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author | johndoe123 | 2011-07-06 11:01:21 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:30:58 +0200 |
commit | e6236a39781360d2d41f5818b903d215015a1829 (patch) | |
tree | 16428efd7c7959be450879f0125ffd4ef994433c /engines/neverhood/smackerplayer.cpp | |
parent | 97f319c945baee44947d6013de2998651b79046f (diff) | |
download | scummvm-rg350-e6236a39781360d2d41f5818b903d215015a1829.tar.gz scummvm-rg350-e6236a39781360d2d41f5818b903d215015a1829.tar.bz2 scummvm-rg350-e6236a39781360d2d41f5818b903d215015a1829.zip |
NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
- Add Class511 (the lever) to Module1000
Diffstat (limited to 'engines/neverhood/smackerplayer.cpp')
-rw-r--r-- | engines/neverhood/smackerplayer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/smackerplayer.cpp b/engines/neverhood/smackerplayer.cpp index c914b42482..bbb0db144c 100644 --- a/engines/neverhood/smackerplayer.cpp +++ b/engines/neverhood/smackerplayer.cpp @@ -35,7 +35,7 @@ SmackerSurface::SmackerSurface(NeverhoodEngine *vm) void SmackerSurface::draw() { if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0) { - _vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect); + _vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect, false); } } |