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author | Bastien Bouclet | 2018-03-18 13:00:21 +0100 |
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committer | Bastien Bouclet | 2018-03-18 13:09:00 +0100 |
commit | 2e875a768d7419788ec518d41674fc4e91df64df (patch) | |
tree | 83144e54d269d34a87d71a46002133de30ec3f49 /engines/neverhood/smackerscene.h | |
parent | 16a1d637b511f2c9e0029f274e6b81fc14a64bca (diff) | |
download | scummvm-rg350-2e875a768d7419788ec518d41674fc4e91df64df.tar.gz scummvm-rg350-2e875a768d7419788ec518d41674fc4e91df64df.tar.bz2 scummvm-rg350-2e875a768d7419788ec518d41674fc4e91df64df.zip |
SDL: Split joystick mouse event generation into two functions
That way it is easier to implement relative mouse movement in
ResidualVM.
Diffstat (limited to 'engines/neverhood/smackerscene.h')
0 files changed, 0 insertions, 0 deletions