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authorNicola Mettifogo2007-08-24 20:14:51 +0000
committerNicola Mettifogo2007-08-24 20:14:51 +0000
commit37cdd1c69ad4a1750c3041d5cceeed676da9061f (patch)
treedfd19d7e1b667e16d319c5e599907c61ba16e18e /engines/parallaction/exec_ns.cpp
parent2bfc4466df238fea2162466cca06de88c773e6c5 (diff)
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First step in restructuring engine code:
- code has been consolidated in fewer files - new table-driven parsers/execution - some functions has been pushed down the engine hierarchy - Parallaction_br now inherits from Parallaction_ns svn-id: r28711
Diffstat (limited to 'engines/parallaction/exec_ns.cpp')
-rw-r--r--engines/parallaction/exec_ns.cpp857
1 files changed, 857 insertions, 0 deletions
diff --git a/engines/parallaction/exec_ns.cpp b/engines/parallaction/exec_ns.cpp
new file mode 100644
index 0000000000..b3f90cc09b
--- /dev/null
+++ b/engines/parallaction/exec_ns.cpp
@@ -0,0 +1,857 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+#include "parallaction/parallaction.h"
+#include "parallaction/sound.h"
+
+
+namespace Parallaction {
+
+#define INST_ON 1
+#define INST_OFF 2
+#define INST_X 3
+#define INST_Y 4
+#define INST_Z 5
+#define INST_F 6
+#define INST_LOOP 7
+#define INST_ENDLOOP 8
+#define INST_SHOW 9
+#define INST_INC 10
+#define INST_DEC 11
+#define INST_SET 12
+#define INST_PUT 13
+#define INST_CALL 14
+#define INST_WAIT 15
+#define INST_START 16
+#define INST_SOUND 17
+#define INST_MOVE 18
+#define INST_END 19
+
+
+typedef OpcodeImpl<Parallaction_ns> OpcodeV1;
+#define COMMAND_OPCODE(op) OpcodeV1(this, &Parallaction_ns::cmdOp_##op)
+#define DECLARE_COMMAND_OPCODE(op) void Parallaction_ns::cmdOp_##op()
+
+#define INSTRUCTION_OPCODE(op) OpcodeV1(this, &Parallaction_ns::instOp_##op)
+#define DECLARE_INSTRUCTION_OPCODE(op) void Parallaction_ns::instOp_##op()
+
+
+
+
+DECLARE_INSTRUCTION_OPCODE(on) {
+ (*_instRunCtxt.inst)->_opBase._a->_flags |= kFlagsActive;
+ (*_instRunCtxt.inst)->_opBase._a->_flags &= ~kFlagsRemove;
+}
+
+
+DECLARE_INSTRUCTION_OPCODE(off) {
+ (*_instRunCtxt.inst)->_opBase._a->_flags |= kFlagsRemove;
+}
+
+
+DECLARE_INSTRUCTION_OPCODE(loop) {
+ if ((*_instRunCtxt.inst)->_flags & kInstUsesLiteral) {
+ _instRunCtxt.a->_program->_loopCounter = (*_instRunCtxt.inst)->_opBase._loopCounter._value;
+ } else {
+ _instRunCtxt.a->_program->_loopCounter = *(*_instRunCtxt.inst)->_opBase._loopCounter._pvalue;
+ }
+ _instRunCtxt.a->_program->_loopStart = _instRunCtxt.inst;
+}
+
+
+DECLARE_INSTRUCTION_OPCODE(endloop) {
+ if (--_instRunCtxt.a->_program->_loopCounter > 0) {
