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authorjohndoe1232013-05-05 00:12:33 +0200
committerWillem Jan Palenstijn2013-05-08 20:49:19 +0200
commit78e0d6a3f1bd0ee050e5cd0ca3599f86dcf25813 (patch)
treee7e4086d821b9b491210c0a68c85ec2000652bb7 /engines/neverhood/modules/module1100.cpp
parent102299630901d08a44ef3aec367fcbcae065b9fe (diff)
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NEVERHOOD: Move module files to own subdirectory
Diffstat (limited to 'engines/neverhood/modules/module1100.cpp')
-rw-r--r--engines/neverhood/modules/module1100.cpp707
1 files changed, 707 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module1100.cpp b/engines/neverhood/modules/module1100.cpp
new file mode 100644
index 0000000000..5a5e52e5b0
--- /dev/null
+++ b/engines/neverhood/modules/module1100.cpp
@@ -0,0 +1,707 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/modules/module1100.h"
+#include "neverhood/gamemodule.h"
+#include "neverhood/navigationscene.h"
+
+namespace Neverhood {
+
+static const uint32 kModule1100SoundList[] = {
+ 0x90805C50,
+ 0xB288D450,
+ 0x98C05840,
+ 0x98A01500,
+ 0xB4005E50,
+ 0x92025040,
+ 0x90035066,
+ 0x74E01054,
+ 0
+};
+
+Module1100::Module1100(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Module(vm, parentModule) {
+
+ if (which < 0) {
+ createScene(_vm->gameState().sceneNum, -1);
+ } else if (which == 1) {
+ createScene(8, 1);
+ } else {
+ createScene(8, 3);
+ }
+
+ _vm->_soundMan->addSoundList(0x0002C818, kModule1100SoundList);
+ _vm->_soundMan->setSoundListParams(kModule1100SoundList, true, 50, 600, 20, 250);
+ _vm->_soundMan->setSoundParams(0x74E01054, false, 100, 200, 10, 20);
+ _vm->_soundMan->setSoundVolume(0x74E01054, 60);
+ _vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0);
+
+}
+
+Module1100::~Module1100() {
+ _vm->_soundMan->deleteGroup(0x0002C818);
+}
+
+void Module1100::createScene(int sceneNum, int which) {
+ static const uint32 kSmackerFileHashList06[] = {0x10880805, 0x1088081D, 0};
+ static const uint32 kSmackerFileHashList07[] = {0x00290321, 0x01881000, 0};
+ debug("Module1100::createScene(%d, %d)", sceneNum, which);
+ _sceneNum = sceneNum;
+ switch (_sceneNum) {
+ case 0:
+ _vm->gameState().sceneNum = 0;
+ _countdown = 65;
+ createNavigationScene(0x004B8430, which);
+ break;
+ case 1:
+ _vm->gameState().sceneNum = 1;
+ _countdown = 50;
+ createNavigationScene(0x004B8460, which);
+ break;
+ case 2:
+ _vm->gameState().sceneNum = 2;
+ if (getGlobalVar(V_ROBOT_TARGET)) {
+ createNavigationScene(0x004B84F0, which);
+ } else {
+ createNavigationScene(0x004B8490, which);
+ }
+ break;
+ case 3:
+ _vm->gameState().sceneNum = 3;
+ if (getGlobalVar(V_ROBOT_TARGET)) {
+ createNavigationScene(0x004B8580, which);
+ } else {
+ createNavigationScene(0x004B8550, which);
+ }
+ break;
+ case 4:
