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author | johndoe123 | 2013-05-05 00:12:33 +0200 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:49:19 +0200 |
commit | 78e0d6a3f1bd0ee050e5cd0ca3599f86dcf25813 (patch) | |
tree | e7e4086d821b9b491210c0a68c85ec2000652bb7 /engines/neverhood/modules/module1100.cpp | |
parent | 102299630901d08a44ef3aec367fcbcae065b9fe (diff) | |
download | scummvm-rg350-78e0d6a3f1bd0ee050e5cd0ca3599f86dcf25813.tar.gz scummvm-rg350-78e0d6a3f1bd0ee050e5cd0ca3599f86dcf25813.tar.bz2 scummvm-rg350-78e0d6a3f1bd0ee050e5cd0ca3599f86dcf25813.zip |
NEVERHOOD: Move module files to own subdirectory
Diffstat (limited to 'engines/neverhood/modules/module1100.cpp')
-rw-r--r-- | engines/neverhood/modules/module1100.cpp | 707 |
1 files changed, 707 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module1100.cpp b/engines/neverhood/modules/module1100.cpp new file mode 100644 index 0000000000..5a5e52e5b0 --- /dev/null +++ b/engines/neverhood/modules/module1100.cpp @@ -0,0 +1,707 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/modules/module1100.h" +#include "neverhood/gamemodule.h" +#include "neverhood/navigationscene.h" + +namespace Neverhood { + +static const uint32 kModule1100SoundList[] = { + 0x90805C50, + 0xB288D450, + 0x98C05840, + 0x98A01500, + 0xB4005E50, + 0x92025040, + 0x90035066, + 0x74E01054, + 0 +}; + +Module1100::Module1100(NeverhoodEngine *vm, Module *parentModule, int which) + : Module(vm, parentModule) { + + if (which < 0) { + createScene(_vm->gameState().sceneNum, -1); + } else if (which == 1) { + createScene(8, 1); + } else { + createScene(8, 3); + } + + _vm->_soundMan->addSoundList(0x0002C818, kModule1100SoundList); + _vm->_soundMan->setSoundListParams(kModule1100SoundList, true, 50, 600, 20, 250); + _vm->_soundMan->setSoundParams(0x74E01054, false, 100, 200, 10, 20); + _vm->_soundMan->setSoundVolume(0x74E01054, 60); + _vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0); + +} + +Module1100::~Module1100() { + _vm->_soundMan->deleteGroup(0x0002C818); +} + +void Module1100::createScene(int sceneNum, int which) { + static const uint32 kSmackerFileHashList06[] = {0x10880805, 0x1088081D, 0}; + static const uint32 kSmackerFileHashList07[] = {0x00290321, 0x01881000, 0}; + debug("Module1100::createScene(%d, %d)", sceneNum, which); + _sceneNum = sceneNum; + switch (_sceneNum) { + case 0: + _vm->gameState().sceneNum = 0; + _countdown = 65; + createNavigationScene(0x004B8430, which); + break; + case 1: + _vm->gameState().sceneNum = 1; + _countdown = 50; + createNavigationScene(0x004B8460, which); + break; + case 2: + _vm->gameState().sceneNum = 2; + if (getGlobalVar(V_ROBOT_TARGET)) { + createNavigationScene(0x004B84F0, which); + } else { + createNavigationScene(0x004B8490, which); + } + break; + case 3: + _vm->gameState().sceneNum = 3; + if (getGlobalVar(V_ROBOT_TARGET)) { + createNavigationScene(0x004B8580, which); + } else { + createNavigationScene(0x004B8550, which); + } + break; + case 4: + _vm->gameState().sceneNum = 4; + _childObject = new Scene1105(_vm, this); + break; + case 5: + _vm->gameState().sceneNum = 5; + if (getGlobalVar(V_ROBOT_TARGET)) + createSmackerScene(0x04180001, true, false, false); + else + createSmackerScene(0x04180007, true, false, false); + break; + case 6: + _vm->gameState().sceneNum = 6; + _vm->_soundMan->deleteSoundGroup(0x0002C818); + createSmackerScene(kSmackerFileHashList06, true, true, false); + break; + case 7: + _vm->gameState().sceneNum = 7; + _vm->_soundMan->setSoundParams(0x74E01054, false, 0, 0, 0, 0); + createSmackerScene(kSmackerFileHashList07, true, true, false); + break; + case 8: + _vm->gameState().sceneNum = 8; + _childObject = new Scene1109(_vm, this, which); + break; + case 1002: + _vm->gameState().sceneNum = 2; + _countdown = 40; + _vm->_soundMan->setTwoSoundsPlayFlag(true); + createSmackerScene(0x00012211, true, true, false); + break; + } + SetUpdateHandler(&Module1100::updateScene); + _childObject->handleUpdate(); +} + +void Module1100::updateScene() { + if (!updateChild()) { + switch (_sceneNum) { + case 0: + _countdown = 0; + _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0); + _vm->_soundMan->setSoundVolume(0x48498E46, 65); + _vm->_soundMan->setSoundVolume(0x50399F64, 65); + if (_moduleResult == 0) + createScene(1, 0); + else if (_moduleResult == 1) + createScene(8, 0); + break; + case 1: + _vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0); + if (getGlobalVar(V_ROBOT_HIT)) { + if (_moduleResult == 0) + createScene(6, -1); + else if (_moduleResult == 1) + createScene(0, 1); + } else { + if (_moduleResult == 0) + createScene(2, 0); + else if (_moduleResult == 1) + createScene(0, 1); + } + break; + case 2: + _vm->_soundMan->setSoundParams(0x74E01054, false, 0, 0, 0, 0); + if (_navigationAreaType == 3) + createScene(7, -1); + else if (_moduleResult == 1) + createScene(3, 0); + else if (_moduleResult == 2) + createScene(1002, -1); + break; + case 3: + if (_moduleResult == 0) + createScene(4, 0); + else if (_moduleResult == 1) + createScene(2, 3); + break; + case 4: + if (_moduleResult == 0) + createScene(3, 0); + else if (_moduleResult == 1) + createScene(5, -1); + break; + case 5: + _vm->_soundMan->setTwoSoundsPlayFlag(false); + if (getGlobalVar(V_ROBOT_TARGET)) + createScene(3, 0); + else + createScene(4, 0); + break; + case 6: + _vm->_soundMan->setTwoSoundsPlayFlag(false); + leaveModule(1); + break; + case 7: + _vm->_soundMan->setTwoSoundsPlayFlag(false); + createScene(2, 2); + break; + case 8: + if (_moduleResult == 0) + createScene(0, 0); + else if (_moduleResult == 1) + leaveModule(0); + break; + case 1002: + _vm->_soundMan->setTwoSoundsPlayFlag(false); + _countdown = 0; + _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0); + createScene(1, 1); + break; + } + } else { + switch (_sceneNum) { + case 0: + if (navigationScene()->isWalkingForward() && _countdown != 0 && (--_countdown == 0)) { + _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0); + _vm->_soundMan->setSoundVolume(0x48498E46, 65); + _vm->_soundMan->setSoundVolume(0x50399F64, 65); + } + break; + case 1: + if (navigationScene()->isWalkingForward() && _countdown != 0 && (--_countdown == 0)) + _vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0); + break; + case 2: + _vm->_soundMan->setSoundParams(0x74E01054, !navigationScene()->isWalkingForward(), 0, 0, 0, 0); + break; + case 5: + case 6: + case 7: + case 1002: + if (_countdown != 0 && (--_countdown == 0)) { + _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0); + _vm->_soundMan->setSoundVolume(0x48498E46, 