+ _instRunCtxt.inst = _instRunCtxt.a->_program->_loopStart;
+ }
+}
+
+DECLARE_INSTRUCTION_OPCODE(inc) {
+ int16 _si = 0;
+ int16 _ax = 0, _bx = 0;
+ if ((*_instRunCtxt.inst)->_flags & kInstUsesLiteral) {
+ _si = (*_instRunCtxt.inst)->_opB._value;
+ } else {
+ _si = *(*_instRunCtxt.inst)->_opB._pvalue;
+ }
+ if ((*_instRunCtxt.inst)->_flags & kInstMod) { // mod
+ _bx = (_si > 0 ? _si : -_si);
+ if (_instRunCtxt.modCounter % _bx != 0) return;
+
+ _si = (_si > 0 ? 1 : -1);
+ }
+ if ((*_instRunCtxt.inst)->_flags & kInstUsesLocal) { // local
+ if ((*_instRunCtxt.inst)->_index == INST_INC) _ax = _si;
+ else _ax = -_si;
+
+ (*_instRunCtxt.inst)->_opA._local->_value += _ax;
+ wrapLocalVar((*_instRunCtxt.inst)->_opA._local);
+ return;
+ }
+
+ // built-in variable (x, y, z, f)
+ if ((*_instRunCtxt.inst)->_index == INST_INC) _ax = _si;
+ else _ax = -_si;
+ *(*_instRunCtxt.inst)->_opA._pvalue += _ax;
+}
+
+
+DECLARE_INSTRUCTION_OPCODE(set) {
+ int16 _si;
+ if ((*_instRunCtxt.inst)->_flags & kInstUsesLiteral) {
+ _si = (*_instRunCtxt.inst)->_opB._value;
+ } else {
+ _si = *(*_instRunCtxt.inst)->_opB._pvalue;
+ }
+
+ if ((*_instRunCtxt.inst)->_flags & kInstUsesLocal) {
+ (*_instRunCtxt.inst)->_opA._local->_value = _si;
+ } else {
+ *(*_instRunCtxt.inst)->_opA._pvalue = _si;
+ }
+}
+
+
+DECLARE_INSTRUCTION_OPCODE(put) {
+ Graphics::Surface v18;
+ v18.w = (*_instRunCtxt.inst)->_opBase._a->width();
+ v18.h = (*_instRunCtxt.inst)->_opBase._a->height();
+ v18.pixels = (*_instRunCtxt.inst)->_opBase._a->getFrameData((*_instRunCtxt.inst)->_opBase._a->_frame);
+
+ if ((*_instRunCtxt.inst)->_flags & kInstMaskedPut) {
+ uint16 _si = _gfx->queryMask((*_instRunCtxt.inst)->_opB._value);
+ _gfx->blitCnv(&v18, (*_instRunCtxt.inst)->_opA._value, (*_instRunCtxt.inst)->_opB._value, _si, Gfx::kBitBack);
+ _gfx->blitCnv(&v18, (*_instRunCtxt.inst)->_opA._value, (*_instRunCtxt.inst)->_opB._value, _si, Gfx::kBit2);
+ } else {
+ _gfx->flatBlitCnv(&v18, (*_instRunCtxt.inst)->_opA._value, (*_instRunCtxt.inst)->_opB._value, Gfx::kBitBack);
+ _gfx->flatBlitCnv(&v18, (*_instRunCtxt.inst)->_opA._value, (*_instRunCtxt.inst)->_opB._value, Gfx::kBit2);
+ }
+}
+
+DECLARE_INSTRUCTION_OPCODE(null) {
+
+}
+
+DECLARE_INSTRUCTION_OPCODE(invalid) {
+ error("Can't execute invalid opcode %i", (*_instRunCtxt.inst)->_index);
+}
+
+DECLARE_INSTRUCTION_OPCODE(call) {
+ callFunction((*_instRunCtxt.inst)->_opBase._index, 0);
+}
+
+
+DECLARE_INSTRUCTION_OPCODE(wait) {
+ if (_engineFlags & kEngineWalking)
+ _instRunCtxt.suspend = true;
+}
+
+
+DECLARE_INSTRUCTION_OPCODE(start) {
+ (*_instRunCtxt.inst)->_opBase._a->_flags |= (kFlagsActing | kFlagsActive);
+}
+
+
+DECLARE_INSTRUCTION_OPCODE(sound) {
