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author | johndoe123 | 2011-07-26 08:38:19 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:39:34 +0200 |
commit | bfd71cff6e73c0be6b2d66f7f71921094f42ca09 (patch) | |
tree | 01acbaf984c307fb7e7978706ac78d023e758ce7 /engines/neverhood/module1800.h | |
parent | 04d2b9a4028d1f6ac7c5c5e4a6cc95f8532e9cdf (diff) | |
download | scummvm-rg350-bfd71cff6e73c0be6b2d66f7f71921094f42ca09.tar.gz scummvm-rg350-bfd71cff6e73c0be6b2d66f7f71921094f42ca09.tar.bz2 scummvm-rg350-bfd71cff6e73c0be6b2d66f7f71921094f42ca09.zip |
NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
- Implement CollisionMan::removeSprite
Diffstat (limited to 'engines/neverhood/module1800.h')
-rw-r--r-- | engines/neverhood/module1800.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/neverhood/module1800.h b/engines/neverhood/module1800.h new file mode 100644 index 0000000000..13d4790a8c --- /dev/null +++ b/engines/neverhood/module1800.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULE1800_H +#define NEVERHOOD_MODULE1800_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +// Module1800 + +class Module1800 : public Module { +public: + Module1800(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~Module1800(); +protected: + // TODO ResourceTable _resourceTable; + void createScene1801(int which); + void createScene1802(int which); + void createScene1803(int which); + void createScene1804(int which); + void createScene1804b(int which); + void createScene1805(int which); + void createScene1806(int which); + void createScene1807(int which); + void createScene1808(int which); + void createScene1809(int which); + void updateScene1801(); + void updateScene1802(); + void updateScene1803(); + void updateScene1804(); + void updateScene1805(); + void updateScene1806(); + void updateScene1807(); + void updateScene1808(); + void updateScene1809(); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULE1800_H */ |