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author | johndoe123 | 2013-01-21 11:34:50 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:41 +0200 |
commit | 4389d32974cd0965624d30b6566fcc8e1c2a72b4 (patch) | |
tree | ef459fb18355f1ed4ae8a199ba43e871a88b079a /engines/neverhood/module2200.h | |
parent | ac1dc3e4db23572b9a7d6855bfbdc20f9044a612 (diff) | |
download | scummvm-rg350-4389d32974cd0965624d30b6566fcc8e1c2a72b4.tar.gz scummvm-rg350-4389d32974cd0965624d30b6566fcc8e1c2a72b4.tar.bz2 scummvm-rg350-4389d32974cd0965624d30b6566fcc8e1c2a72b4.zip |
NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero)
Diffstat (limited to 'engines/neverhood/module2200.h')
-rw-r--r-- | engines/neverhood/module2200.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/neverhood/module2200.h b/engines/neverhood/module2200.h index 30cc681b40..f198871613 100644 --- a/engines/neverhood/module2200.h +++ b/engines/neverhood/module2200.h @@ -64,9 +64,9 @@ public: class AsScene2201Door : public AnimatedSprite { public: - AsScene2201Door(NeverhoodEngine *vm, Klayman *klayman, Sprite *ssDoorLight, bool isOpen); + AsScene2201Door(NeverhoodEngine *vm, Klaymen *klaymen, Sprite *ssDoorLight, bool isOpen); protected: - Klayman *_klayman; + Klaymen *_klaymen; Sprite *_ssDoorLight; bool _isOpen; int _countdown; @@ -188,7 +188,7 @@ public: protected: SsCommonPressButton *_ssLightSwitch; Sprite *_ssDoorFrame; - bool _isKlaymanInLight; + bool _isKlaymenInLight; bool _isLightOn; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); @@ -236,8 +236,8 @@ protected: Sprite *_asPlatform; Sprite *_ssTestTube; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); - void klaymanInFrontSpikes(); - void klaymanBehindSpikes(); + void klaymenInFrontSpikes(); + void klaymenBehindSpikes(); void readClickedColumn(); }; @@ -311,7 +311,7 @@ protected: Sprite *_asWallCannonAnimation; Sprite *_ssButton; int _elevatorSurfacePriority; - bool _klaymanAtElevator; + bool _klaymenAtElevator; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage2(int messageNum, const MessageParam ¶m, Entity *sender); @@ -345,7 +345,7 @@ public: ~Scene2242(); protected: Sprite *_asTape; - bool _isKlaymanInLight; + bool _isKlaymenInLight; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void readClickedColumn(); |