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authorjohndoe1232013-03-02 21:25:38 +0000
committerWillem Jan Palenstijn2013-05-08 20:47:43 +0200
commit583f9abaf98f64895546b75573e9442ca47426e3 (patch)
tree81b2cb6521b700fa767ad14bcb891a1f16b5fe6d /engines/neverhood/smackerscene.cpp
parent9b6d813d412a636b1c02511065ab1466e0f6c5e0 (diff)
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NEVERHOOD: Fix some logic bugs and minor changes
- Fix video speed in the very last scene (Scene1317) - Fix back door not opening in Scene1401 - Fix projector not moving in Scene1402 - Fix projector not appearing in Scene1403 - Fix wrong Klaymen walking in Scene2205 - Fix wrong scene change in Module2300 - Fix symbols not appearing in Scene3011 - Define out some remaining logic debug code - Remove some obsolete comments - Reduce debug output - Use a List instead of an Array when building the microtiles rectangles
Diffstat (limited to 'engines/neverhood/smackerscene.cpp')
-rw-r--r--engines/neverhood/smackerscene.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/neverhood/smackerscene.cpp b/engines/neverhood/smackerscene.cpp
index 20eebe2bc7..115aafe5be 100644
--- a/engines/neverhood/smackerscene.cpp
+++ b/engines/neverhood/smackerscene.cpp
@@ -28,7 +28,7 @@ SmackerScene::SmackerScene(NeverhoodEngine *vm, Module *parentModule, bool doubl
: Scene(vm, parentModule), _doubleSurface(doubleSurface), _canSkip(canSkip), _canAbort(canAbort), _videoPlayedBefore(false),
_fileHashListIndex(-1), _fileHashList(NULL), _playNextVideoFlag(false) {
- debug("SmackerScene::SmackerScene(%d, %d, %d)", doubleSurface, canSkip, canAbort);
+ debug(0, "SmackerScene::SmackerScene(%d, %d, %d)", doubleSurface, canSkip, canAbort);
// NOTE: Merged from SmackerScene::init, maybe split again if needed (incl. parameter flags)
@@ -53,18 +53,18 @@ SmackerScene::~SmackerScene() {
}
void SmackerScene::setFileHash(uint32 fileHash) {
- debug("SmackerScene::setFileHash(%08X)", fileHash);
+ debug(0, "SmackerScene::setFileHash(%08X)", fileHash);
_fileHash[0] = fileHash;
_fileHashList = _fileHash;
}
void SmackerScene::setFileHashList(const uint32 *fileHashList) {
- debug("SmackerScene::setFileHashList(...)");
+ debug(0, "SmackerScene::setFileHashList(...)");
_fileHashList = fileHashList;
}
void SmackerScene::nextVideo() {
- debug("SmackerScene::nextVideo()");
+ debug(0, "SmackerScene::nextVideo()");
_fileHashListIndex++;