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authorjohndoe1232012-10-08 10:17:20 +0000
committerWillem Jan Palenstijn2013-05-08 20:44:39 +0200
commit483d76d635dac1ea4418a4ab6cbb639e9314a0c7 (patch)
treedd11df7b930e23d33a6fee3e9277bc23abf8ab3d /engines/neverhood/navigationscene.h
parent9b7bb71dd952c85fea54d6526d9b2aaa1bd0498f (diff)
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NEVERHOOD: Enable/fixup navigation scene sound update code in several modules
- Rename some NavigationScene stuff
Diffstat (limited to 'engines/neverhood/navigationscene.h')
-rw-r--r--engines/neverhood/navigationscene.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/engines/neverhood/navigationscene.h b/engines/neverhood/navigationscene.h
index cf351d1bcd..ebe9a3597c 100644
--- a/engines/neverhood/navigationscene.h
+++ b/engines/neverhood/navigationscene.h
@@ -35,8 +35,9 @@ public:
virtual ~NavigationScene();
int getNavigationAreaType();
int getNavigationIndex() const { return _navigationIndex; }
- bool getSoundFlag1() const { return _soundFlag1; }
- bool getSoundFlag2() const { return _soundFlag2; }
+ bool isWalkingForward() const { return _isWalkingForward; }
+ bool isTurning() const { return _isTurning; }
+ int getFrameNumber() const { return _smackerPlayer->getFrameNumber(); }
protected:
SmackerPlayer *_smackerPlayer;
bool _smackerDone;
@@ -44,9 +45,9 @@ protected:
int _navigationIndex;
uint32 _smackerFileHash;
bool _interactive;
- bool _soundFlag1;
- bool _soundFlag2;
- bool _done;
+ bool _isWalkingForward;
+ bool _isTurning;
+ bool _leaveSceneAfter;
const byte *_itemsTypes;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);