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authorjohndoe1232012-10-09 18:30:39 +0000
committerWillem Jan Palenstijn2013-05-08 20:44:40 +0200
commitfd13b546a7d2a2f63cca8ace7aa900a590f665bb (patch)
tree7807ad4e476fae139de05e91a3670867927557a3 /engines/neverhood/smackerplayer.h
parent59901c5d13f59c64e4ed3174544f39b7b507b0ca (diff)
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NEVERHOOD: Rename stuff in the Scene class and clean up a little
- Try to stay close to the actual frame rate - Also use the Smacker frame rate when a video is playing to keep videos in sync with the audio
Diffstat (limited to 'engines/neverhood/smackerplayer.h')
-rw-r--r--engines/neverhood/smackerplayer.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/neverhood/smackerplayer.h b/engines/neverhood/smackerplayer.h
index 65c0c84e11..697893d8c5 100644
--- a/engines/neverhood/smackerplayer.h
+++ b/engines/neverhood/smackerplayer.h
@@ -60,6 +60,7 @@ public:
uint getStatus();
void setDrawPos(int16 x, int16 y);
void rewind();
+ Video::SmackerDecoder *getSmackerDecoder() const { return _smackerDecoder; }
protected:
Scene *_scene;
Palette *_palette;