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authorjohndoe1232011-08-29 10:21:30 +0000
committerWillem Jan Palenstijn2013-05-08 20:39:35 +0200
commiteb8c44b54c846d30d9ce246b786fd46e1218b586 (patch)
treea68380df3da2fc5724134661506fcc63aac988b2 /engines/neverhood/module2200.cpp
parentbec86c7c2ee49a1428b5fac88b08e427805970a8 (diff)
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NEVERHOOD: Implement Scene2201
- Implement DataResource::getHitRectList, DataResource::getMessageListAtPos and related stuff in scene.cpp
Diffstat (limited to 'engines/neverhood/module2200.cpp')
-rw-r--r--engines/neverhood/module2200.cpp730
1 files changed, 730 insertions, 0 deletions
diff --git a/engines/neverhood/module2200.cpp b/engines/neverhood/module2200.cpp
new file mode 100644
index 0000000000..9e4d083b8d
--- /dev/null
+++ b/engines/neverhood/module2200.cpp
@@ -0,0 +1,730 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/module2200.h"
+#include "neverhood/module1000.h"
+#include "neverhood/module1200.h"
+
+namespace Neverhood {
+
+Module2200::Module2200(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ debug("Create Module2200(%d)", which);
+
+ // TODO: Music18hList_add(0x11391412, 0x601C908C);
+
+ if (which < 0) {
+ switch (_vm->gameState().sceneNum) {
+ default:
+ createScene2201(-1);
+ break;
+ case 1:
+ createScene2202(-1);
+ break;
+ case 2:
+ createScene2203(-1);
+ break;
+ case 3:
+ createScene2204(-1);
+ break;
+ case 4:
+ createScene2205(-1);
+ break;
+ case 5:
+ createScene2206(-1);
+ break;
+ case 6:
+ createScene2207(-1);
+ break;
+ case 7:
+ createScene2208(-1);
+ break;
+ case 8:
+ createScene2209(-1);
+ break;
+ case 9:
+ createScene2210(-1);
+ break;
+ case 10:
+ createScene2211(-1);
+ break;
+ case 11:
+ createScene2212(-1);
+ break;
+ case 12:
+ createScene2213(-1);
+ break;
+ case 13:
+ createScene2214(-1);
+ break;
+ case 14:
+ createScene2215(-1);
+ break;
+ case 15:
+ createScene2216(-1);
+ break;
+ case 16:
+ createScene2217(-1);
+ break;
+ case 17:
+ createScene2218(-1);
+ break;
+ case 18:
+ createScene2219(-1);
+ break;
+ case 19:
+ createScene2220(-1);
+ break;
+ case 20:
+ createScene2221(-1);
+ break;
+ case 21:
+ createScene2222(-1);
+ break;
+ case 22:
+ createScene2223(-1);
+ break;
+ case 23:
+ createScene2224(-1);
+ break;
+ case 24:
+ createScene2225(-1);
+ break;
+ case 25:
+ createScene2226(-1);
+ break;
+ case 26:
+ createScene2227(-1);
+ break;
+ case 27:
+ createScene2228(-1);
+ break;
+ case 28:
+ createScene2229(-1);
+ break;
+ case 29:
+ createScene2230(-1);
+ break;
+ case 30:
+ createScene2231(-1);
+ break;
+ case 31:
+ createScene2232(-1);
+ break;
+ case 32:
+ createScene2233(-1);
+ break;
+ case 33:
+ createScene2234(-1);
+ break;
+ case 34:
+ createScene2235(-1);
+ break;
+ case 35:
+ createScene2236(-1);
+ break;
+ case 36:
+ createScene2237(-1);
+ break;
+ case 37:
+ createScene2238(-1);
+ break;
+ case 38:
+ createScene2239(-1);
+ break;
+ case 39:
+ createScene2240(-1);
+ break;
+ case 40:
+ createScene2241(-1);
+ break;
