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authorNicola Mettifogo2008-07-24 09:24:32 +0000
committerNicola Mettifogo2008-07-24 09:24:32 +0000
commit4936e5f7df8e2257b1af4ee3ab2fdcd8cb88e91b (patch)
tree80b4cb2cc25b29421920f062c39de6752ae63646 /engines/parallaction/graphics.h
parent69dac1d4f22f9a63a5a9030d4405ba071e5e8b89 (diff)
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* Moved end intro and end game sequences code to gui.
* Rewrote all gui code to be run inside the main loop * Added code to avoid crashes when a scene with no standard background is drawn svn-id: r33260
Diffstat (limited to 'engines/parallaction/graphics.h')
-rw-r--r--engines/parallaction/graphics.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/parallaction/graphics.h b/engines/parallaction/graphics.h
index a7242ba6f4..b3745098c2 100644
--- a/engines/parallaction/graphics.h
+++ b/engines/parallaction/graphics.h
@@ -553,6 +553,8 @@ protected:
Parallaction* _vm;
bool _halfbrite;
+ bool _skipBackground;
+
Common::Point _hbCirclePos;
int _hbCircleRadius;