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author | Nicola Mettifogo | 2008-06-24 13:21:22 +0000 |
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committer | Nicola Mettifogo | 2008-06-24 13:21:22 +0000 |
commit | 28e32bb7cb6df6610e137500c0187d4ba36d8bdf (patch) | |
tree | cfcf720267b1cccc04bfeb39ec4525ba7ffbdc02 /engines/parallaction/gui_ns.cpp | |
parent | 0b58aea011b248e35236c3e6c24858f5f2071c42 (diff) | |
download | scummvm-rg350-28e32bb7cb6df6610e137500c0187d4ba36d8bdf.tar.gz scummvm-rg350-28e32bb7cb6df6610e137500c0187d4ba36d8bdf.tar.bz2 scummvm-rg350-28e32bb7cb6df6610e137500c0187d4ba36d8bdf.zip |
Fix for bug #2001193. Character confirmation screen didn't appear and game crashed because too many strings were added to the draw list.
svn-id: r32762
Diffstat (limited to 'engines/parallaction/gui_ns.cpp')
-rw-r--r-- | engines/parallaction/gui_ns.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/parallaction/gui_ns.cpp b/engines/parallaction/gui_ns.cpp index 1d4d44fa46..9c48586dbc 100644 --- a/engines/parallaction/gui_ns.cpp +++ b/engines/parallaction/gui_ns.cpp @@ -166,6 +166,8 @@ void Parallaction_ns::guiStart() { } void Parallaction_ns::selectStartLocation() { + _inTestResult = false; + int character = guiSelectCharacter(); if (character == -1) error("invalid character selected from menu screen"); |