65); + _vm->_soundMan->setSoundVolume(0x50399F64, 65); + } + break; + } + } +} + +static const uint32 kScene1105FileHashes[] = { + 0x00028006, + 0x0100A425, + 0x63090415, + 0x082100C4, + 0x0068C607, + 0x00018344, + 0x442090E4, + 0x0400E004, + 0x5020A054, + 0xB14A891E +}; + +static const uint32 kScene1105BackgroundFileHashes[] = { + 0x20018662, + 0x20014202, + 0x20012202, + 0x20010002 // CHECKME: This used ?? +}; + +static const uint32 kSsScene1105SymbolDieFileHashes[] = { + 0, + 0x90898414, + 0x91098414, + 0x92098414, + 0x94098414, + 0x98098414, + 0x80098414, + 0xB0098414, + 0xD0098414, + 0x10098414 +}; + +SsScene1105Button::SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds) + : StaticSprite(vm, fileHash, 200), _parentScene(parentScene), _countdown(0) { + + _collisionBounds = collisionBounds; + SetMessageHandler(&SsScene1105Button::handleMessage); + SetUpdateHandler(&SsScene1105Button::update); + setVisible(false); +} + +void SsScene1105Button::update() { + if (_countdown != 0 && (--_countdown == 0)) { + sendMessage(_parentScene, 0x4807, 0); + setVisible(false); + } +} + +uint32 SsScene1105Button::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x1011: + if (_countdown == 0) { + sendMessage(_parentScene, 0x4826, 0); + messageResult = 1; + } + break; + case 0x480B: + _countdown = 8; + setVisible(true); + playSound(0, 0x44141000); + break; + } + return messageResult; +} + +SsScene1105Symbol::SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y) + : StaticSprite(vm, 0) { + + loadSprite(fileHash, kSLFCenteredDrawOffset | kSLFSetPosition, 200, x, y); +} + +void SsScene1105Symbol::hide() { + setVisible(false); + _needRefresh = true; + updatePosition(); +} + +SsScene1105SymbolDie::SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y) + : StaticSprite(vm, 1100), _dieIndex(dieIndex) { + + _x = x; + _y = y; + createSurface(200, 50, 50); + loadSymbolSprite(); + SetMessageHandler(&SsScene1105SymbolDie::handleMessage); +} + +uint32 SsScene1105SymbolDie::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2000: + loadSymbolSprite(); + break; + } + return messageResult; +} + +void SsScene1105SymbolDie::loadSymbolSprite() { + loadSprite(kSsScene1105SymbolDieFileHashes[getSubVar(VA_CURR_DICE_NUMBERS, _dieIndex)], kSLFCenteredDrawOffset); +} + +void SsScene1105SymbolDie::hide() { + setVisible(false); + _needRefresh = true; + updatePosition(); +} + +AsScene1105TeddyBear::AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene) + : AnimatedSprite(vm, 1100), _parentScene(parentScene) { + + createSurface(100, 556, 328); + _x = 320; + _y = 240; + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene1105TeddyBear::handleMessage); + startAnimation(0x65084002, 0, -1); + _newStickFrameIndex = 0; + setVisible(false); + _needRefresh = true; + updatePosition(); + loadSound(0, 0xCE840261); + loadSound(1, 0xCCA41A62); +} + +uint32 AsScene1105TeddyBear::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2002: + if (getGlobalVar(V_ROBOT_TARGET)) { + startAnimation(0x6B0C0432, 0, -1); + playSound(0); + } else { + startAnimation(0x65084002, 0, -1); + playSound(1); + } + break; + case 0x3002: + sendMessage(_parentScene, 0x2003, 0); + stopAnimation(); + break; + } + return messageResult; +} + +void AsScene1105TeddyBear::show() { + setVisible(true); + _needRefresh = true; + updatePosition(); +} + +void AsScene1105TeddyBear::hide() { + setVisible(false); + _needRefresh = true; + updatePosition(); +} + +SsScene1105OpenButton::SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene) + : StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _isClicked(false) { + + loadSprite(0x8228A46C, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400); + setVisible(false); + loadSound(0, 0x44045140); + SetUpdateHandler(&SsScene1105OpenButton::update); + SetMessageHandler(&SsScene1105OpenButton::handleMessage); +} + +void SsScene1105OpenButton::update() { + updatePosition(); + if (_countdown != 0 && (--_countdown == 0)) { + setVisible(false); + sendMessage(_parentScene, 0x2001, 0); + } +} + +uint32 SsScene1105OpenButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = 0; + Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x1011: + if (_countdown == 0 && !_isClicked) { + playSound(0); + setVisible(true); + _isClicked = true; + _countdown = 4; + } + messageResult = 1; + break; + } + return messageResult; +} + +Scene1105::Scene1105(NeverhoodEngine *vm, Module *parentModule) + : Scene(vm, parentModule), _countdown(0), _isPanelOpen(false), _isActionButtonClicked(false), _doMoveTeddy(false), + _isClosePanelDone(false), _leaveResult(0), _backgroundIndex(0) { + + Sprite *ssOpenButton; + + _vm->gameModule()->initMemoryPuzzle(); + + SetUpdateHandler(&Scene1105::update); + SetMessageHandler(&Scene1105::handleMessage); + + setBackground(0x20010002); + setPalette(0x20010002); + + _asTeddyBear = insertSprite<AsScene1105TeddyBear>(this); + ssOpenButton = insertSprite<SsScene1105OpenButton>(this); + addCollisionSprite(ssOpenButton); + insertPuzzleMouse(0x10006208, 20, 620); + + loadSound(0, 0x48442057); + loadSound(1, 0xC025014F); + loadSound(2, 0x68E25540); + +} + +uint32 Scene1105::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = 0; + Scene::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x0001: + if (param.asPoint().x <= 20 || param.asPoint().x >= 620) { + if (!_isActionButtonClicked && _backgroundIndex == 0) { + if (_isPanelOpen) { + _isPanelOpen = false; + _backgroundIndex = 15; + SetUpdateHandler(&Scene1105::upClosePanel); + } else + _isPanelOpen = true; + _leaveResult = 0; + } + } + break; + case 0x2001: + showMouse(false); + _backgroundIndex = 24; + SetUpdateHandler(&Scene1105::upOpenPanel); + break; + case 0x2003: + _backgroundIndex = 24; + _leaveResult = 1; + SetUpdateHandler(&Scene1105::upClosePanel); + break; + case 0x4807: + if (sender == _ssActionButton) { + if (getSubVar(VA_GOOD_DICE_NUMBERS, 0) == getSubVar(VA_CURR_DICE_NUMBERS, 0) && + getSubVar(VA_GOOD_DICE_NUMBERS, 1) == getSubVar(VA_CURR_DICE_NUMBERS, 1) && + getSubVar(VA_GOOD_DICE_NUMBERS, 2) == getSubVar(VA_CURR_DICE_NUMBERS, 2)) { + setGlobalVar(V_ROBOT_TARGET, 1); + playSound(2); + _doMoveTeddy = true; + } else { + sendMessage(_asTeddyBear, 0x2002, 0); + } + showMouse(false); + _isActionButtonClicked = true; + } + break; + case 0x4826: + if (_isPanelOpen) { + if (sender == _ssActionButton) { + sendMessage(_ssActionButton, 0x480B, 0); + _isPanelOpen = false; + } else if (!getGlobalVar(V_ROBOT_TARGET)) { + if (sender == _ssSymbol1UpButton) { + if (getSubVar(VA_CURR_DICE_NUMBERS, 0) < 9) { + incSubVar(VA_CURR_DICE_NUMBERS, 