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author | Filippos Karapetis | 2013-10-06 04:55:52 +0300 |
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committer | Filippos Karapetis | 2013-10-06 04:56:41 +0300 |
commit | f35298f9eed0c98a9ec839e80f95c9fcab075223 (patch) | |
tree | 3ec95ff547d1da89f4f236cfb0866689cfe69b68 /engines/neverhood/modules/module2000_sprites.h | |
parent | a1719ac3d0c895ce428fe91ccc90792f3ac2d43a (diff) | |
download | scummvm-rg350-f35298f9eed0c98a9ec839e80f95c9fcab075223.tar.gz scummvm-rg350-f35298f9eed0c98a9ec839e80f95c9fcab075223.tar.bz2 scummvm-rg350-f35298f9eed0c98a9ec839e80f95c9fcab075223.zip |
NEVERHOOD: Move module-specific Klaymen code to its respective module
Diffstat (limited to 'engines/neverhood/modules/module2000_sprites.h')
-rw-r--r-- | engines/neverhood/modules/module2000_sprites.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2000_sprites.h b/engines/neverhood/modules/module2000_sprites.h new file mode 100644 index 0000000000..ca84aa73ca --- /dev/null +++ b/engines/neverhood/modules/module2000_sprites.h @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULES_MODULE2000_SPRITES_H +#define NEVERHOOD_MODULES_MODULE2000_SPRITES_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +class KmScene2001 : public Klaymen { +public: + KmScene2001(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y); +protected: + uint32 xHandleMessage(int messageNum, const MessageParam ¶m); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULES_MODULE2000_SPRITES_H */ |