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authorjohndoe1232011-07-14 19:03:09 +0000
committerWillem Jan Palenstijn2013-05-08 20:38:48 +0200
commit0bfb52df74ac47a4842c66d40fd0ae5efc5d6af6 (patch)
treef622a0837b322356bbcdbe84a4c282b1d5b2addb /engines/neverhood/navigationscene.cpp
parentdb9e45706caa2a4d2eddcb0c63532b3f6429a73e (diff)
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NEVERHOOD: Implement NavigationScene
- Work on the SmackerDecoder, create the surface immediately when a file is opened
Diffstat (limited to 'engines/neverhood/navigationscene.cpp')
-rw-r--r--engines/neverhood/navigationscene.cpp212
1 files changed, 212 insertions, 0 deletions
diff --git a/engines/neverhood/navigationscene.cpp b/engines/neverhood/navigationscene.cpp
new file mode 100644
index 0000000000..81af71fe17
--- /dev/null
+++ b/engines/neverhood/navigationscene.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/navigationscene.h"
+#include "neverhood/mouse.h"
+
+namespace Neverhood {
+
+NavigationScene::NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, byte *itemsTypes)
+ : Scene(vm, parentModule, true), _itemsTypes(itemsTypes), _navigationIndex(navigationIndex), _smackerDone(false),
+ _soundFlag1(false), _soundFlag2(false), _smackerFileHash(0), _interactive(true), _done(false) {
+
+ _navigationList = _vm->_staticData->getNavigationList(navigationListId);
+ for (NavigationList::iterator it = _navigationList->begin(); it != _navigationList->end(); it++) {
+ debug("%08X %08X %08X %08X %d %d %08X", (*it).fileHash, (*it).leftSmackerFileHash, (*it).rightSmackerFileHash,
+ (*it).middleSmackerFileHash, (*it).interactive, (*it).middleFlag, (*it).mouseCursorFileHash);
+ }
+
+ if (_navigationIndex < 0) {
+ _navigationIndex = (int)getGlobalVar(0x4200189E);
+ if (_navigationIndex >= (int)_navigationList->size())
+ _navigationIndex = 0;
+ }
+ setGlobalVar(0x4200189E, _navigationIndex);
+
+ SetUpdateHandler(&NavigationScene::update);
+ SetMessageHandler(&NavigationScene::handleMessage);
+
+ _smackerPlayer = new SmackerPlayer(_vm, this, (*_navigationList)[_navigationIndex].fileHash, true, true);
+
+ addEntity(_smackerPlayer);
+
+ addSurface(_smackerPlayer->getSurface());
+
+ createMouseCursor();
+
+ _vm->_screen->clear();
+
+ _parentModule->sendMessage(0x100A, _navigationIndex, this);
+
+}
+
+NavigationScene::~NavigationScene() {
+ // TODO Sound1ChList_sub_4080B0(0);
+ // TODO Sound1ChList_sub_408110(0);
+}
+
+byte NavigationScene::getNavigationAreaType() {
+ return 0; // TODO
+}
+
+void NavigationScene::update() {
+ if (_smackerFileHash != 0) {
+ _mouseCursor->getSurface()->setVisible(false);
+ _smackerPlayer->open(_smackerFileHash, false);
+ _vm->_screen->clear();
+ _smackerDone = false;
+ _smackerFileHash = 0;
+ } else if (_smackerDone) {
+ if (_done) {
+ _parentModule->sendMessage(0x1009, _navigationIndex, this);
+ } else {
+ const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
+ createMouseCursor();
+ _mouseCursor->getSurface()->setVisible(true);
+ _soundFlag2 = false;
+ _soundFlag1 = false;
+ _interactive = true;
+ // TODO Sound1ChList_sub_4080B0(0);
+ // TODO Sound1ChList_sub_408110(0);
+ _smackerDone = false;
+ _smackerPlayer->open(navigationItem.fileHash, true);
+ _vm->_screen->clear();
+ _parentModule->sendMessage(0x100A, _navigationIndex, this);
+ }
+ }
+ Scene::update();
+}
+
+uint32 NavigationScene::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ switch (messageNum) {
+ case 0x0000:
+ _mouseCursor->sendMessage(0x4002, param, this);
+ break;
+ case 0x0001:
+ handleNavigation(param.asPoint());
+ break;
+ case 0x0009:
+ if (!_interactive)
+ _smackerDone = true;
+ break;
+ case 0x3002:
+ _smackerDone = true;
+ break;
+ }
+ return 0;
+}
+
+void NavigationScene::createMouseCursor() {
+
+ const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
+ uint32 mouseCursorFileHash;
+ int areaType;
+
+ if (_mouseCursor) {
+ deleteSprite(&_mouseCursor);
+ }
+
+ mouseCursorFileHash = navigationItem.mouseCursorFileHash;
+ // TODO: Check the resource...