+ _vm->gameState().sceneNum = 4;
+ _childObject = new Scene1105(_vm, this);
+ break;
+ case 5:
+ _vm->gameState().sceneNum = 5;
+ if (getGlobalVar(V_ROBOT_TARGET))
+ createSmackerScene(0x04180001, true, false, false);
+ else
+ createSmackerScene(0x04180007, true, false, false);
+ break;
+ case 6:
+ _vm->gameState().sceneNum = 6;
+ _vm->_soundMan->deleteSoundGroup(0x0002C818);
+ createSmackerScene(kSmackerFileHashList06, true, true, false);
+ break;
+ case 7:
+ _vm->gameState().sceneNum = 7;
+ _vm->_soundMan->setSoundParams(0x74E01054, false, 0, 0, 0, 0);
+ createSmackerScene(kSmackerFileHashList07, true, true, false);
+ break;
+ case 8:
+ _vm->gameState().sceneNum = 8;
+ _childObject = new Scene1109(_vm, this, which);
+ break;
+ case 1002:
+ _vm->gameState().sceneNum = 2;
+ _countdown = 40;
+ _vm->_soundMan->setTwoSoundsPlayFlag(true);
+ createSmackerScene(0x00012211, true, true, false);
+ break;
+ }
+ SetUpdateHandler(&Module1100::updateScene);
+ _childObject->handleUpdate();
+}
+
+void Module1100::updateScene() {
+ if (!updateChild()) {
+ switch (_sceneNum) {
+ case 0:
+ _countdown = 0;
+ _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0);
+ _vm->_soundMan->setSoundVolume(0x48498E46, 65);
+ _vm->_soundMan->setSoundVolume(0x50399F64, 65);
+ if (_moduleResult == 0)
+ createScene(1, 0);
+ else if (_moduleResult == 1)
+ createScene(8, 0);
+ break;
+ case 1:
+ _vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0);
+ if (getGlobalVar(V_ROBOT_HIT)) {
+ if (_moduleResult == 0)
+ createScene(6, -1);
+ else if (_moduleResult == 1)
+ createScene(0, 1);
+ } else {
+ if (_moduleResult == 0)
+ createScene(2, 0);
+ else if (_moduleResult == 1)
+ createScene(0, 1);
+ }
+ break;
+ case 2:
+ _vm->_soundMan->setSoundParams(0x74E01054, false, 0, 0, 0, 0);
+ if (_navigationAreaType == 3)
+ createScene(7, -1);
+ else if (_moduleResult == 1)
+ createScene(3, 0);
+ else if (_moduleResult == 2)
+ createScene(1002, -1);
+ break;
+ case 3:
+ if (_moduleResult == 0)
+ createScene(4, 0);
+ else if (_moduleResult == 1)
+ createScene(2, 3);
+ break;
+ case 4:
+ if (_moduleResult == 0)
+ createScene(3, 0);
+ else if (_moduleResult == 1)
+ createScene(5, -1);
+ break;
+ case 5:
+ _vm->_soundMan->setTwoSoundsPlayFlag(false);
+ if (getGlobalVar(V_ROBOT_TARGET))
+ createScene(3, 0);
+ else
+ createScene(4, 0);
+ break;
+ case 6:
+ _vm->_soundMan->setTwoSoundsPlayFlag(false);
+ leaveModule(1);
+ break;
+ case 7:
+ _vm->_soundMan->setTwoSoundsPlayFlag(false);
+ createScene(2, 2);
+ break;
+ case 8:
+ if (_moduleResult == 0)
+ createScene(0, 0);
+ else if (_moduleResult == 1)
+ leaveModule(0);
+ break;
+ case 1002:
+ _vm->_soundMan->setTwoSoundsPlayFlag(false);
+ _countdown = 0;
+ _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0);
+ createScene(1, 1);
+ break;
