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author | johndoe123 | 2011-07-27 18:02:30 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:39:34 +0200 |
commit | d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848 (patch) | |
tree | bd999ffbf43b6b5ec85258f26b7e3175dd40f716 /engines/neverhood/neverhood.h | |
parent | bfd71cff6e73c0be6b2d66f7f71921094f42ca09 (diff) | |
download | scummvm-rg350-d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848.tar.gz scummvm-rg350-d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848.tar.bz2 scummvm-rg350-d7dd4b43563b3d0ad5b16ff1fb384ab1382b3848.zip |
NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
- Move GameModule::startup call into engine instead of the game module constructor
- Reduce debug output
Diffstat (limited to 'engines/neverhood/neverhood.h')
-rw-r--r-- | engines/neverhood/neverhood.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/neverhood.h b/engines/neverhood/neverhood.h index 86f7a0ad33..edb204c92d 100644 --- a/engines/neverhood/neverhood.h +++ b/engines/neverhood/neverhood.h @@ -118,6 +118,7 @@ public: #endif GameState& gameState() { return _gameState; } + GameModule *gameModule() { return _gameModule; } int16 getMouseX() const { return _mouseX; } int16 getMouseY() const { return _mouseY; } NPoint getMousePos(); |