+ case 41:
+ createScene2242(-1);
+ break;
+ case 42:
+ createScene2243(-1);
+ break;
+ case 43:
+ createScene2244(-1);
+ break;
+ case 44:
+ createScene2245(-1);
+ break;
+ case 45:
+ createScene2246(-1);
+ break;
+ case 46:
+ createScene2247(-1);
+ break;
+ case 47:
+ createScene2248(-1);
+ break;
+ }
+ } else {
+ createScene2201(0);
+ }
+
+}
+
+Module2200::~Module2200() {
+ // TODO Sound1ChList_sub_407A50(0x11391412);
+}
+
+void Module2200::createScene2201(int which) {
+ _vm->gameState().sceneNum = 0;
+ _childObject = new Scene2201(_vm, this, which);
+ SetUpdateHandler(&Module2200::updateScene2201);
+}
+
+void Module2200::createScene2202(int which) {
+}
+
+void Module2200::createScene2203(int which) {
+}
+
+void Module2200::createScene2204(int which) {
+}
+
+void Module2200::createScene2205(int which) {
+}
+
+void Module2200::createScene2206(int which) {
+}
+
+void Module2200::createScene2207(int which) {
+}
+
+void Module2200::createScene2208(int which) {
+}
+
+void Module2200::createScene2209(int which) {
+}
+
+void Module2200::createScene2210(int which) {
+}
+
+void Module2200::createScene2211(int which) {
+}
+
+void Module2200::createScene2212(int which) {
+}
+
+void Module2200::createScene2213(int which) {
+}
+
+void Module2200::createScene2214(int which) {
+}
+
+void Module2200::createScene2215(int which) {
+}
+
+void Module2200::createScene2216(int which) {
+}
+
+void Module2200::createScene2217(int which) {
+}
+
+void Module2200::createScene2218(int which) {
+}
+
+void Module2200::createScene2219(int which) {
+}
+
+void Module2200::createScene2220(int which) {
+}
+
+void Module2200::createScene2221(int which) {
+}
+
+void Module2200::createScene2222(int which) {
+}
+
+void Module2200::createScene2223(int which) {
+}
+
+void Module2200::createScene2224(int which) {
+}
+
+void Module2200::createScene2225(int which) {
+}
+
+void Module2200::createScene2226(int which) {
+}
+
+void Module2200::createScene2227(int which) {
+}
+
+void Module2200::createScene2228(int which) {
+}
+
+void Module2200::createScene2229(int which) {
+}
+
+void Module2200::createScene2230(int which) {
+}
+
+void Module2200::createScene2231(int which) {
+}
+
+void Module2200::createScene2232(int which) {
+}
+
+void Module2200::createScene2233(int which) {
+}
+
+void Module2200::createScene2234(int which) {
+}
+
+void Module2200::createScene2235(int which) {
+}
+
+void Module2200::createScene2236(int which) {
+}
+
+void Module2200::createScene2237(int which) {
+}
+
+void Module2200::createScene2238(int which) {
+}
+
+void Module2200::createScene2239(int which) {
+}
+
+void Module2200::createScene2240(int which) {
+}
+
+void Module2200::createScene2241(int which) {
+}
+
+void Module2200::createScene2242(int which) {
+}
+
+void Module2200::createScene2243(int which) {
+}
+
+void Module2200::createScene2244(int which) {
+}
+
+void Module2200::createScene2245(int which) {
+}
+
+void Module2200::createScene2246(int which) {
+}
+
+void Module2200::createScene2247(int which) {
+}
+