+ }
+ } else {
+ switch (_sceneNum) {
+ case 0:
+ if (navigationScene()->isWalkingForward() && _countdown != 0 && (--_countdown == 0)) {
+ _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0);
+ _vm->_soundMan->setSoundVolume(0x48498E46, 65);
+ _vm->_soundMan->setSoundVolume(0x50399F64, 65);
+ }
+ break;
+ case 1:
+ if (navigationScene()->isWalkingForward() && _countdown != 0 && (--_countdown == 0))
+ _vm->_soundMan->playTwoSounds(0x0002C818, 0x41861371, 0x43A2507F, 0);
+ break;
+ case 2:
+ _vm->_soundMan->setSoundParams(0x74E01054, !navigationScene()->isWalkingForward(), 0, 0, 0, 0);
+ break;
+ case 5:
+ case 6:
+ case 7:
+ case 1002:
+ if (_countdown != 0 && (--_countdown == 0)) {
+ _vm->_soundMan->playTwoSounds(0x0002C818, 0x48498E46, 0x50399F64, 0);
+ _vm->_soundMan->setSoundVolume(0x48498E46, 65);
+ _vm->_soundMan->setSoundVolume(0x50399F64, 65);
+ }
+ break;
+ }
+ }
+}
+
+static const uint32 kScene1105FileHashes[] = {
+ 0x00028006,
+ 0x0100A425,
+ 0x63090415,
+ 0x082100C4,
+ 0x0068C607,
+ 0x00018344,
+ 0x442090E4,
+ 0x0400E004,
+ 0x5020A054,
+ 0xB14A891E
+};
+
+static const uint32 kScene1105BackgroundFileHashes[] = {
+ 0x20018662,
+ 0x20014202,
+ 0x20012202,
+ 0x20010002 // CHECKME: This used ??
+};
+
+static const uint32 kSsScene1105SymbolDieFileHashes[] = {
+ 0,
+ 0x90898414,
+ 0x91098414,
+ 0x92098414,
+ 0x94098414,
+ 0x98098414,
+ 0x80098414,
+ 0xB0098414,
+ 0xD0098414,
+ 0x10098414
+};
+
+SsScene1105Button::SsScene1105Button(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, NRect &collisionBounds)
+ : StaticSprite(vm, fileHash, 200), _parentScene(parentScene), _countdown(0) {
+
+ _collisionBounds = collisionBounds;
+ SetMessageHandler(&SsScene1105Button::handleMessage);
+ SetUpdateHandler(&SsScene1105Button::update);
+ setVisible(false);
+}
+
+void SsScene1105Button::update() {
+ if (_countdown != 0 && (--_countdown == 0)) {
+ sendMessage(_parentScene, 0x4807, 0);
+ setVisible(false);
+ }
+}
+
+uint32 SsScene1105Button::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0) {
+ sendMessage(_parentScene, 0x4826, 0);
+ messageResult = 1;
+ }
+ break;
+ case 0x480B:
+ _countdown = 8;
+ setVisible(true);
+ playSound(0, 0x44141000);
+ break;
+ }
+ return messageResult;
+}
+
+SsScene1105Symbol::SsScene1105Symbol(NeverhoodEngine *vm, uint32 fileHash, int16 x, int16 y)
+ : StaticSprite(vm, 0) {
+
+ loadSprite(fileHash, kSLFCenteredDrawOffset | kSLFSetPosition, 200, x, y);
+}
+
+void SsScene1105Symbol::hide() {
+ setVisible(false);
+ _needRefresh = true;
+ updatePosition();
+}
+
+SsScene1105SymbolDie::SsScene1105SymbolDie(NeverhoodEngine *vm, uint dieIndex, int16 x, int16 y)
+ : StaticSprite(vm, 1100), _dieIndex(dieIndex) {
+
+ _x = x;
+ _y = y;
+ createSurface(200, 50, 50);
+ loadSymbolSprite();
+ SetMessageHandler(&SsScene1105SymbolDie::handleMessage);
