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author | johndoe123 | 2013-03-02 21:25:38 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:43 +0200 |
commit | 583f9abaf98f64895546b75573e9442ca47426e3 (patch) | |
tree | 81b2cb6521b700fa767ad14bcb891a1f16b5fe6d /engines/neverhood/module2200.cpp | |
parent | 9b6d813d412a636b1c02511065ab1466e0f6c5e0 (diff) | |
download | scummvm-rg350-583f9abaf98f64895546b75573e9442ca47426e3.tar.gz scummvm-rg350-583f9abaf98f64895546b75573e9442ca47426e3.tar.bz2 scummvm-rg350-583f9abaf98f64895546b75573e9442ca47426e3.zip |
NEVERHOOD: Fix some logic bugs and minor changes
- Fix video speed in the very last scene (Scene1317)
- Fix back door not opening in Scene1401
- Fix projector not moving in Scene1402
- Fix projector not appearing in Scene1403
- Fix wrong Klaymen walking in Scene2205
- Fix wrong scene change in Module2300
- Fix symbols not appearing in Scene3011
- Define out some remaining logic debug code
- Remove some obsolete comments
- Reduce debug output
- Use a List instead of an Array when building the microtiles rectangles
Diffstat (limited to 'engines/neverhood/module2200.cpp')
-rw-r--r-- | engines/neverhood/module2200.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/neverhood/module2200.cpp b/engines/neverhood/module2200.cpp index 2e6549a230..ddcfb3685c 100644 --- a/engines/neverhood/module2200.cpp +++ b/engines/neverhood/module2200.cpp @@ -47,6 +47,7 @@ Module2200::~Module2200() { } void Module2200::createScene(int sceneNum, int which) { + debug("Module2200::createScene(%d, %d)", sceneNum, which); _sceneNum = sceneNum; switch (_sceneNum) { case 0: @@ -1221,7 +1222,6 @@ Scene2205::Scene2205(NeverhoodEngine *vm, Module *parentModule, int which) SetUpdateHandler(&Scene2205::update); setHitRects(0x004B0620); - loadDataResource(0x00144822); if (getGlobalVar(V_LIGHTS_ON)) { _isLightOn = true; setBackground(0x0008028D); @@ -1263,6 +1263,9 @@ Scene2205::Scene2205(NeverhoodEngine *vm, Module *parentModule, int which) _klaymen->setClipRect(_ssDoorFrame->getDrawRect().x, 0, 640, 480); _klaymen->setSoundFlag(true); + + loadDataResource(0x00144822); + } void Scene2205::update() { |