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authorNicola Mettifogo2008-01-28 16:52:41 +0000
committerNicola Mettifogo2008-01-28 16:52:41 +0000
commit3c2c16c705b41e0186cd203bc303a0902bf3059e (patch)
treef872c9b34aff5a5b1f1d09a4a52e117972249724 /engines/parallaction/graphics.h
parent1bba7bd04e1ca2cdc20cb2646f7e32a65c0d53f0 (diff)
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Fixed animation sorting: everything should be drawn like before revision 30673 now. Character may still disappear when changing location because of wrong resource management, though.
svn-id: r30680
Diffstat (limited to 'engines/parallaction/graphics.h')
-rw-r--r--engines/parallaction/graphics.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/parallaction/graphics.h b/engines/parallaction/graphics.h
index f4f9dc1203..1af1d1e8ea 100644
--- a/engines/parallaction/graphics.h
+++ b/engines/parallaction/graphics.h
@@ -270,6 +270,7 @@ public:
uint16 z;
uint type;
uint frame;
+ uint layer;
GfxObj(uint type, Frames *frames, const char *name = NULL);
virtual ~GfxObj();
@@ -312,6 +313,7 @@ public:
void showGfxObj(GfxObj* obj, bool visible);
GfxObjList _gfxobjList[3];
void drawGfxObjects(Graphics::Surface &surf);
+ void sortAnimations();
public:
@@ -368,7 +370,7 @@ public:
void setProjectorPos(int x, int y);
// misc
- int16 queryMask(int16 v);
+ uint16 queryMask(uint16 v);
void swapBuffers();
void updateScreen();
void setBackground(Graphics::Surface *surf);
@@ -464,3 +466,4 @@ protected:
+