+}
+
+uint32 SsScene1105SymbolDie::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ loadSymbolSprite();
+ break;
+ }
+ return messageResult;
+}
+
+void SsScene1105SymbolDie::loadSymbolSprite() {
+ loadSprite(kSsScene1105SymbolDieFileHashes[getSubVar(VA_CURR_DICE_NUMBERS, _dieIndex)], kSLFCenteredDrawOffset);
+}
+
+void SsScene1105SymbolDie::hide() {
+ setVisible(false);
+ _needRefresh = true;
+ updatePosition();
+}
+
+AsScene1105TeddyBear::AsScene1105TeddyBear(NeverhoodEngine *vm, Scene *parentScene)
+ : AnimatedSprite(vm, 1100), _parentScene(parentScene) {
+
+ createSurface(100, 556, 328);
+ _x = 320;
+ _y = 240;
+ SetUpdateHandler(&AnimatedSprite::update);
+ SetMessageHandler(&AsScene1105TeddyBear::handleMessage);
+ startAnimation(0x65084002, 0, -1);
+ _newStickFrameIndex = 0;
+ setVisible(false);
+ _needRefresh = true;
+ updatePosition();
+ loadSound(0, 0xCE840261);
+ loadSound(1, 0xCCA41A62);
+}
+
+uint32 AsScene1105TeddyBear::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2002:
+ if (getGlobalVar(V_ROBOT_TARGET)) {
+ startAnimation(0x6B0C0432, 0, -1);
+ playSound(0);
+ } else {
+ startAnimation(0x65084002, 0, -1);
+ playSound(1);
+ }
+ break;
+ case 0x3002:
+ sendMessage(_parentScene, 0x2003, 0);
+ stopAnimation();
+ break;
+ }
+ return messageResult;
+}
+
+void AsScene1105TeddyBear::show() {
+ setVisible(true);
+ _needRefresh = true;
+ updatePosition();
+}
+
+void AsScene1105TeddyBear::hide() {
+ setVisible(false);
+ _needRefresh = true;
+ updatePosition();
+}
+
+SsScene1105OpenButton::SsScene1105OpenButton(NeverhoodEngine *vm, Scene *parentScene)
+ : StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _isClicked(false) {
+
+ loadSprite(0x8228A46C, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400);
+ setVisible(false);
+ loadSound(0, 0x44045140);
+ SetUpdateHandler(&SsScene1105OpenButton::update);
+ SetMessageHandler(&SsScene1105OpenButton::handleMessage);
+}
+
+void SsScene1105OpenButton::update() {
+ updatePosition();
+ if (_countdown != 0 && (--_countdown == 0)) {
+ setVisible(false);
+ sendMessage(_parentScene, 0x2001, 0);
+ }
+}
+
+uint32 SsScene1105OpenButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = 0;
+ Sprite::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x1011:
+ if (_countdown == 0 && !_isClicked) {
+ playSound(0);
+ setVisible(true);
+ _isClicked = true;
+ _countdown = 4;
+ }
+ messageResult = 1;
+ break;
+ }
+ return messageResult;
+}
+
+Scene1105::Scene1105(NeverhoodEngine *vm, Module *parentModule)
+ : Scene(vm, parentModule), _countdown(0), _isPanelOpen(false), _isActionButtonClicked(false), _doMoveTeddy(false),
+ _isClosePanelDone(false), _leaveResult(0), _backgroundIndex(0) {
+
+ Sprite *ssOpenButton;
+
+ _vm->gameModule()->initMemoryPuzzle();
+