+ if (mouseCursorFileHash == 0)
+ mouseCursorFileHash = 0x63A40028;
+
+ if (_itemsTypes) {
+ areaType = _itemsTypes[_navigationIndex];
+ } else if (navigationItem.middleSmackerFileHash != 0 || navigationItem.middleFlag) {
+ areaType = 0;
+ } else {
+ areaType = 1;
+ }
+
+ _mouseCursor = addSprite(new NavigationMouse(_vm, mouseCursorFileHash, areaType));
+ _mouseCursor->sendPointMessage(0x4002, _vm->getMousePos(), this);
+
+}
+
+void NavigationScene::handleNavigation(const NPoint &mousePos) {
+
+ const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
+ bool oldSoundFlag1 = _soundFlag1;
+ bool oldSoundFlag2 = _soundFlag2;
+ uint32 direction = _mouseCursor->sendPointMessage(0x2064, mousePos, this);
+
+ switch (direction) {
+ // TODO: Merge cases 0 and 1?
+ case 0:
+ if (navigationItem.leftSmackerFileHash != 0) {
+ _smackerFileHash = navigationItem.leftSmackerFileHash;
+ _interactive = false;
+ _soundFlag1 = false;
+ _soundFlag2 = true;
+ do {
+ _navigationIndex--;
+ if (_navigationIndex < 0)
+ _navigationIndex = _navigationList->size() - 1;
+ } while (!(*_navigationList)[_navigationIndex].interactive);
+ setGlobalVar(0x4200189E, _navigationIndex);
+ } else {
+ _parentModule->sendMessage(0x1009, _navigationIndex, this);
+ }
+ break;
+ case 1:
+ if (navigationItem.rightSmackerFileHash != 0) {
+ _smackerFileHash = navigationItem.rightSmackerFileHash;
+ _interactive = false;
+ _soundFlag1 = false;
+ _soundFlag2 = true;
+ do {
+ _navigationIndex++;
+ if (_navigationIndex >= (int)_navigationList->size())
+ _navigationIndex = 0;
+ } while (!(*_navigationList)[_navigationIndex].interactive);
+ setGlobalVar(0x4200189E, _navigationIndex);
+ } else {
+ _parentModule->sendMessage(0x1009, _navigationIndex, this);
+ }
+ break;
+ case 2:
+ case 3:
+ case 4:
+ if (navigationItem.middleFlag) {
+ _parentModule->sendMessage(0x1009, _navigationIndex, this);
+ } else if (navigationItem.middleSmackerFileHash != 0) {
+ _smackerFileHash = navigationItem.middleSmackerFileHash;
+ _interactive = false;
+ _soundFlag1 = true;
+ _soundFlag2 = false;
+ _done = true;
+ }
+ break;
+ }
+
+ if (oldSoundFlag2 != _soundFlag2) {
+ // TODO Sound1ChList_sub_408110(_soundFlag2);
+ }
+
+ if (oldSoundFlag1 != _soundFlag1) {
+ // TODO Sound1ChList_sub_4080B0(_soundFlag1);
+ }
+
+}
+
+} // End of namespace Neverhood