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author | Travis Howell | 2009-03-28 09:56:39 +0000 |
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committer | Travis Howell | 2009-03-28 09:56:39 +0000 |
commit | 49791796219a0dbd0638b84b79ea6ee53f95cc79 (patch) | |
tree | ad4f7492a70d7128c6c87ac5a92907510d83bb1d /engines/parallaction/parallaction.cpp | |
parent | 9131f20587485237956ce8971e12dab533e651da (diff) | |
download | scummvm-rg350-49791796219a0dbd0638b84b79ea6ee53f95cc79.tar.gz scummvm-rg350-49791796219a0dbd0638b84b79ea6ee53f95cc79.tar.bz2 scummvm-rg350-49791796219a0dbd0638b84b79ea6ee53f95cc79.zip |
Add sound effects support for PC version of BRA.
svn-id: r39716
Diffstat (limited to 'engines/parallaction/parallaction.cpp')
-rw-r--r-- | engines/parallaction/parallaction.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp index ac7a2cada9..ffb336f40f 100644 --- a/engines/parallaction/parallaction.cpp +++ b/engines/parallaction/parallaction.cpp @@ -960,10 +960,12 @@ bool CharacterName::dummy() const { } void Parallaction::beep() { - _soundMan->execute(SC_SETSFXCHANNEL, 3); - _soundMan->execute(SC_SETSFXVOLUME, 127); - _soundMan->execute(SC_SETSFXLOOPING, (int32)0); - _soundMan->execute(SC_PLAYSFX, "beep"); + if (getGameType() == GType_Nippon) { + _soundMan->execute(SC_SETSFXCHANNEL, 3); + _soundMan->execute(SC_SETSFXVOLUME, 127); + _soundMan->execute(SC_SETSFXLOOPING, (int32)0); + _soundMan->execute(SC_PLAYSFX, "beep"); + } } void Parallaction::scheduleLocationSwitch(const char *location) { |