+ SetUpdateHandler(&Scene1105::update);
+ SetMessageHandler(&Scene1105::handleMessage);
+
+ setBackground(0x20010002);
+ setPalette(0x20010002);
+
+ _asTeddyBear = insertSprite<AsScene1105TeddyBear>(this);
+ ssOpenButton = insertSprite<SsScene1105OpenButton>(this);
+ addCollisionSprite(ssOpenButton);
+ insertPuzzleMouse(0x10006208, 20, 620);
+
+ loadSound(0, 0x48442057);
+ loadSound(1, 0xC025014F);
+ loadSound(2, 0x68E25540);
+
+}
+
+uint32 Scene1105::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = 0;
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x0001:
+ if (param.asPoint().x <= 20 || param.asPoint().x >= 620) {
+ if (!_isActionButtonClicked && _backgroundIndex == 0) {
+ if (_isPanelOpen) {
+ _isPanelOpen = false;
+ _backgroundIndex = 15;
+ SetUpdateHandler(&Scene1105::upClosePanel);
+ } else
+ _isPanelOpen = true;
+ _leaveResult = 0;
+ }
+ }
+ break;
+ case 0x2001:
+ showMouse(false);
+ _backgroundIndex = 24;
+ SetUpdateHandler(&Scene1105::upOpenPanel);
+ break;
+ case 0x2003:
+ _backgroundIndex = 24;
+ _leaveResult = 1;
+ SetUpdateHandler(&Scene1105::upClosePanel);
+ break;
+ case 0x4807:
+ if (sender == _ssActionButton) {
+ if (getSubVar(VA_GOOD_DICE_NUMBERS, 0) == getSubVar(VA_CURR_DICE_NUMBERS, 0) &&
+ getSubVar(VA_GOOD_DICE_NUMBERS, 1) == getSubVar(VA_CURR_DICE_NUMBERS, 1) &&
+ getSubVar(VA_GOOD_DICE_NUMBERS, 2) == getSubVar(VA_CURR_DICE_NUMBERS, 2)) {
+ setGlobalVar(V_ROBOT_TARGET, 1);
+ playSound(2);
+ _doMoveTeddy = true;
+ } else {
+ sendMessage(_asTeddyBear, 0x2002, 0);
+ }
+ showMouse(false);
+ _isActionButtonClicked = true;
+ }
+ break;
+ case 0x4826:
+ if (_isPanelOpen) {
+ if (sender == _ssActionButton) {
+ sendMessage(_ssActionButton, 0x480B, 0);
+ _isPanelOpen = false;
+ } else if (!getGlobalVar(V_ROBOT_TARGET)) {
+ if (sender == _ssSymbol1UpButton) {
+ if (getSubVar(VA_CURR_DICE_NUMBERS, 0) < 9) {
+ incSubVar(VA_CURR_DICE_NUMBERS, 0, +1);
+ sendMessage(_ssSymbol1UpButton, 0x480B, 0);
+ sendMessage(_ssSymbolDice[0], 0x2000, 0);
+ }
+ } else if (sender == _ssSymbol1DownButton) {
+ if (getSubVar(VA_CURR_DICE_NUMBERS, 0) > 1) {
+ incSubVar(VA_CURR_DICE_NUMBERS, 0, -1);
+ sendMessage(_ssSymbol1DownButton, 0x480B, 0);
+ sendMessage(_ssSymbolDice[0], 0x2000, 0);
+ }
+ } else if (sender == _ssSymbol2UpButton) {
+ if (getSubVar(VA_CURR_DICE_NUMBERS, 1) < 9) {
+ incSubVar(VA_CURR_DICE_NUMBERS, 1, +1);
+ sendMessage(_ssSymbol2UpButton, 0x480B, 0);
+ sendMessage(_ssSymbolDice[1], 0x2000, 0);
+ }
+ } else if (sender == _ssSymbol2DownButton) {
+ if (getSubVar(VA_CURR_DICE_NUMBERS, 1) > 1) {
+ incSubVar(VA_CURR_DICE_NUMBERS, 1, -1);
+ sendMessage(_ssSymbol2DownButton, 0x480B, 0);
+ sendMessage(_ssSymbolDice[1], 0x2000, 0);
+ }
+ } else if (sender == _ssSymbol3UpButton) {
+ if (getSubVar(VA_CURR_DICE_NUMBERS, 2) < 9) {
