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authorNicola Mettifogo2007-10-21 19:27:15 +0000
committerNicola Mettifogo2007-10-21 19:27:15 +0000
commit14160083e8b418375198552f3d8954696cb4c46a (patch)
tree1bd5a35d531e3c3ebd7cc19329c657a23a53f047 /engines/parallaction/callables_ns.cpp
parentaa01449f297dd4c49bd5b852bf27142f28b826ac (diff)
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Now stopping music when loading a game in Amiga versions of Nippon Safes.
svn-id: r29242
Diffstat (limited to 'engines/parallaction/callables_ns.cpp')
-rw-r--r--engines/parallaction/callables_ns.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/parallaction/callables_ns.cpp b/engines/parallaction/callables_ns.cpp
index d0acd0a425..c6c274b96c 100644
--- a/engines/parallaction/callables_ns.cpp
+++ b/engines/parallaction/callables_ns.cpp
@@ -539,6 +539,8 @@ void Parallaction_ns::_c_endIntro(void *parm) {
}
debugC(1, kDebugExec, "endIntro(): done showing credits");
+ _soundMan->stopMusic();
+
if ((getFeatures() & GF_DEMO) == 0) {
_gfx->displayCenteredString(80, "CLICK MOUSE BUTTON TO START");
_gfx->updateScreen();