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author | Max Horn | 2011-06-20 00:59:48 +0200 |
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committer | Max Horn | 2011-06-20 00:59:48 +0200 |
commit | 88913c0139ac6d1dfb356d3048702b7bc8ef4079 (patch) | |
tree | a7436d20333c28f87f2ed0bc15c743b5eb8144ee /engines/parallaction/gui_ns.cpp | |
parent | 3853e76202b132e769ae149720eca931cd87104a (diff) | |
download | scummvm-rg350-88913c0139ac6d1dfb356d3048702b7bc8ef4079.tar.gz scummvm-rg350-88913c0139ac6d1dfb356d3048702b7bc8ef4079.tar.bz2 scummvm-rg350-88913c0139ac6d1dfb356d3048702b7bc8ef4079.zip |
ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
Diffstat (limited to 'engines/parallaction/gui_ns.cpp')
-rw-r--r-- | engines/parallaction/gui_ns.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/parallaction/gui_ns.cpp b/engines/parallaction/gui_ns.cpp index ef1a8a6e7e..3794aeae29 100644 --- a/engines/parallaction/gui_ns.cpp +++ b/engines/parallaction/gui_ns.cpp @@ -122,7 +122,7 @@ public: _dosLanguageSelectBlocks[1] = Common::Rect( 129, 85, 177, 155 ); // French _dosLanguageSelectBlocks[2] = Common::Rect( 178, 60, 226, 130 ); // English _dosLanguageSelectBlocks[3] = Common::Rect( 227, 35, 275, 105 ); // German - + _amigaLanguageSelectBlocks[0] = Common::Rect( -1, -1, -1, -1 ); // Italian: not supported by Amiga multi-lingual version _amigaLanguageSelectBlocks[1] = Common::Rect( 129, 85, 177, 155 ); // French _amigaLanguageSelectBlocks[2] = Common::Rect( 178, 60, 226, 130 ); // English @@ -149,7 +149,7 @@ public: _language = -1; _allowChoice = true; } - + ~ChooseLanguageInputState_NS() { destroyLabels(); } @@ -222,15 +222,15 @@ public: _nextState[0] = "newgame"; _nextState[1] = "loadgame"; - + _labels[0] = 0; _labels[1] = 0; } - + ~SelectGameInputState_NS() { destroyLabels(); } - + void destroyLabels() { _vm->_gfx->unregisterLabel(_labels[0]); _vm->_gfx->unregisterLabel(_labels[1]); @@ -326,7 +326,7 @@ public: _labels[2] = 0; _labels[3] = 0; } - + ~NewGameInputState_NS() { destroyLabels(); } @@ -475,7 +475,7 @@ public: _block.create(BLOCK_WIDTH, BLOCK_HEIGHT, Graphics::PixelFormat::createFormatCLUT8()); _labels[0] = 0; _labels[1] = 0; - + _codeSelectBlocks[0] = Common::Rect( 111, 129, 127, 153 ); // na _codeSelectBlocks[1] = Common::Rect( 128, 120, 144, 144 ); // wa _codeSelectBlocks[2] = Common::Rect( 145, 111, 161, 135 ); // ra @@ -698,7 +698,7 @@ public: _vm->_gfx->unregisterLabel(_labels[0]); _vm->_gfx->unregisterLabel(_labels[1]); delete _labels[0]; - delete _labels[1]; + delete _labels[1]; _labels[0] = 0; _labels[1] = 0; } @@ -827,18 +827,18 @@ public: _labels[2] = 0; _labels[3] = 0; } - + void destroyLabels() { _vm->_gfx->unregisterLabel(_labels[0]); _vm->_gfx->unregisterLabel(_labels[1]); _vm->_gfx->unregisterLabel(_labels[2]); _vm->_gfx->unregisterLabel(_labels[3]); - + delete _labels[0]; delete _labels[1]; delete _labels[2]; delete _labels[3]; - + _labels[0] = 0; _labels[1] = 0; _labels[2] = 0; |