0, +1); + sendMessage(_ssSymbol1UpButton, 0x480B, 0); + sendMessage(_ssSymbolDice[0], 0x2000, 0); + } + } else if (sender == _ssSymbol1DownButton) { + if (getSubVar(VA_CURR_DICE_NUMBERS, 0) > 1) { + incSubVar(VA_CURR_DICE_NUMBERS, 0, -1); + sendMessage(_ssSymbol1DownButton, 0x480B, 0); + sendMessage(_ssSymbolDice[0], 0x2000, 0); + } + } else if (sender == _ssSymbol2UpButton) { + if (getSubVar(VA_CURR_DICE_NUMBERS, 1) < 9) { + incSubVar(VA_CURR_DICE_NUMBERS, 1, +1); + sendMessage(_ssSymbol2UpButton, 0x480B, 0); + sendMessage(_ssSymbolDice[1], 0x2000, 0); + } + } else if (sender == _ssSymbol2DownButton) { + if (getSubVar(VA_CURR_DICE_NUMBERS, 1) > 1) { + incSubVar(VA_CURR_DICE_NUMBERS, 1, -1); + sendMessage(_ssSymbol2DownButton, 0x480B, 0); + sendMessage(_ssSymbolDice[1], 0x2000, 0); + } + } else if (sender == _ssSymbol3UpButton) { + if (getSubVar(VA_CURR_DICE_NUMBERS, 2) < 9) { + incSubVar(VA_CURR_DICE_NUMBERS, 2, +1); + sendMessage(_ssSymbol3UpButton, 0x480B, 0); + sendMessage(_ssSymbolDice[2], 0x2000, 0); + } + } else if (sender == _ssSymbol3DownButton) { + if (getSubVar(VA_CURR_DICE_NUMBERS, 2) > 1) { + incSubVar(VA_CURR_DICE_NUMBERS, 2, -1); + sendMessage(_ssSymbol3DownButton, 0x480B, 0); + sendMessage(_ssSymbolDice[2], 0x2000, 0); + } + } + } + } + break; + } + return messageResult; +} + +void Scene1105::createObjects() { + _ssSymbols[0] = insertSprite<SsScene1105Symbol>(kScene1105FileHashes[getSubVar(VA_DICE_MEMORY_SYMBOLS, 0)], 161, 304); + _ssSymbols[1] = insertSprite<SsScene1105Symbol>(kScene1105FileHashes[getSubVar(VA_DICE_MEMORY_SYMBOLS, 1)], 294, 304); + _ssSymbols[2] = insertSprite<SsScene1105Symbol>(kScene1105FileHashes[getSubVar(VA_DICE_MEMORY_SYMBOLS, 2)], 440, 304); + + _ssSymbolDice[0] = insertSprite<SsScene1105SymbolDie>(0, 206, 304); + _ssSymbolDice[1] = insertSprite<SsScene1105SymbolDie>(1, 339, 304); + _ssSymbolDice[2] = insertSprite<SsScene1105SymbolDie>(2, 485, 304); + + _ssSymbol1UpButton = insertSprite<SsScene1105Button>(this, 0x08002860, NRect(146, 362, 192, 403)); + addCollisionSprite(_ssSymbol1UpButton); + _ssSymbol1DownButton = insertSprite<SsScene1105Button>(this, 0x42012460, NRect(147, 404, 191, 442)); + addCollisionSprite(_ssSymbol1DownButton); + _ssSymbol2UpButton = insertSprite<SsScene1105Button>(this, 0x100030A0, NRect(308, 361, 355, 402)); + addCollisionSprite(_ssSymbol2UpButton); + _ssSymbol2DownButton = insertSprite<SsScene1105Button>(this, 0x840228A0, NRect(306, 406, 352, 445)); + addCollisionSprite(_ssSymbol2DownButton); + _ssSymbol3UpButton = insertSprite<SsScene1105Button>(this, 0x20000120, NRect(476, 358, 509, 394)); + addCollisionSprite(_ssSymbol3UpButton); + _ssSymbol3DownButton = insertSprite<SsScene1105Button>(this, 0x08043121, NRect(463, 401, 508, 438)); + addCollisionSprite(_ssSymbol3DownButton); + _ssActionButton = insertSprite<SsScene1105Button>(this, 0x8248AD35, NRect(280, 170, 354, 245)); + addCollisionSprite(_ssActionButton); + + _isPanelOpen = true; + + _asTeddyBear->show(); + + insertPuzzleMouse(0x18666208, 20, 620); + +} + +void Scene1105::upOpenPanel() { + Scene::update(); + if (_backgroundIndex != 0) { + _backgroundIndex--; + if (_backgroundIndex < 6 && _backgroundIndex % 2 == 0) { + uint32 backgroundFileHash = kScene1105BackgroundFileHashes[_backgroundIndex / 2]; + changeBackground(backgroundFileHash); + _palette->addPalette(backgroundFileHash, 0, 256, 0); + } + if (_backgroundIndex == 10) + playSound(0); + if (_backgroundIndex == 0) { + SetUpdateHandler(&Scene1105::update); + _countdown = 2; + } + } +} + +void Scene1105::upClosePanel() { + Scene::update(); + if (_backgroundIndex != 0) { + _backgroundIndex--; + if (_backgroundIndex == 14) { + showMouse(false); + _ssSymbols[0]->hide(); + _ssSymbols[1]->hide(); + _ssSymbols[2]->hide(); + _ssSymbolDice[0]->hide(); + _ssSymbolDice[1]->hide(); + _ssSymbolDice[2]->hide(); + } + if (_backgroundIndex < 6 && _backgroundIndex % 2 == 0) { + uint32 backgroundFileHash = kScene1105BackgroundFileHashes[3 - _backgroundIndex / 2]; // CHECKME + if (_backgroundIndex == 4) { + playSound(1); + _asTeddyBear->hide(); + } + changeBackground(backgroundFileHash); + _palette->addPalette(backgroundFileHash, 0, 256, 0); + } + if (_backgroundIndex == 0) { + SetUpdateHandler(&Scene1105::update); + _isClosePanelDone = true; + } + } +} + +void Scene1105::update() { + + // DEBUG: Show the correct code + debug("(%d, %d) (%d, %d) (%d, %d)", + getSubVar(VA_GOOD_DICE_NUMBERS, 0), getSubVar(VA_CURR_DICE_NUMBERS, 0), + getSubVar(VA_GOOD_DICE_NUMBERS, 1), getSubVar(VA_CURR_DICE_NUMBERS, 1), + getSubVar(VA_GOOD_DICE_NUMBERS, 2), getSubVar(VA_CURR_DICE_NUMBERS, 2)); + + Scene::update(); + if (_countdown != 0 && (--_countdown == 0)) + createObjects(); + if (_isClosePanelDone && !isSoundPlaying(1)) + leaveScene(_leaveResult); + if (_doMoveTeddy && !isSoundPlaying(2)) { + sendMessage(_asTeddyBear, 0x2002, 0); + _doMoveTeddy = false; + } +} + +Scene1109::Scene1109(NeverhoodEngine *vm, Module *parentModule, int which) + : Scene(vm, parentModule) { + + SetMessageHandler(&Scene1109::handleMessage); + + setBackground(0x8449E02F); + setPalette(0x8449E02F); + insertScreenMouse(0x9E02B84C); + + _sprite1 = insertStaticSprite(0x600CEF01, 1100); + + if (which < 0) { + // Restoring game + insertKlaymen<KmScene1109>(140, 436); + setMessageList(0x004B6260); + sendMessage(this, 0x2000, 0); + } else if (which == 1) { + // Klaymen teleporting in + insertKlaymen<KmScene1109>(450, 436); + sendMessage(_klaymen, 0x2000, 1); + setMessageList(0x004B6268, false); + sendMessage(this, 0x2000, 1); + } else if (which == 2) { + // Klaymen teleporting out + insertKlaymen<KmScene1109>(450, 436); + sendMessage(_klaymen, 0x2000, 1); + setMessageList(0x004B6318, false); + sendMessage(this, 0x2000, 1); + } else if (which == 3) { + // Klaymen returning from teleporter console + insertKlaymen<KmScene1109>(450, 436); + sendMessage(_klaymen, 0x2000, 1); + setMessageList(0x004B6278, false); + sendMessage(this, 0x2000, 1); + } else { + // Klaymen entering from the left + insertKlaymen<KmScene1109>(0, 436); + setMessageList(0x004B6258); + sendMessage(this, 0x2000, 0); + } + + _klaymen->setClipRect(0, 0, _sprite1->getDrawRect().x2(), 480); + +} + +uint32 Scene1109::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + Scene::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2000: + if (param.asInteger()) { + setRectList(0x004B63A8); + _klaymen->setKlaymenIdleTable3(); + } else { + setRectList(0x004B6398); + _klaymen->setKlaymenIdleTable1(); + } + break; + } + return 0; +} + +} // End of namespace Neverhood |