aboutsummaryrefslogtreecommitdiff
path: root/engines/neverhood/screen.h
diff options
context:
space:
mode:
authorjohndoe1232012-10-14 10:28:44 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:07 +0200
commita724e603dace28b1fc4d1f9036849c119712c93a (patch)
tree29dc6de7e460af111ed752956e4b93709d554116 /engines/neverhood/screen.h
parentfa53c0cf8350a873a3278c5debaee1562f51e15b (diff)
downloadscummvm-rg350-a724e603dace28b1fc4d1f9036849c119712c93a.tar.gz
scummvm-rg350-a724e603dace28b1fc4d1f9036849c119712c93a.tar.bz2
scummvm-rg350-a724e603dace28b1fc4d1f9036849c119712c93a.zip
NEVERHOOD: Use CursorMan
- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy
Diffstat (limited to 'engines/neverhood/screen.h')
-rw-r--r--engines/neverhood/screen.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/screen.h b/engines/neverhood/screen.h
index 56a256757c..e3a2bfbef7 100644
--- a/engines/neverhood/screen.h
+++ b/engines/neverhood/screen.h
@@ -35,7 +35,7 @@ public:
Screen(NeverhoodEngine *vm);
~Screen();
void update();
- void wait();
+ uint32 getNextFrameTime();
void setFps(int fps);
int getFps();
void setPaletteData(byte *paletteData);