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authorjohndoe1232011-07-06 11:01:21 +0000
committerWillem Jan Palenstijn2013-05-08 20:30:58 +0200
commite6236a39781360d2d41f5818b903d215015a1829 (patch)
tree16428efd7c7959be450879f0125ffd4ef994433c /engines/neverhood/smackerplayer.cpp
parent97f319c945baee44947d6013de2998651b79046f (diff)
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NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
- Add Class511 (the lever) to Module1000
Diffstat (limited to 'engines/neverhood/smackerplayer.cpp')
-rw-r--r--engines/neverhood/smackerplayer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/smackerplayer.cpp b/engines/neverhood/smackerplayer.cpp
index c914b42482..bbb0db144c 100644
--- a/engines/neverhood/smackerplayer.cpp
+++ b/engines/neverhood/smackerplayer.cpp
@@ -35,7 +35,7 @@ SmackerSurface::SmackerSurface(NeverhoodEngine *vm)
void SmackerSurface::draw() {
if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0) {
- _vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect);
+ _vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect, false);
}
}