+ _activeZone = (*_instRunCtxt.inst)->_opBase._z;
+}
+
+
+DECLARE_INSTRUCTION_OPCODE(move) {
+ WalkNodeList *v4 = _char._builder.buildPath(*(*_instRunCtxt.inst)->_opA._pvalue, *(*_instRunCtxt.inst)->_opB._pvalue);
+ addJob(&jobWalk, v4, kPriority19 );
+ _engineFlags |= kEngineWalking;
+}
+
+DECLARE_INSTRUCTION_OPCODE(end) {
+ if ((_instRunCtxt.a->_flags & kFlagsLooping) == 0) {
+ _instRunCtxt.a->_flags &= ~kFlagsActing;
+ runCommands(_instRunCtxt.a->_commands, _instRunCtxt.a);
+ }
+ _instRunCtxt.a->_program->_ip = _instRunCtxt.a->_program->_instructions.begin();
+
+ _instRunCtxt.suspend = true;
+}
+
+
+
+void Parallaction_ns::wrapLocalVar(LocalVariable *local) {
+
+ if (local->_value >= local->_max)
+ local->_value = local->_min;
+ if (local->_value < local->_min)
+ local->_value = local->_max - 1;
+
+ return;
+}
+
+
+DECLARE_COMMAND_OPCODE(invalid) {
+ error("Can't execute invalid command '%i'", _cmdRunCtxt.cmd->_id);
+}
+
+DECLARE_COMMAND_OPCODE(set) {
+ if (_cmdRunCtxt.cmd->u._flags & kFlagsGlobal) {
+ _cmdRunCtxt.cmd->u._flags &= ~kFlagsGlobal;
+ _commandFlags |= _cmdRunCtxt.cmd->u._flags;
+ } else {
+ _localFlags[_currentLocationIndex] |= _cmdRunCtxt.cmd->u._flags;
+ }
+}
+
+
+DECLARE_COMMAND_OPCODE(clear) {
+ if (_cmdRunCtxt.cmd->u._flags & kFlagsGlobal) {
+ _cmdRunCtxt.cmd->u._flags &= ~kFlagsGlobal;
+ _commandFlags &= ~_cmdRunCtxt.cmd->u._flags;
+ } else {
+ _localFlags[_currentLocationIndex] &= ~_cmdRunCtxt.cmd->u._flags;
+ }
+}
+
+
+DECLARE_COMMAND_OPCODE(start) {
+ _cmdRunCtxt.cmd->u._animation->_flags |= kFlagsActing;
+}
+
+
+DECLARE_COMMAND_OPCODE(speak) {
+ _activeZone = _cmdRunCtxt.cmd->u._zone;
+}
+
+
+DECLARE_COMMAND_OPCODE(get) {
+ _cmdRunCtxt.cmd->u._zone->_flags &= ~kFlagsFixed;
+ if (!runZone(_cmdRunCtxt.cmd->u._zone)) {
+ runCommands(_cmdRunCtxt.cmd->u._zone->_commands);
+ }
+}
+
+
+DECLARE_COMMAND_OPCODE(location) {
+ strcpy(_location._name, _cmdRunCtxt.cmd->u._string);
+ _engineFlags |= kEngineChangeLocation;
+}
+
+
+DECLARE_COMMAND_OPCODE(open) {
+ _cmdRunCtxt.cmd->u._zone->_flags &= ~kFlagsClosed;
+ if (_cmdRunCtxt.cmd->u._zone->u.door->_cnv) {
+ addJob(&jobToggleDoor, (void*)_cmdRunCtxt.cmd->u._zone, kPriority18 );
+ }
+}
+
+
+DECLARE_COMMAND_OPCODE(close) {
+ _cmdRunCtxt.cmd->u._zone->_flags |= kFlagsClosed;
+ if (_cmdRunCtxt.cmd->u._zone->u.door->_cnv) {
+ addJob(&jobToggleDoor, (void*)_cmdRunCtxt.cmd->u._zone, kPriority18 );
+ }
+}
+
+
+DECLARE_COMMAND_OPCODE(on) {
+ // WORKAROUND: the original DOS-based engine didn't check u->_zone before dereferencing
+ // the pointer to get structure members, thus leading to crashes in systems with memory
+ // protection.
