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authorjohndoe1232013-05-05 00:12:33 +0200
committerWillem Jan Palenstijn2013-05-08 20:49:19 +0200
commit78e0d6a3f1bd0ee050e5cd0ca3599f86dcf25813 (patch)
treee7e4086d821b9b491210c0a68c85ec2000652bb7 /engines/neverhood/modules/module2900.h
parent102299630901d08a44ef3aec367fcbcae065b9fe (diff)
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NEVERHOOD: Move module files to own subdirectory
Diffstat (limited to 'engines/neverhood/modules/module2900.h')
-rw-r--r--engines/neverhood/modules/module2900.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/engines/neverhood/modules/module2900.h b/engines/neverhood/modules/module2900.h
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+++ b/engines/neverhood/modules/module2900.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_MODULES_MODULE2900_H
+#define NEVERHOOD_MODULES_MODULE2900_H
+
+#include "neverhood/neverhood.h"
+#include "neverhood/module.h"
+#include "neverhood/scene.h"
+
+namespace Neverhood {
+
+// Module2900
+
+class Module2900 : public Module {
+public:
+ Module2900(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ int _sceneNum;
+ int _teleporterModuleResult;
+ void createScene(int sceneNum, int which);
+ void updateScene();
+ void updateMusic(bool halfVolume);
+};
+
+class SsScene2901LocationButton : public StaticSprite {
+public:
+ SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index);
+protected:
+ Scene *_parentScene;
+ uint _index;
+ int _countdown1;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class SsScene2901LocationButtonLight : public StaticSprite {
+public:
+ SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index);
+ void show();
+ void hide();
+protected:
+ uint _index;
+};
+
+class SsScene2901BrokenButton : public StaticSprite {
+public:
+ SsScene2901BrokenButton(NeverhoodEngine *vm, int which);
+};
+
+class SsScene2901BigButton : public StaticSprite {
+public:
+ SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which);
+protected:
+ Scene *_parentScene;
+ int _which;
+ int _countdown1;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+class Scene2901 : public Scene {
+public:
+ Scene2901(NeverhoodEngine *vm, Module *parentModule, int which);
+protected:
+ Sprite *_ssLocationButtons[6];
+ SsScene2901LocationButtonLight *_ssLocationButtonLights[6];
+ Sprite *_ssBigButton;
+ int _currWhirlButtonNum;
+ int _prevWhirlButtonNum;
+ int _countdown1;
+ int _currLocationButtonNum;
+ int _selectedButtonNum;
+ int _skipCountdown;
+ int _blinkOn;
+ bool _isButton2Broken;
+ void update();
+ uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_MODULES_MODULE2900_H */