aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/modules/module2800_sprites.h
diff options
context:
space:
mode:
authorFilippos Karapetis2013-09-21 14:27:18 +0300
committerFilippos Karapetis2013-09-21 14:54:08 +0300
commitf5b2d86d13ca01640d34807808bfed616fbe5727 (patch)
tree65ec925eac5c8d4f7046935ce1f845adb68f63e6 /engines/neverhood/modules/module2800_sprites.h
parent91bcfb290a1525c0f512a998c5ad82244125cc5f (diff)
downloadscummvm-rg350-f5b2d86d13ca01640d34807808bfed616fbe5727.tar.gz
scummvm-rg350-f5b2d86d13ca01640d34807808bfed616fbe5727.tar.bz2
scummvm-rg350-f5b2d86d13ca01640d34807808bfed616fbe5727.zip
NEVERHOOD: Split the sprites in module 2800 into a separate file
Diffstat (limited to 'engines/neverhood/modules/module2800_sprites.h')
-rw-r--r--engines/neverhood/modules/module2800_sprites.h268
1 files changed, 268 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2800_sprites.h b/engines/neverhood/modules/module2800_sprites.h
new file mode 100644
index 0000000000..39ca88ef73
--- /dev/null
+++ b/engines/neverhood/modules/module2800_sprites.h
@@ -0,0 +1,268 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2800_SPRITES_H
+#define NEVERHOOD_MODULES_MODULE2800_SPRITES_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+class AsScene2803LightCord : public AnimatedSprite {
+public:
+ AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y);
+ void stPulled();
+ void stIdle();
+ void setFileHashes(uint32 fileHash1, uint32 fileHash2);
+protected:
+ Scene *_parentScene;
+ uint32 _fileHash1, _fileHash2;
+ bool _isPulled, _isBusy;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmPulled(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2803TestTubeOne : public AnimatedSprite {
+public:
+ AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2);
+protected:
+ uint32 _fileHash1, _fileHash2;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2803Rope : public AnimatedSprite {
+public:
+ AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmReleased(int messageNum, const MessageParam &param, Entity *sender);
+ void stReleased();
+ void stHide();
+};
+
+class Scene2804;
+
+class SsScene2804RedButton : public StaticSprite {
+public:
+ SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene);
+protected:
+ Scene2804 *_parentScene;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2804LightCoil : public StaticSprite {
+public:
+ SsScene2804LightCoil(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2804BeamCoilBody : public StaticSprite {
+public:
+ SsScene2804BeamCoilBody(NeverhoodEngine *vm);
+};
+
+class SsScene2804LightTarget : public StaticSprite {
+public:
+ SsScene2804LightTarget(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2804Flash : public StaticSprite {
+public:
+ SsScene2804Flash(NeverhoodEngine *vm);
+ void show();
+};
+
+class AsScene2804CrystalWaves : public AnimatedSprite {
+public:
+ AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex);
+ void show();
+ void hide();
+protected:
+ uint _crystalIndex;
+};
+
+class AsScene2804Crystal : public AnimatedSprite {
+public:
+ AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex);
+ void show();
+ void hide();
+ void activate();
+ int16 getColorNum() const { return _colorNum; }
+protected:
+ AsScene2804CrystalWaves *_asCrystalWaves;
+ uint _crystalIndex;
+ int16 _colorNum;
+ bool _isLightOn;
+ bool _isShowing;
+};
+
+class SsScene2804CrystalButton : public StaticSprite {
+public:
+ SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex);
+protected:
+ Scene2804 *_parentScene;
+ AsScene2804Crystal *_asCrystal;
+ uint _crystalIndex;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2804BeamCoil : public AnimatedSprite {
+public:
+ AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody);
+ virtual ~AsScene2804BeamCoil();
+protected:
+ Scene *_parentScene;
+ SsScene2804BeamCoilBody *_ssBeamCoilBody;
+ int _countdown;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ void show();
+ void hide();
+ void stBeaming();
+ uint32 hmBeaming(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2804BeamTarget : public AnimatedSprite {
+public:
+ AsScene2804BeamTarget(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2806Spew : public AnimatedSprite {
+public:
+ AsScene2806Spew(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2808Dispenser : public StaticSprite {
+public:
+ SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex);
+ void startCountdown(int index);
+protected:
+ Scene *_parentScene;
+ int _countdown;
+ int _testTubeSetNum, _testTubeIndex;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2808TestTube : public AnimatedSprite {
+public:
+ AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser);
+ void fill();
+ void flush();
+ uint32 getFillLevel() const { return _fillLevel; }
+protected:
+ SsScene2808Dispenser *_ssDispenser;
+ int _testTubeSetNum;
+ uint32 _fillLevel;
+ int _testTubeIndex;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2808Handle : public AnimatedSprite {
+public:
+ AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
+ void activate();
+ void stActivated();
+protected:
+ Scene *_parentScene;
+ int _testTubeSetNum;
+ bool _isActivated;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmActivating(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2808Flow : public AnimatedSprite {
+public:
+ AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
+ void start();
+ void stKeepFlowing();
+protected:
+ Scene *_parentScene;
+ int _testTubeSetNum;
+ uint32 hmFlowing(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2808LightEffect : public AnimatedSprite {
+public:
+ AsScene2808LightEffect(NeverhoodEngine *vm, int which);
+protected:
+ int _countdown;
+ void update();
+};
+
+class AsScene2809Spew : public AnimatedSprite {
+public:
+ AsScene2809Spew(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2810Rope : public AnimatedSprite {
+public:
+ AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2812Winch : public AnimatedSprite {
+public:
+ AsScene2812Winch(NeverhoodEngine *vm);
+ virtual ~AsScene2812Winch();
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class AsScene2812Rope : public AnimatedSprite {
+public:
+ AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene);
+protected:
+ Scene *_parentScene;
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+ uint32 hmRopingDown(int messageNum, const MessageParam &param, Entity *sender);
+ void stRopingDown();
+};
+
+class AsScene2812TrapDoor : public AnimatedSprite {
+public:
+ AsScene2812TrapDoor(NeverhoodEngine *vm);
+protected:
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2800_SPRITES_H */