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authorjohndoe1232011-07-27 18:02:30 +0000
committerWillem Jan Palenstijn2013-05-08 20:39:34 +0200
commitd7dd4b43563b3d0ad5b16ff1fb384ab1382b3848 (patch)
treebd999ffbf43b6b5ec85258f26b7e3175dd40f716 /engines/neverhood/neverhood.h
parentbfd71cff6e73c0be6b2d66f7f71921094f42ca09 (diff)
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NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
- Move GameModule::startup call into engine instead of the game module constructor - Reduce debug output
Diffstat (limited to 'engines/neverhood/neverhood.h')
-rw-r--r--engines/neverhood/neverhood.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/neverhood.h b/engines/neverhood/neverhood.h
index 86f7a0ad33..edb204c92d 100644
--- a/engines/neverhood/neverhood.h
+++ b/engines/neverhood/neverhood.h
@@ -118,6 +118,7 @@ public:
#endif
GameState& gameState() { return _gameState; }
+ GameModule *gameModule() { return _gameModule; }
int16 getMouseX() const { return _mouseX; }
int16 getMouseY() const { return _mouseY; }
NPoint getMousePos();