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author | johndoe123 | 2013-05-05 00:12:33 +0200 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:49:19 +0200 |
commit | 78e0d6a3f1bd0ee050e5cd0ca3599f86dcf25813 (patch) | |
tree | e7e4086d821b9b491210c0a68c85ec2000652bb7 /engines/neverhood/modules/module2300.h | |
parent | 102299630901d08a44ef3aec367fcbcae065b9fe (diff) | |
download | scummvm-rg350-78e0d6a3f1bd0ee050e5cd0ca3599f86dcf25813.tar.gz scummvm-rg350-78e0d6a3f1bd0ee050e5cd0ca3599f86dcf25813.tar.bz2 scummvm-rg350-78e0d6a3f1bd0ee050e5cd0ca3599f86dcf25813.zip |
NEVERHOOD: Move module files to own subdirectory
Diffstat (limited to 'engines/neverhood/modules/module2300.h')
-rw-r--r-- | engines/neverhood/modules/module2300.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2300.h b/engines/neverhood/modules/module2300.h new file mode 100644 index 0000000000..0a1e1d57a4 --- /dev/null +++ b/engines/neverhood/modules/module2300.h @@ -0,0 +1,48 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULES_MODULE2300_H +#define NEVERHOOD_MODULES_MODULE2300_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +// Module2300 + +class Module2300 : public Module { +public: + Module2300(NeverhoodEngine *vm, Module *parentModule, int which); + virtual ~Module2300(); +protected: + int _sceneNum; + bool _isWallBroken; + int _soundVolume; + void createScene(int sceneNum, int which); + void updateScene(); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULES_MODULE2300_H */ |