+void Module2200::createScene2248(int which) {
+}
+
+void Module2200::updateScene2201() {
+ // TODO
+ _childObject->handleUpdate();
+ if (_done) {
+ _done = false;
+ delete _childObject;
+ _childObject = NULL;
+ }
+}
+
+void Module2200::updateScene2202() {
+}
+
+void Module2200::updateScene2203() {
+}
+
+void Module2200::updateScene2204() {
+}
+
+void Module2200::updateScene2205() {
+}
+
+void Module2200::updateScene2206() {
+}
+
+void Module2200::updateScene2207() {
+}
+
+void Module2200::updateScene2208() {
+}
+
+void Module2200::updateScene2209() {
+}
+
+void Module2200::updateScene2210() {
+}
+
+void Module2200::updateScene2211() {
+}
+
+void Module2200::updateScene2212() {
+}
+
+void Module2200::updateScene2213() {
+}
+
+void Module2200::updateScene2214() {
+}
+
+void Module2200::updateScene2215() {
+}
+
+void Module2200::updateScene2216() {
+}
+
+void Module2200::updateScene2217() {
+}
+
+void Module2200::updateScene2218() {
+}
+
+void Module2200::updateScene2219() {
+}
+
+void Module2200::updateScene2220() {
+}
+
+void Module2200::updateScene2221() {
+}
+
+void Module2200::updateScene2222() {
+}
+
+void Module2200::updateScene2223() {
+}
+
+void Module2200::updateScene2224() {
+}
+
+void Module2200::updateScene2225() {
+}
+
+void Module2200::updateScene2226() {
+}
+
+void Module2200::updateScene2227() {
+}
+
+void Module2200::updateScene2228() {
+}
+
+void Module2200::updateScene2229() {
+}
+
+void Module2200::updateScene2230() {
+}
+
+void Module2200::updateScene2231() {
+}
+
+void Module2200::updateScene2232() {
+}
+
+void Module2200::updateScene2233() {
+}
+
+void Module2200::updateScene2234() {
+}
+
+void Module2200::updateScene2235() {
+}
+
+void Module2200::updateScene2236() {
+}
+
+void Module2200::updateScene2237() {
+}
+
+void Module2200::updateScene2238() {
+}
+
+void Module2200::updateScene2239() {
+}
+
+void Module2200::updateScene2240() {
+}
+
+void Module2200::updateScene2241() {
+}
+
+void Module2200::updateScene2242() {
+}
+
+void Module2200::updateScene2243() {
+}
+
+void Module2200::updateScene2244() {
+}
+
+void Module2200::updateScene2245() {
+}
+
+void Module2200::updateScene2246() {
+}
+
+void Module2200::updateScene2247() {
+}
+
+void Module2200::updateScene2248() {
+}
+
+// Scene2201
+
+AsScene2201CeilingFan::AsScene2201CeilingFan(NeverhoodEngine *vm)
+ : AnimatedSprite(vm, 1100) {
+
+ _x = 403;
+ _y = 259;
+ createSurface(100, 233, 96);
+ setFileHash(0x8600866, 0, -1);
+ SetUpdateHandler(&AnimatedSprite::update);
+}
+
+AsScene2201Door::AsScene2201Door(NeverhoodEngine *vm, Klayman *klayman, Sprite *doorLightSprite, bool flag1)
+ : AnimatedSprite(vm, 1100), _soundResource(vm), _klayman(klayman), _doorLightSprite(doorLightSprite),
+ _countdown(0), _doorOpen(flag1) {
+
+ _x = 408;
+ _y = 290;
+ createSurface(900, 63, 266);
+ SetUpdateHandler(&AsScene2201Door::update);
+ SetMessageHandler(&AsScene2201Door::handleMessage);
+ if (_doorOpen) {
+ setFileHash(0xE2CB0412, -1, -1);
+ _countdown = 48;
+ _newHashListIndex = -2;
+ } else {
+ setFileHash(0xE2CB0412, 0, -1);