+ incSubVar(VA_CURR_DICE_NUMBERS, 2, +1);
+ sendMessage(_ssSymbol3UpButton, 0x480B, 0);
+ sendMessage(_ssSymbolDice[2], 0x2000, 0);
+ }
+ } else if (sender == _ssSymbol3DownButton) {
+ if (getSubVar(VA_CURR_DICE_NUMBERS, 2) > 1) {
+ incSubVar(VA_CURR_DICE_NUMBERS, 2, -1);
+ sendMessage(_ssSymbol3DownButton, 0x480B, 0);
+ sendMessage(_ssSymbolDice[2], 0x2000, 0);
+ }
+ }
+ }
+ }
+ break;
+ }
+ return messageResult;
+}
+
+void Scene1105::createObjects() {
+ _ssSymbols[0] = insertSprite<SsScene1105Symbol>(kScene1105FileHashes[getSubVar(VA_DICE_MEMORY_SYMBOLS, 0)], 161, 304);
+ _ssSymbols[1] = insertSprite<SsScene1105Symbol>(kScene1105FileHashes[getSubVar(VA_DICE_MEMORY_SYMBOLS, 1)], 294, 304);
+ _ssSymbols[2] = insertSprite<SsScene1105Symbol>(kScene1105FileHashes[getSubVar(VA_DICE_MEMORY_SYMBOLS, 2)], 440, 304);
+
+ _ssSymbolDice[0] = insertSprite<SsScene1105SymbolDie>(0, 206, 304);
+ _ssSymbolDice[1] = insertSprite<SsScene1105SymbolDie>(1, 339, 304);
+ _ssSymbolDice[2] = insertSprite<SsScene1105SymbolDie>(2, 485, 304);
+
+ _ssSymbol1UpButton = insertSprite<SsScene1105Button>(this, 0x08002860, NRect(146, 362, 192, 403));
+ addCollisionSprite(_ssSymbol1UpButton);
+ _ssSymbol1DownButton = insertSprite<SsScene1105Button>(this, 0x42012460, NRect(147, 404, 191, 442));
+ addCollisionSprite(_ssSymbol1DownButton);
+ _ssSymbol2UpButton = insertSprite<SsScene1105Button>(this, 0x100030A0, NRect(308, 361, 355, 402));
+ addCollisionSprite(_ssSymbol2UpButton);
+ _ssSymbol2DownButton = insertSprite<SsScene1105Button>(this, 0x840228A0, NRect(306, 406, 352, 445));
+ addCollisionSprite(_ssSymbol2DownButton);
+ _ssSymbol3UpButton = insertSprite<SsScene1105Button>(this, 0x20000120, NRect(476, 358, 509, 394));
+ addCollisionSprite(_ssSymbol3UpButton);
+ _ssSymbol3DownButton = insertSprite<SsScene1105Button>(this, 0x08043121, NRect(463, 401, 508, 438));
+ addCollisionSprite(_ssSymbol3DownButton);
+ _ssActionButton = insertSprite<SsScene1105Button>(this, 0x8248AD35, NRect(280, 170, 354, 245));
+ addCollisionSprite(_ssActionButton);
+
+ _isPanelOpen = true;
+
+ _asTeddyBear->show();
+
+ insertPuzzleMouse(0x18666208, 20, 620);
+
+}
+
+void Scene1105::upOpenPanel() {
+ Scene::update();
+ if (_backgroundIndex != 0) {
+ _backgroundIndex--;
+ if (_backgroundIndex < 6 && _backgroundIndex % 2 == 0) {
+ uint32 backgroundFileHash = kScene1105BackgroundFileHashes[_backgroundIndex / 2];
+ changeBackground(backgroundFileHash);
+ _palette->addPalette(backgroundFileHash, 0, 256, 0);
+ }
+ if (_backgroundIndex == 10)
+ playSound(0);
+ if (_backgroundIndex == 0) {
+ SetUpdateHandler(&Scene1105::update);
+ _countdown = 2;
+ }
+ }
+}
+
+void Scene1105::upClosePanel() {
+ Scene::update();
+ if (_backgroundIndex != 0) {
+ _backgroundIndex--;
+ if (_backgroundIndex == 14) {
+ showMouse(false);
+ _ssSymbols[0]->hide();