+ // As a side note, the overwritten address is the 5th entry in the DOS interrupt table
+ // (print screen handler): this suggests that a system would hang when the print screen
+ // key is pressed after playing Nippon Safes, provided that this code path is taken.
+ if (_cmdRunCtxt.cmd->u._zone != NULL) {
+ _cmdRunCtxt.cmd->u._zone->_flags &= ~kFlagsRemove;
+ _cmdRunCtxt.cmd->u._zone->_flags |= kFlagsActive;
+ if ((_cmdRunCtxt.cmd->u._zone->_type & 0xFFFF) == kZoneGet) {
+ addJob(&jobDisplayDroppedItem, _cmdRunCtxt.cmd->u._zone, kPriority17 );
+ }
+ }
+}
+
+
+DECLARE_COMMAND_OPCODE(off) {
+ _cmdRunCtxt.cmd->u._zone->_flags |= kFlagsRemove;
+}
+
+
+DECLARE_COMMAND_OPCODE(call) {
+ callFunction(_cmdRunCtxt.cmd->u._callable, _cmdRunCtxt.z);
+}
+
+
+DECLARE_COMMAND_OPCODE(toggle) {
+ if (_cmdRunCtxt.cmd->u._flags & kFlagsGlobal) {
+ _cmdRunCtxt.cmd->u._flags &= ~kFlagsGlobal;
+ _commandFlags ^= _cmdRunCtxt.cmd->u._flags;
+ } else {
+ _localFlags[_currentLocationIndex] ^= _cmdRunCtxt.cmd->u._flags;
+ }
+}
+
+
+DECLARE_COMMAND_OPCODE(drop){
+ dropItem( _cmdRunCtxt.cmd->u._object );
+}
+
+
+DECLARE_COMMAND_OPCODE(quit) {
+ _engineFlags |= kEngineQuit;
+}
+
+
+DECLARE_COMMAND_OPCODE(move) {
+ if ((_char._ani._flags & kFlagsRemove) || (_char._ani._flags & kFlagsActive) == 0) {
+ return;
+ }
+
+ WalkNodeList *vC = _char._builder.buildPath(_cmdRunCtxt.cmd->u._move.x, _cmdRunCtxt.cmd->u._move.y);
+
+ addJob(&jobWalk, vC, kPriority19 );
+ _engineFlags |= kEngineWalking;
+}
+
+
+DECLARE_COMMAND_OPCODE(stop) {
+ _cmdRunCtxt.cmd->u._animation->_flags &= ~kFlagsActing;
+}
+
+
+void jobDisplayAnimations(void *parm, Job *j) {
+
+ Graphics::Surface v14;
+
+ uint16 _si = 0;
+
+ for (AnimationList::iterator it = _vm->_animations.begin(); it != _vm->_animations.end(); it++) {
+
+ Animation *v18 = *it;
+
+ if ((v18->_flags & kFlagsActive) && ((v18->_flags & kFlagsRemove) == 0)) {
+ v14.w = v18->width();
+ v14.h = v18->height();
+
+ int16 frame = CLIP((int)v18->_frame, 0, v18->getFrameNum()-1);
+
+ v14.pixels = v18->getFrameData(frame);
+
+ if (v18->_flags & kFlagsNoMasked)
+ _si = 3;
+ else
+ _si = _vm->_gfx->queryMask(v18->_top + v18->height());
+
+ debugC(9, kDebugLocation, "jobDisplayAnimations(%s, x:%i, y:%i, z:%i, w:%i, h:%i, f:%i/%i, %p)", v18->_label._text, v18->_left, v18->_top, _si, v14.w, v14.h,
+ frame, v18->getFrameNum(), v14.pixels);
+ _vm->_gfx->blitCnv(&v14, v18->_left, v18->_top, _si, Gfx::kBitBack);
+
+ }
+
+ if (((v18->_flags & kFlagsActive) == 0) && (v18->_flags & kFlagsRemove)) {
+ v18->_flags &= ~kFlagsRemove;
+ v18->_oldPos.x = -1000;
+ }
+
+ if ((v18->_flags & kFlagsActive) && (v18->_flags & kFlagsRemove)) {
+ v18->_flags &= ~kFlagsActive;
+ v18->_flags |= kFlagsRemove;
+ }
+
+ }
+
+// printf("done\n");
+
+ return;
+}
+
+
+void jobEraseAnimations(void *arg_0, Job *j) {
