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author | johndoe123 | 2012-10-14 10:28:44 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:47:07 +0200 |
commit | a724e603dace28b1fc4d1f9036849c119712c93a (patch) | |
tree | 29dc6de7e460af111ed752956e4b93709d554116 /engines/neverhood/screen.h | |
parent | fa53c0cf8350a873a3278c5debaee1562f51e15b (diff) | |
download | scummvm-rg350-a724e603dace28b1fc4d1f9036849c119712c93a.tar.gz scummvm-rg350-a724e603dace28b1fc4d1f9036849c119712c93a.tar.bz2 scummvm-rg350-a724e603dace28b1fc4d1f9036849c119712c93a.zip |
NEVERHOOD: Use CursorMan
- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy
Diffstat (limited to 'engines/neverhood/screen.h')
-rw-r--r-- | engines/neverhood/screen.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/screen.h b/engines/neverhood/screen.h index 56a256757c..e3a2bfbef7 100644 --- a/engines/neverhood/screen.h +++ b/engines/neverhood/screen.h @@ -35,7 +35,7 @@ public: Screen(NeverhoodEngine *vm); ~Screen(); void update(); - void wait(); + uint32 getNextFrameTime(); void setFps(int fps); int getFps(); void setPaletteData(byte *paletteData); |