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authorIvan Avdeev2017-11-26 14:58:39 +0700
committerEugene Sandulenko2017-11-26 11:24:17 +0100
commit81defa74966c59a1463ba791bf8c6f7e87c80f0c (patch)
tree10b3a156be93da468382b434ad2d60458ce2c3a9 /engines/neverhood/resourceman.cpp
parent087271ba9d8135d5cfdb4bc1504e6cd55a45f262 (diff)
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NEVERHOOD: fix late game notes crash in DR
After player gets to the castle using a robot, Willie's notes become red "Windows'" (in DR Russian version) notes. One of the notes requires patching.
Diffstat (limited to 'engines/neverhood/resourceman.cpp')
-rw-r--r--engines/neverhood/resourceman.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/resourceman.cpp b/engines/neverhood/resourceman.cpp
index bd1df4c382..6ab3222a2d 100644
--- a/engines/neverhood/resourceman.cpp
+++ b/engines/neverhood/resourceman.cpp
@@ -116,6 +116,7 @@ static const EntrySizeFix entrySizeFixes[] = {
{ 0x000098880, 39603114, 3028, 10860, 4762 }, // Next walls in the museum
{ 0x040080183, 39600259, 2855, 13400, 4305 }, // Next walls in the museum
{ 0x004290188, 39580567, 7297, 27131, 12322 }, // Next walls in the museum
+ { 0x0283CE401, 12795150, 18499, 36658, 29166 }, // Late-game notes
// Fixes for the Russian "Fargus" version
{ 0x041137051, 758264, 29037, 49590, 49591 }, // "Options" menu header text