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authorjohndoe1232013-01-23 11:24:17 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:42 +0200
commit379a8cbbe031c0c637029946b4cebea1e3e72bd5 (patch)
tree6ae88b35f4dc0d3c5ee8ddaddec9b2dfb0539fad /engines/neverhood/saveload.cpp
parent490d447ed19d481c9e15847c9bb43223b71c7847 (diff)
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NEVERHOOD: Add support for loading/saving games with the game's own menu
- Add LoadGameMenu class
Diffstat (limited to 'engines/neverhood/saveload.cpp')
-rw-r--r--engines/neverhood/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/saveload.cpp b/engines/neverhood/saveload.cpp
index e1ef95477b..2f97adeeee 100644
--- a/engines/neverhood/saveload.cpp
+++ b/engines/neverhood/saveload.cpp
@@ -125,7 +125,7 @@ void NeverhoodEngine::loadgame(const char *filename) {
_gameState.sceneNum = _gameVars->getGlobalVar(V_CURRENT_SCENE);
_gameState.which = _gameVars->getGlobalVar(V_CURRENT_SCENE_WHICH);
- _gameModule->restoreGame();
+ _gameModule->requestRestoreGame();
delete in;