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authorjohndoe1232011-07-04 17:58:38 +0000
committerWillem Jan Palenstijn2013-05-08 20:30:58 +0200
commit21eb88053caa4cc7167f81dba9afc7f0ef89996d (patch)
treebbc1f3e645a55c3dda70bfdbbe3ab075e4e0f13b /engines/neverhood/smackerscene.cpp
parentbd1749863e45cde53707d0ae38b28825bc0dba2e (diff)
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
- The intro video after the logo screens is now played (still needs better sync)
Diffstat (limited to 'engines/neverhood/smackerscene.cpp')
-rw-r--r--engines/neverhood/smackerscene.cpp127
1 files changed, 127 insertions, 0 deletions
diff --git a/engines/neverhood/smackerscene.cpp b/engines/neverhood/smackerscene.cpp
new file mode 100644
index 0000000000..f3ee5775bc
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+++ b/engines/neverhood/smackerscene.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "neverhood/smackerscene.h"
+
+namespace Neverhood {
+
+SmackerScene::SmackerScene(NeverhoodEngine *vm, Module *parentModule, bool doubleSurface, bool flag1, bool canAbort)
+ : Scene(vm, parentModule, true), _doubleSurface(doubleSurface), _flag1(flag1), _canAbort(canAbort), _fieldDF(false),
+ _fileHashListIndex(-1), _fileHashList(NULL), _playNextVideoFlag(false) {
+
+ debug("SmackerScene::SmackerScene(%d, %d, %d)", doubleSurface, flag1, canAbort);
+
+ // NOTE: Merged from SmackerScene::init, maybe split again if needed (incl. parameter flags)
+
+ /* TODO
+ if (_vm->getGlobalVarValue(0x06C02850)) {
+ _flag1 = true;
+ _canAbort = true;
+ }
+ */
+
+ if (_doubleSurface) {
+ _vm->_screen->clear();
+ }
+
+ _fileHash[0] = 0;
+ _fileHash[1] = 0;
+
+ SetUpdateHandler(&SmackerScene::update);
+ SetMessageHandler(&SmackerScene::handleMessage);
+
+}
+
+SmackerScene::~SmackerScene() {
+
+}
+
+void SmackerScene::setFileHash(uint32 fileHash) {
+ debug("SmackerScene::setFileHash(%08X)", fileHash);
+ _fileHash[0] = fileHash;
+ _fileHashList = _fileHash;
+}
+
+void SmackerScene::setFileHashList(uint32 *fileHashList) {
+ debug("SmackerScene::setFileHashList(...)");
+ _fileHashList = fileHashList;
+}
+
+void SmackerScene::nextVideo() {
+ debug("SmackerScene::nextVideo()");
+
+ _fileHashListIndex++;
+
+ if (_fileHashList && _fileHashList[_fileHashListIndex] != 0) {
+ uint32 smackerFileHash = _fileHashList[_fileHashListIndex];
+ if (_vm->_res->getResourceTypeByHash(smackerFileHash) != 10) {
+ // Not a Smacker file
+ _parentModule->sendMessage(0x1009, 0, this);
+ return;
+ }
+ // TODO _fieldDF = getGlobalSubVarValue(0x00800410, smackerFileHash);
+ if (!_fieldDF) {
+ // TODO setGlobalSubVarValue(0x00800410, smackerFileHash) = 1;
+ }
+ if (_fileHashListIndex == 0) {
+ _smackerPlayer = new SmackerPlayer(_vm, this, smackerFileHash, _doubleSurface, false);
+ addEntity(_smackerPlayer);
+ addSurface(_smackerPlayer->getSurface());
+ // TODO? Screen.hSmack = _smackerPlayer;
+ } else {
+ _smackerPlayer->open(smackerFileHash, false);
+ }
+ } else {
+ _parentModule->sendMessage(0x1009, 0, this);
+ }
+
+
+}
+
+void SmackerScene::update() {
+ if (_playNextVideoFlag) {
+ nextVideo();
+ _playNextVideoFlag = false;
+ }
+ Scene::update();
+}
+
+uint32 SmackerScene::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
+ uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
+ switch (messageNum) {
+ case 0x0009:
+ if ((_fieldDF && _flag1) || (_canAbort && _flag1))
+ _playNextVideoFlag = true;
+ break;
+ case 0x000C:
+ if (_canAbort) {
+ _parentModule->sendMessage(0x1009, 0, this);
+ }
+ break;
+ case 0x3002:
+ _playNextVideoFlag = true;
+ break;
+ }
+ return messageResult;
+}
+
+} // End of namespace Neverhood