+ debugC(3, kDebugJobs, "jobEraseAnimations");
+
+ for (AnimationList::iterator it = _vm->_animations.begin(); it != _vm->_animations.end(); it++) {
+
+ Animation *a = *it;
+
+ if (((a->_flags & kFlagsActive) == 0) && ((a->_flags & kFlagsRemove) == 0)) continue;
+
+ Common::Rect r(a->width(), a->height());
+ r.moveTo(a->_oldPos);
+ _vm->_gfx->restoreBackground(r);
+
+ if (arg_0) {
+ a->_oldPos.x = a->_left;
+ a->_oldPos.y = a->_top;
+ }
+
+ }
+
+ return;
+}
+
+
+void jobRunScripts(void *parm, Job *j) {
+ debugC(3, kDebugJobs, "jobRunScripts");
+
+ static uint16 modCounter = 0;
+
+ for (AnimationList::iterator it = _vm->_animations.begin(); it != _vm->_animations.end(); it++) {
+
+ Animation *a = *it;
+
+ if (a->_flags & kFlagsCharacter)
+ a->_z = a->_top + a->height();
+
+ if ((a->_flags & kFlagsActing) == 0)
+ continue;
+
+ InstructionList::iterator inst = a->_program->_ip;
+ while (((*inst)->_index != INST_SHOW) && (a->_flags & kFlagsActing)) {
+
+ debugC(9, kDebugJobs, "Animation: %s, instruction: %s", a->_label._text, (*inst)->_index == INST_END ? "end" : _vm->_instructionNamesRes[(*inst)->_index - 1]);
+
+ _vm->_instRunCtxt.inst = inst;
+ _vm->_instRunCtxt.a = a;
+ _vm->_instRunCtxt.modCounter = modCounter;
+ _vm->_instRunCtxt.suspend = false;
+
+ (*_vm->_instructionOpcodes[(*inst)->_index])();
+
+ inst = _vm->_instRunCtxt.inst; // handles endloop correctly
+
+ if (_vm->_instRunCtxt.suspend)
+ goto label1;
+
+ inst++;
+ }
+
+ a->_program->_ip = ++inst;
+
+label1:
+ if (a->_flags & kFlagsCharacter)
+ a->_z = a->_top + a->height();
+ }
+
+ _vm->sortAnimations();
+ modCounter++;
+
+ return;
+}
+
+
+void Parallaction::runCommands(CommandList& list, Zone *z) {
+ debugC(1, kDebugLocation, "runCommands");
+
+ CommandList::iterator it = list.begin();
+ for ( ; it != list.end(); it++) {
+
+ Command *cmd = *it;
+ uint32 v8 = _localFlags[_currentLocationIndex];
+
+ if (_engineFlags & kEngineQuit)
+ break;
+
+ if (cmd->_flagsOn & kFlagsGlobal) {
+ v8 = _commandFlags | kFlagsGlobal;
+ }
+
+ if ((cmd->_flagsOn & v8) != cmd->_flagsOn) continue;
+ if ((cmd->_flagsOff & ~v8) != cmd->_flagsOff) continue;
+
+ debugC(1, kDebugLocation, "runCommands[%i]: %s (on: %x, off: %x)", cmd->_id, _commandsNamesRes[cmd->_id-1], cmd->_flagsOn, cmd->_flagsOff);
+
+ _cmdRunCtxt.z = z;
+ _cmdRunCtxt.cmd = cmd;
+
+ (*_commandOpcodes[cmd->_id])();
+ }
+
+ debugC(1, kDebugLocation, "runCommands completed");
+
+ return;
+
+}
+
+
+
+
+// displays character head commenting an examined object
+//
+// works on the frontbuffer
+//
+void Parallaction::displayCharacterComment(ExamineData *data) {
+ if (data->_description == NULL) return;
+
+ // NOTE: saving visible screen before displaying comment allows
+ // to restore the exact situation after the comment is deleted.
