aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction/exec_ns.cpp
diff options
context:
space:
mode:
authorNicola Mettifogo2008-01-06 19:29:41 +0000
committerNicola Mettifogo2008-01-06 19:29:41 +0000
commitdb51514dd389b7177eaa11eb1ce5b40fb36b4b3c (patch)
tree310d049d2d1738e6113fdb650c637d2e818f502d /engines/parallaction/exec_ns.cpp
parent84e5398b1cf8b1758f2b4bad916ec279f33161ca (diff)
downloadscummvm-rg350-db51514dd389b7177eaa11eb1ce5b40fb36b4b3c.tar.gz
scummvm-rg350-db51514dd389b7177eaa11eb1ce5b40fb36b4b3c.tar.bz2
scummvm-rg350-db51514dd389b7177eaa11eb1ce5b40fb36b4b3c.zip
Moved balloons management into Gfx, which is now responsible for positioning and drawing. All balloons are now drawn on a different layer than the game graphics, thus simplifying screen management. Dialogue code has undergone a major revision, and the superior implementation of answer selection in the Amiga version is now used in place of the poor PC one. Other bits (where some changes had already been introduced) have been updated, too.
svn-id: r30311
Diffstat (limited to 'engines/parallaction/exec_ns.cpp')
-rw-r--r--engines/parallaction/exec_ns.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/engines/parallaction/exec_ns.cpp b/engines/parallaction/exec_ns.cpp
index 11f2209c5f..ef9d2243b2 100644
--- a/engines/parallaction/exec_ns.cpp
+++ b/engines/parallaction/exec_ns.cpp
@@ -487,23 +487,25 @@ void Parallaction::displayComment(ExamineData *data) {
return;
}
+ int id;
+
if (data->_filename) {
if (data->_cnv == 0) {
data->_cnv = _disk->loadStatic(data->_filename);
}
_gfx->setHalfbriteMode(true);
- _gfx->setDialogueBalloon(data->_description, 0, 90, 130, 0, 0);
+ _gfx->setSingleBalloon(data->_description, 0, 90, 0, 0);
Common::Rect r;
data->_cnv->getRect(0, r);
- _gfx->setItem(data->_cnv, 140, (_screenHeight - r.height())/2);
- _gfx->setItemFrame(0, 0);
- _gfx->setItem(_char._head, 100, 152);
- _gfx->setItemFrame(1, 0);
+ id = _gfx->setItem(data->_cnv, 140, (_screenHeight - r.height())/2);
+ _gfx->setItemFrame(id, 0);
+ id = _gfx->setItem(_char._head, 100, 152);
+ _gfx->setItemFrame(id, 0);
} else {
- _gfx->setDialogueBalloon(data->_description, 140, 10, 130, 0, 0);
- _gfx->setItem(_char._talk, 190, 80);
- _gfx->setItemFrame(0, 0);
+ _gfx->setSingleBalloon(data->_description, 140, 10, 0, 0);
+ id = _gfx->setItem(_char._talk, 190, 80);
+ _gfx->setItemFrame(id, 0);
}
_inputMode = kInputModeComment;