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authorNicola Mettifogo2008-07-23 07:52:43 +0000
committerNicola Mettifogo2008-07-23 07:52:43 +0000
commit53615c91288b32892e9a8334ea67d4c0059b575c (patch)
tree54f317cca9384d5050d91e5c5faba2802c894250 /engines/parallaction/input.cpp
parent78ccedf8985151c594ef384fda95de295d39bb5c (diff)
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Removed the historical waitUntilLeftClick function and adapted code to use the more general readInput and waitForButtonEvent.
svn-id: r33226
Diffstat (limited to 'engines/parallaction/input.cpp')
-rw-r--r--engines/parallaction/input.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp
index 4de5ff711b..c26e28b377 100644
--- a/engines/parallaction/input.cpp
+++ b/engines/parallaction/input.cpp
@@ -126,18 +126,6 @@ void Input::waitForButtonEvent(uint32 buttonEventMask, int32 timeout) {
}
-// FIXME: see comment for readInput()
-void Input::waitUntilLeftClick() {
-
- do {
- readInput();
- _vm->_gfx->updateScreen();
- _vm->_system->delayMillis(30);
- } while (_mouseButtons != kMouseLeftUp);
-
- return;
-}
-
void Input::updateGameInput() {