+ // This means animations are restored in the exact position as
+ // they were, thus avoiding clipping effect as signalled in
+ // BUG item #1762614.
+ _gfx->copyScreen(Gfx::kBitFront, Gfx::kBitBack);
+
+ _gfx->setFont(_dialogueFont);
+ _gfx->flatBlitCnv(_char._talk, 0, 190, 80, Gfx::kBitFront);
+
+ int16 v26, v28;
+ _gfx->getStringExtent(data->_description, 130, &v28, &v26);
+ Common::Rect r(v28, v26);
+ r.moveTo(140, 10);
+ _gfx->drawBalloon(r, 0);
+ _gfx->displayWrappedString(data->_description, 140, 10, 0, 130);
+
+ waitUntilLeftClick();
+
+ _gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
+ _gfx->updateScreen();
+
+ return;
+}
+
+//
+// ZONE TYPE: EXAMINE
+//
+
+// display detail view of an item (and eventually comments)
+//
+// works on the frontbuffer
+//
+
+void Parallaction::displayItemComment(ExamineData *data) {
+
+ if (data->_description == NULL) return;
+
+ _gfx->setHalfbriteMode(true);
+
+ char v68[PATH_LEN];
+ strcpy(v68, data->_filename);
+ data->_cnv = _disk->loadStatic(v68);
+ _gfx->flatBlitCnv(data->_cnv, 140, (_screenHeight - data->_cnv->h)/2, Gfx::kBitFront);
+ delete data->_cnv;
+
+ int16 v6A = 0, v6C = 0;
+
+ _gfx->setFont(_dialogueFont);
+ _gfx->getStringExtent(data->_description, 130, &v6C, &v6A);
+ Common::Rect r(v6C, v6A);
+ r.moveTo(0, 90);
+ _gfx->drawBalloon(r, 0);
+ _gfx->flatBlitCnv(_char._head, 100, 152, Gfx::kBitFront);
+ _gfx->displayWrappedString(data->_description, 0, 90, 0, 130);
+
+ jobEraseAnimations((void*)1, NULL);
+ _gfx->updateScreen();
+
+ waitUntilLeftClick();
+
+ _gfx->setHalfbriteMode(false);
+ _gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
+ _gfx->updateScreen();
+
+ return;
+}
+
+
+
+uint16 Parallaction::runZone(Zone *z) {
+ debugC(3, kDebugLocation, "runZone (%s)", z->_label._text);
+
+ uint16 subtype = z->_type & 0xFFFF;
+
+ debugC(3, kDebugLocation, "type = %x, object = %x", subtype, (z->_type & 0xFFFF0000) >> 16);
+ switch(subtype) {
+
+ case kZoneExamine:
+ if (z->u.examine->_filename) {
+ displayItemComment(z->u.examine);
+ } else {
+ displayCharacterComment(z->u.examine);
+ }
+ break;
+
+ case kZoneGet:
+ if (z->_flags & kFlagsFixed) break;
+ if (pickupItem(z) != 0) {
+ return 1;
+ }
+ z->_flags |= kFlagsRemove;
+ break;
+
+ case kZoneDoor:
+ if (z->_flags & kFlagsLocked) break;
+ z->_flags ^= kFlagsClosed;
+ if (z->u.door->_cnv == NULL) break;
+ addJob(&jobToggleDoor, z, kPriority18 );
+ break;
+
+ case kZoneHear:
+ _soundMan->playSfx(z->u.hear->_name, z->u.hear->_channel, (z->_flags & kFlagsLooping) == kFlagsLooping, 60);
+ break;
+
+ case kZoneSpeak:
+ runDialogue(z->u.speak);
+ break;
+
+ }
+
+ debugC(3, kDebugLocation, "runZone completed");
+
+ return 0;
+}
+
+//
