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author | johndoe123 | 2013-01-08 01:19:52 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:39 +0200 |
commit | 30178e46e522c6d741e82e282f3f3edc1fab4825 (patch) | |
tree | a40f689a6f72334bcb9e8776291c8f8b63bd1a0e /engines/neverhood/saveload.cpp | |
parent | a35cd088e52eced55d5c0f8253773e9d940b8373 (diff) | |
download | scummvm-rg350-30178e46e522c6d741e82e282f3f3edc1fab4825.tar.gz scummvm-rg350-30178e46e522c6d741e82e282f3f3edc1fab4825.tar.bz2 scummvm-rg350-30178e46e522c6d741e82e282f3f3edc1fab4825.zip |
NEVERHOOD: Implement savegame loading via GMM (in-game saving/loading still TODO)
Diffstat (limited to 'engines/neverhood/saveload.cpp')
-rw-r--r-- | engines/neverhood/saveload.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/engines/neverhood/saveload.cpp b/engines/neverhood/saveload.cpp index 851943d61f..e1ef95477b 100644 --- a/engines/neverhood/saveload.cpp +++ b/engines/neverhood/saveload.cpp @@ -26,6 +26,7 @@ #include "graphics/thumbnail.h" #include "neverhood/neverhood.h" +#include "neverhood/gamemodule.h" #include "neverhood/gamevars.h" namespace Neverhood { @@ -91,8 +92,8 @@ void NeverhoodEngine::savegame(const char *filename, const char *description) { out->writeUint32LE(playTime); // Header end - _gameVars->setGlobalVar(0x108A4870, _gameState.sceneNum); - _gameVars->setGlobalVar(0x82C80875, _gameState.which); + _gameVars->setGlobalVar(V_CURRENT_SCENE, _gameState.sceneNum); + _gameVars->setGlobalVar(V_CURRENT_SCENE_WHICH, _gameState.which); _gameVars->saveState(out); @@ -121,6 +122,11 @@ void NeverhoodEngine::loadgame(const char *filename) { _gameVars->loadState(in); + _gameState.sceneNum = _gameVars->getGlobalVar(V_CURRENT_SCENE); + _gameState.which = _gameVars->getGlobalVar(V_CURRENT_SCENE_WHICH); + + _gameModule->restoreGame(); + delete in; } |