+ _ssSymbols[1]->hide();
+ _ssSymbols[2]->hide();
+ _ssSymbolDice[0]->hide();
+ _ssSymbolDice[1]->hide();
+ _ssSymbolDice[2]->hide();
+ }
+ if (_backgroundIndex < 6 && _backgroundIndex % 2 == 0) {
+ uint32 backgroundFileHash = kScene1105BackgroundFileHashes[3 - _backgroundIndex / 2]; // CHECKME
+ if (_backgroundIndex == 4) {
+ playSound(1);
+ _asTeddyBear->hide();
+ }
+ changeBackground(backgroundFileHash);
+ _palette->addPalette(backgroundFileHash, 0, 256, 0);
+ }
+ if (_backgroundIndex == 0) {
+ SetUpdateHandler(&Scene1105::update);
+ _isClosePanelDone = true;
+ }
+ }
+}
+
+void Scene1105::update() {
+
+ // DEBUG: Show the correct code
+ debug("(%d, %d) (%d, %d) (%d, %d)",
+ getSubVar(VA_GOOD_DICE_NUMBERS, 0), getSubVar(VA_CURR_DICE_NUMBERS, 0),
+ getSubVar(VA_GOOD_DICE_NUMBERS, 1), getSubVar(VA_CURR_DICE_NUMBERS, 1),
+ getSubVar(VA_GOOD_DICE_NUMBERS, 2), getSubVar(VA_CURR_DICE_NUMBERS, 2));
+
+ Scene::update();
+ if (_countdown != 0 && (--_countdown == 0))
+ createObjects();
+ if (_isClosePanelDone && !isSoundPlaying(1))
+ leaveScene(_leaveResult);
+ if (_doMoveTeddy && !isSoundPlaying(2)) {
+ sendMessage(_asTeddyBear, 0x2002, 0);
+ _doMoveTeddy = false;
+ }
+}
+
+Scene1109::Scene1109(NeverhoodEngine *vm, Module *parentModule, int which)
+ : Scene(vm, parentModule) {
+
+ SetMessageHandler(&Scene1109::handleMessage);
+
+ setBackground(0x8449E02F);
+ setPalette(0x8449E02F);
+ insertScreenMouse(0x9E02B84C);
+
+ _sprite1 = insertStaticSprite(0x600CEF01, 1100);
+
+ if (which < 0) {
+ // Restoring game
+ insertKlaymen<KmScene1109>(140, 436);
+ setMessageList(0x004B6260);
+ sendMessage(this, 0x2000, 0);
+ } else if (which == 1) {
+ // Klaymen teleporting in
+ insertKlaymen<KmScene1109>(450, 436);
+ sendMessage(_klaymen, 0x2000, 1);
+ setMessageList(0x004B6268, false);
+ sendMessage(this, 0x2000, 1);
+ } else if (which == 2) {
+ // Klaymen teleporting out
+ insertKlaymen<KmScene1109>(450, 436);
+ sendMessage(_klaymen, 0x2000, 1);
+ setMessageList(0x004B6318, false);
+ sendMessage(this, 0x2000, 1);
+ } else if (which == 3) {
+ // Klaymen returning from teleporter console
+ insertKlaymen<KmScene1109>(450, 436);
+ sendMessage(_klaymen, 0x2000, 1);
+ setMessageList(0x004B6278, false);
+ sendMessage(this, 0x2000, 1);
+ } else {
+ // Klaymen entering from the left
+ insertKlaymen<KmScene1109>(0, 436);
+ setMessageList(0x004B6258);
+ sendMessage(this, 0x2000, 0);
+ }
+
+ _klaymen->setClipRect(0, 0, _sprite1->getDrawRect().x2(), 480);
+
+}
+
+uint32 Scene1109::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x2000:
+ if (param.asInteger()) {
+ setRectList(0x004B63A8);
+ _klaymen->setKlaymenIdleTable3();
+ } else {
+ setRectList(0x004B6398);
+ _klaymen->setKlaymenIdleTable1();
+ }
+ break;
+ }
+ return 0;
+}
+
+} // End of namespace Neverhood