+// ZONE TYPE: DOOR
+//
+void jobToggleDoor(void *parm, Job *j) {
+
+ static byte count = 0;
+
+ Zone *z = (Zone*)parm;
+
+ if (z->u.door->_cnv) {
+ Common::Rect r(z->_left, z->_top, z->_left+z->u.door->_cnv->_width, z->_top+z->u.door->_cnv->_height);
+
+ uint16 _ax = (z->_flags & kFlagsClosed ? 1 : 0);
+ _vm->_gfx->restoreDoorBackground(r, z->u.door->_cnv->getFramePtr(_ax), z->u.door->_background);
+
+ _ax = (z->_flags & kFlagsClosed ? 0 : 1);
+ _vm->_gfx->flatBlitCnv(z->u.door->_cnv, _ax, z->_left, z->_top, Gfx::kBitBack);
+ _vm->_gfx->flatBlitCnv(z->u.door->_cnv, _ax, z->_left, z->_top, Gfx::kBit2);
+ }
+
+ count++;
+ if (count == 2) {
+ j->_finished = 1;
+ count = 0;
+ }
+
+ return;
+}
+
+
+
+//
+// ZONE TYPE: GET
+//
+
+int16 Parallaction::pickupItem(Zone *z) {
+ int r = addInventoryItem(z->u.get->_icon);
+ if (r == 0)
+ addJob(&jobRemovePickedItem, z, kPriority17 );
+
+ return r;
+}
+
+void jobRemovePickedItem(void *parm, Job *j) {
+
+ Zone *z = (Zone*)parm;
+
+ static uint16 count = 0;
+
+ if (z->u.get->_cnv) {
+ Common::Rect r(z->_left, z->_top, z->_left + z->u.get->_cnv->w, z->_top + z->u.get->_cnv->h);
+
+ _vm->_gfx->restoreGetBackground(r, z->u.get->_backup);
+ }
+
+ count++;
+ if (count == 2) {
+ count = 0;
+ j->_finished = 1;
+ }
+
+ return;
+}
+
+void jobDisplayDroppedItem(void *parm, Job *j) {
+// printf("jobDisplayDroppedItem...");
+
+ Zone *z = (Zone*)parm;
+
+ if (z->u.get->_cnv) {
+ if (j->_count == 0) {
+ _vm->_gfx->backupGetBackground(z->u.get, z->_left, z->_top);
+ }
+
+ _vm->_gfx->flatBlitCnv(z->u.get->_cnv, z->_left, z->_top, Gfx::kBitBack);
+ _vm->_gfx->flatBlitCnv(z->u.get->_cnv, z->_left, z->_top, Gfx::kBit2);
+ }
+
+ j->_count++;
+ if (j->_count == 2) {
+ j->_count = 0;
+ j->_finished = 1;
+ }
+
+// printf("done");
+
+ return;
+}
+
+
+
+
+Zone *Parallaction::hitZone(uint32 type, uint16 x, uint16 y) {
+// printf("hitZone(%i, %i, %i)", type, x, y);
+
+ uint16 _di = y;
+ uint16 _si = x;
+
+ for (ZoneList::iterator it = _zones.begin(); it != _zones.end(); it++) {
+// printf("Zone name: %s", z->_name);
+
+ Zone *z = *it;
+
+ if (z->_flags & kFlagsRemove) continue;
+
+ Common::Rect r;
+ z->getRect(r);
+ r.right++; // adjust border because Common::Rect doesn't include bottom-right edge
+ r.bottom++;
+
+ r.grow(-1); // allows some tolerance for mouse click
+
+ if (!r.contains(_si, _di)) {
+
+ // out of Zone, so look for special values
+ if ((z->_left == -2) || (z->_left == -3)) {
+
+ // WORKAROUND: this huge condition is needed because we made TypeData a collection of structs
+ // instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine,
+ // but we need to check it separately here. The same workaround is applied in freeZones.
