+
+uint32 Scene1608::handleMessage44D510(int messageNum, const MessageParam &param, Entity *sender) {
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x200A:
+ _flag1 = 2;
+ break;
+ case 0x200D:
+ sendMessage(_parentModule, 0x200D, 0);
+ break;
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood