aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/modules/module1000.cpp
diff options
context:
space:
mode:
authorTobia Tesan2014-10-26 22:57:28 +0100
committerEinar Johan Trøan Sømåen2014-11-04 17:52:01 +0100
commitdfe465e26ba88b850644979cbd9835d296fca728 (patch)
treec66179e48eb7c1c6eb68b98acc541a979616b542 /engines/neverhood/modules/module1000.cpp
parent028238ed5481838828652d43e647d317641745fe (diff)
downloadscummvm-rg350-dfe465e26ba88b850644979cbd9835d296fca728.tar.gz
scummvm-rg350-dfe465e26ba88b850644979cbd9835d296fca728.tar.bz2
scummvm-rg350-dfe465e26ba88b850644979cbd9835d296fca728.zip
WINTERMUTE: Introduce WMEGameDescription
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h
Diffstat (limited to 'engines/neverhood/modules/module1000.cpp')
0 files changed, 0 insertions, 0 deletions