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authorNicola Mettifogo2008-07-23 02:45:09 +0000
committerNicola Mettifogo2008-07-23 02:45:09 +0000
commit8932619ee273967821c3c5fc93ae162f75f7d6c8 (patch)
tree4a81fc016fa3be06bfe1ade90789f0137e9b4f47 /engines/parallaction/input.h
parent5544e180a33a820ca89eae6ac3f7c1ac974c8fc6 (diff)
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More decoupling of inventory code.
svn-id: r33224
Diffstat (limited to 'engines/parallaction/input.h')
-rw-r--r--engines/parallaction/input.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/parallaction/input.h b/engines/parallaction/input.h
index 19825c8baa..4d22d7b59b 100644
--- a/engines/parallaction/input.h
+++ b/engines/parallaction/input.h
@@ -60,7 +60,7 @@ class Input {
InputData *translateInput();
bool translateGameInput();
- bool translateInventoryInput();
+ bool updateInventoryInput();
void takeAction(ZonePtr z);
void walkTo(const Common::Point &dest);
@@ -80,7 +80,8 @@ public:
enum {
kInputModeGame = 0,
kInputModeComment = 1,
- kInputModeDialogue = 2
+ kInputModeDialogue = 2,
+ kInputModeInventory = 3
};