+ _newHashListIndex = 0;
+ _doorLightSprite->getSurface()->setVisible(false);
+ }
+}
+
+void AsScene2201Door::update() {
+ if (_countdown != 0 && _doorOpen && (--_countdown == 0)) {
+ stCloseDoor();
+ }
+ AnimatedSprite::update();
+}
+
+uint32 AsScene2201Door::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x11001090) {
+ if (_doorOpen)
+ _doorLightSprite->getSurface()->setVisible(true);
+ } else if (param.asInteger() == 0x11283090) {
+ if (!_doorOpen)
+ _doorLightSprite->getSurface()->setVisible(false);
+ }
+ break;
+ case 0x2000:
+ if (_doorOpen)
+ _countdown = 144;
+ messageResult = _doorOpen ? 1 : 0;
+ break;
+ case 0x3002:
+ removeCallbacks();
+ break;
+ case 0x4808:
+ _countdown = 144;
+ if (!_doorOpen)
+ stOpenDoor();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene2201Door::stOpenDoor() {
+ _doorOpen = true;
+ setFileHash(0xE2CB0412, 0, -1);
+ _newHashListIndex = -2;
+ _soundResource.play(calcHash("fxDoorOpen33"));
+}
+
+void AsScene2201Door::stCloseDoor() {
+ _doorOpen = false;
+ setFileHash(0xE2CB0412, -1, -1);
+ _playBackwards = true;
+ _newHashListIndex = 0;
+ _soundResource.play(calcHash("fxDoorClose33"));
+}
+
+Class444::Class444(NeverhoodEngine *vm, int pointIndex, int spriteIndex)
+ : StaticSprite(vm, 900) {
+
+ _spriteResource.load2(kClass444FileHashes[spriteIndex]);
+ createSurface(100, 16, 16);
+ _drawRect.x = -(_spriteResource.getDimensions().width / 2);
+ _drawRect.y = -(_spriteResource.getDimensions().height / 2);
+ _drawRect.width = _spriteResource.getDimensions().width;
+ _drawRect.height = _spriteResource.getDimensions().height;
+ _x = kClass444Points[pointIndex].x;
+ _y = kClass444Points[pointIndex].y;
+ _needRefresh = true;
+}
+
+Scene2201::Scene2201(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Scene(vm, parentModule, true), _soundFlag(false) {
+
+ Sprite *tempSprite;
+
+ if (!getSubVar(0x40050052, 0x60400854)) {
+ // TODO _vm->gameModule()->initScene2201Vars();
+ }
+
+ _surfaceFlag = true;
+ SetMessageHandler(&Scene2201::handleMessage);
+ SetUpdateHandler(&Scene2201::update);
+
+ loadDataResource(0x04104242);
+ loadHitRectList();
+
+ _background = addBackground(new DirtyBackground(_vm, 0x40008208, 0, 0));
+ _palette = new Palette(_vm, 0x40008208);
+ _palette->usePalette();
+ _mouseCursor = addSprite(new Mouse433(_vm, 0x0820C408, NULL));
+
+ _asTape = addSprite(new AsScene1201Tape(_vm, this, 7, 1100, 459, 432, 0x9148A011));
+ _vm->_collisionMan->addSprite(_asTape);
+
+ _ssDoorButton = addSprite(new Class426(_vm, this, 0xE4A43E29, 0xE4A43E29, 100, 0));
+
+ for (uint32 i = 0; i < 9; i++) {
+ if ((int16)getSubVar(0x484498D0, i) >= 0) {
+ addSprite(new Class444(_vm, i, (int16)getSubVar(0x484498D0, i)));
+ }
+ }
+
+ _rect1.y1 = 0;
+ _rect1.x2 = 640;
+ _rect2.x2 = 640;
+ _rect2.y2 = 480;
+
+ if (!getGlobalVar(0x404290D5)) {
+ addSprite(new StaticSprite(_vm, 0x00026027, 900));
+ }
+
+ tempSprite = addSprite(new StaticSprite(_vm, 0x030326A0, 1100));
+ _rect1.x1 = tempSprite->getSurface()->getDrawRect().x;
+