+ if ((((z->_type & 0xFFFF) == kZoneMerge) && (((_si == z->u.merge->_obj1) && (_di == z->u.merge->_obj2)) || ((_si == z->u.merge->_obj2) && (_di == z->u.merge->_obj1)))) ||
+ (((z->_type & 0xFFFF) == kZoneGet) && ((_si == z->u.get->_icon) || (_di == z->u.get->_icon)))) {
+
+ // special Zone
+ if ((type == 0) && ((z->_type & 0xFFFF0000) == 0))
+ return z;
+ if (z->_type == type)
+ return z;
+ if ((z->_type & 0xFFFF0000) == type)
+ return z;
+
+ }
+ }
+
+ if (z->_left != -1)
+ continue;
+ if (_si < _char._ani._left)
+ continue;
+ if (_si > (_char._ani._left + _char._ani.width()))
+ continue;
+ if (_di < _char._ani._top)
+ continue;
+ if (_di > (_char._ani._top + _char._ani.height()))
+ continue;
+
+ }
+
+ // normal Zone
+ if ((type == 0) && ((z->_type & 0xFFFF0000) == 0))
+ return z;
+ if (z->_type == type)
+ return z;
+ if ((z->_type & 0xFFFF0000) == type)
+ return z;
+
+ }
+
+
+ int16 _a, _b, _c, _d, _e, _f;
+ for (AnimationList::iterator it = _animations.begin(); it != _animations.end(); it++) {
+
+ Animation *a = *it;
+
+ _a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation
+ _e = ((_si >= a->_left + a->width()) || (_si <= a->_left)) ? 0 : 1; // _e: horizontal range
+ _f = ((_di >= a->_top + a->height()) || (_di <= a->_top)) ? 0 : 1; // _f: vertical range
+
+ _b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character)
+ _c = (a->_type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object
+ _d = ((a->_type & 0xFFFF0000) != type) ? 0 : 1; // _d: Animation is an object of the same type
+
+ if ((_a != 0 && _e != 0 && _f != 0) && ((_b != 0 && _c != 0) || (a->_type == type) || (_d != 0))) {
+
+ return a;
+
+ }
+
+ }
+
+ return NULL;
+}
+
+
+void Parallaction_ns::initOpcodes() {
+
+ static const OpcodeV1 op1[] = {
+ INSTRUCTION_OPCODE(invalid),
+ INSTRUCTION_OPCODE(on),
+ INSTRUCTION_OPCODE(off),
+ INSTRUCTION_OPCODE(set), // x
+ INSTRUCTION_OPCODE(set), // y
+ INSTRUCTION_OPCODE(set), // z
+ INSTRUCTION_OPCODE(set), // f
+ INSTRUCTION_OPCODE(loop),
+ INSTRUCTION_OPCODE(endloop),
+ INSTRUCTION_OPCODE(null),
+ INSTRUCTION_OPCODE(inc),
+ INSTRUCTION_OPCODE(inc), // dec
+ INSTRUCTION_OPCODE(set),
+ INSTRUCTION_OPCODE(put),
+ INSTRUCTION_OPCODE(call),
+ INSTRUCTION_OPCODE(wait),
+ INSTRUCTION_OPCODE(start),
+ INSTRUCTION_OPCODE(sound),
+ INSTRUCTION_OPCODE(move),
+ INSTRUCTION_OPCODE(end)
+ };
+
+ uint i;
+ for (i = 0; i < ARRAYSIZE(op1); i++)
+ _instructionOpcodes.push_back(&op1[i]);
+
+ static const OpcodeV1 op3[] = {
+ COMMAND_OPCODE(invalid),
+ COMMAND_OPCODE(set),
+ COMMAND_OPCODE(clear),
+ COMMAND_OPCODE(start),
+ COMMAND_OPCODE(speak),
+ COMMAND_OPCODE(get),
+ COMMAND_OPCODE(location),
+ COMMAND_OPCODE(open),
+ COMMAND_OPCODE(close),
+ COMMAND_OPCODE(on),
+ COMMAND_OPCODE(off),
+ COMMAND_OPCODE(call),
+ COMMAND_OPCODE(toggle),
+ COMMAND_OPCODE(drop),
+ COMMAND_OPCODE(quit),
+ COMMAND_OPCODE(move),
+ COMMAND_OPCODE(stop)
+ };
+
+ for (i = 0; i < ARRAYSIZE(op3); i++)
+ _commandOpcodes.push_back(&op3[i]);
+
+}
+
+
+
+} // namespace Parallaction