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author | sluicebox | 2019-11-09 15:14:47 -0800 |
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committer | Filippos Karapetis | 2019-11-10 07:08:22 +0200 |
commit | b593fe2f451a7242cc4926fe7bdc927e3676a9aa (patch) | |
tree | 9c75efda5c4ad9057639c944a649b2340c131081 /engines/neverhood/smackerscene.h | |
parent | 4952d1c760eec45add83cee0540f10b4799e91d7 (diff) | |
download | scummvm-rg350-b593fe2f451a7242cc4926fe7bdc927e3676a9aa.tar.gz scummvm-rg350-b593fe2f451a7242cc4926fe7bdc927e3676a9aa.tar.bz2 scummvm-rg350-b593fe2f451a7242cc4926fe7bdc927e3676a9aa.zip |
SDL: Fix Windows screenshots with unicode paths
Use Common::FSNode to test for screenshot existence instead of
SDL_RWFromFile(). SDL does different character encoding conversions
which fail on Windows when a unicode character is in the path.
Fixes bug #11118
Diffstat (limited to 'engines/neverhood/smackerscene.h')
0 files changed, 0 insertions, 0 deletions