+ addSprite(new StaticSprite(_vm, 0x811DA061, 1100));
+
+ tempSprite = addSprite(new StaticSprite(_vm, 0x11180022, 1100));
+ _rect2.x1 = tempSprite->getSurface()->getDrawRect().x;
+
+ tempSprite = addSprite(new StaticSprite(_vm, 0x0D411130, 1100));
+ _rect1.y2 = tempSprite->getSurface()->getDrawRect().y + tempSprite->getSurface()->getDrawRect().height;
+ _rect2.y1 = tempSprite->getSurface()->getDrawRect().y + tempSprite->getSurface()->getDrawRect().height;
+
+ _doorLightSprite = addSprite(new StaticSprite(_vm, 0xA4062212, 900));
+
+ if (which < 0) {
+ _klayman = new KmScene2201(_vm, this, 300, 427, &_rect1, 2);
+ setMessageList(0x004B8118);
+ _asDoor = addSprite(new AsScene2201Door(_vm, _klayman, _doorLightSprite, false));
+ } else if (which == 1) {
+ _klayman = new KmScene2201(_vm, this, 412, 393, &_rect1, 2);
+ setMessageList(0x004B8130);
+ _asDoor = addSprite(new AsScene2201Door(_vm, _klayman, _doorLightSprite, false));
+ } else if (which == 2) {
+ if (getGlobalVar(0xC0418A02)) {
+ _klayman = new KmScene2201(_vm, this, 379, 427, &_rect1, 2);
+ _klayman->setDoDeltaX(1);
+ } else {
+ _klayman = new KmScene2201(_vm, this, 261, 427, &_rect1, 2);
+ }
+ setMessageList(0x004B8178);
+ _asDoor = addSprite(new AsScene2201Door(_vm, _klayman, _doorLightSprite, false));
+ } else {
+ NPoint pt = _dataResource.getPoint(0x0304D8DC);
+ _klayman = new KmScene2201(_vm, this, pt.x, pt.y, &_rect1, 2);
+ setMessageList(0x004B8120);
+ _asDoor = addSprite(new AsScene2201Door(_vm, _klayman, _doorLightSprite, true));
+ }
+ addSprite(_klayman);
+
+ addSprite(new AsScene2201CeilingFan(_vm));
+
+ // TODO Sound1ChList_addSoundResource(0x04106220, 0x81212040, true);
+
+}
+
+Scene2201::~Scene2201() {
+ setGlobalVar(0xC0418A02, _klayman->isDoDeltaX() ? 1 : 0);
+ // TODO Sound1ChList_sub_407AF0(0x04106220);
+}
+
+void Scene2201::update() {
+ Scene::update();
+ if (!_soundFlag) {
+ // TODO Sound1ChList_playLooping(0x81212040);
+ _soundFlag = true;
+ }
+}
+
+uint32 Scene2201::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x100D:
+ if (param.asInteger() == 0x402064D8) {
+ _klayman->sendEntityMessage(0x1014, _ssDoorButton, this);
+ } else if (param.asInteger() == 0x35803198) {
+ if (_asDoor->hasMessageHandler() && _asDoor->sendMessage(0x2000, 0, this)) {
+ setMessageList(0x004B81A0);
+ } else {
+ setMessageList(0x004B81B8);
+ }
+ } else if (param.asInteger() == 0x51445010) {
+ if (getGlobalVar(0x404290D5)) {
+ setMessageList(0x004B8108);
+ } else {
+ setMessageList(0x004B8150);
+ }
+ } else if (param.asInteger() == 0x1D203082) {
+ setMessageList(0x004B8180);
+ } else if (param.asInteger() == 0x00049091) {
+ if (getGlobalVar(0x404290D5)) {
+ setMessageList(0x004B8138);
+ } else {
+ setMessageList(0x004B8108);
+ }
+ }
+ break;
+ case 0x480B:
+ if (sender == _ssDoorButton) {
+ _asDoor->sendMessage(0x4808, 0, this);
+ }
+ break;
+ case 0x4826:
+ if (sender == _asTape) {
+ _klayman->sendEntityMessage(0x1014, _asTape, this);
+ setMessageList(0x004B81C8);
+ }
+ break;
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood