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author | Nicola Mettifogo | 2009-03-23 22:34:46 +0000 |
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committer | Nicola Mettifogo | 2009-03-23 22:34:46 +0000 |
commit | d82aea1e5449e08e45a346398d7e53060d56faf8 (patch) | |
tree | c9576188bac8a09889372b47316d244b7306aef7 /engines/parallaction/objects.h | |
parent | 52b1c9e32f687d2c090c7afc38ad933cedede295 (diff) | |
download | scummvm-rg350-d82aea1e5449e08e45a346398d7e53060d56faf8.tar.gz scummvm-rg350-d82aea1e5449e08e45a346398d7e53060d56faf8.tar.bz2 scummvm-rg350-d82aea1e5449e08e45a346398d7e53060d56faf8.zip |
Turned ZoneTypes into a regular numeric id (no more a bitfield).
svn-id: r39648
Diffstat (limited to 'engines/parallaction/objects.h')
-rw-r--r-- | engines/parallaction/objects.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/parallaction/objects.h b/engines/parallaction/objects.h index 628e4b8d9b..bf8daa173e 100644 --- a/engines/parallaction/objects.h +++ b/engines/parallaction/objects.h @@ -56,20 +56,20 @@ typedef Common::List<Common::Point> PointList; enum ZoneTypes { kZoneExamine = 1, // zone displays comment if activated kZoneDoor = 2, // zone activated on click (after some walk if needed) - kZoneGet = 4, // for pickable items - kZoneMerge = 8, // tags items which can be merged in inventory - kZoneTaste = 0x10, // NEVER USED - kZoneHear = 0x20, // NEVER USED: they ran out of time before integrating sfx - kZoneFeel = 0x40, // NEVER USED - kZoneSpeak = 0x80, // tags NPCs the character can talk with - kZoneNone = 0x100, // used to prevent parsing on peculiar Animations - kZoneTrap = 0x200, // zone activated when character enters - kZoneYou = 0x400, // marks the character - kZoneCommand = 0x800, + kZoneGet = 3, // for pickable items + kZoneMerge = 4, // tags items which can be merged in inventory + kZoneTaste = 5, // NEVER USED + kZoneHear = 6, // NEVER USED: they ran out of time before integrating sfx + kZoneFeel = 7, // NEVER USED + kZoneSpeak = 8, // tags NPCs the character can talk with + kZoneNone = 9, // used to prevent parsing on peculiar Animations + kZoneTrap = 10, // zone activated when character enters + kZoneYou = 11, // marks the character + kZoneCommand = 12, // BRA specific - kZonePath = 0x1000, // defines nodes for assisting walk calculation routines - kZoneBox = 0x2000 + kZonePath = 13, // defines nodes for assisting walk calculation routines + kZoneBox = 14 }; |