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authorNicola Mettifogo2008-06-24 13:21:22 +0000
committerNicola Mettifogo2008-06-24 13:21:22 +0000
commit28e32bb7cb6df6610e137500c0187d4ba36d8bdf (patch)
treecfcf720267b1cccc04bfeb39ec4525ba7ffbdc02 /engines/parallaction/gui_ns.cpp
parent0b58aea011b248e35236c3e6c24858f5f2071c42 (diff)
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Fix for bug #2001193. Character confirmation screen didn't appear and game crashed because too many strings were added to the draw list.
svn-id: r32762
Diffstat (limited to 'engines/parallaction/gui_ns.cpp')
-rw-r--r--engines/parallaction/gui_ns.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/parallaction/gui_ns.cpp b/engines/parallaction/gui_ns.cpp
index 1d4d44fa46..9c48586dbc 100644
--- a/engines/parallaction/gui_ns.cpp
+++ b/engines/parallaction/gui_ns.cpp
@@ -166,6 +166,8 @@ void Parallaction_ns::guiStart() {
}
void Parallaction_ns::selectStartLocation() {
+ _inTestResult = false;
+
int character = guiSelectCharacter();
if (character == -1)
error("invalid character selected from menu screen");