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author | johndoe123 | 2012-10-09 18:30:39 +0000 |
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committer | Willem Jan Palenstijn | 2013-05-08 20:44:40 +0200 |
commit | fd13b546a7d2a2f63cca8ace7aa900a590f665bb (patch) | |
tree | 7807ad4e476fae139de05e91a3670867927557a3 /engines/neverhood/smackerplayer.h | |
parent | 59901c5d13f59c64e4ed3174544f39b7b507b0ca (diff) | |
download | scummvm-rg350-fd13b546a7d2a2f63cca8ace7aa900a590f665bb.tar.gz scummvm-rg350-fd13b546a7d2a2f63cca8ace7aa900a590f665bb.tar.bz2 scummvm-rg350-fd13b546a7d2a2f63cca8ace7aa900a590f665bb.zip |
NEVERHOOD: Rename stuff in the Scene class and clean up a little
- Try to stay close to the actual frame rate
- Also use the Smacker frame rate when a video is playing to
keep videos in sync with the audio
Diffstat (limited to 'engines/neverhood/smackerplayer.h')
-rw-r--r-- | engines/neverhood/smackerplayer.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/smackerplayer.h b/engines/neverhood/smackerplayer.h index 65c0c84e11..697893d8c5 100644 --- a/engines/neverhood/smackerplayer.h +++ b/engines/neverhood/smackerplayer.h @@ -60,6 +60,7 @@ public: uint getStatus(); void setDrawPos(int16 x, int16 y); void rewind(); + Video::SmackerDecoder *getSmackerDecoder() const { return _smackerDecoder; } protected: Scene *_scene; Palette *_palette; |