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authorMax Horn2011-05-16 16:35:10 +0200
committerMax Horn2011-05-17 12:17:26 +0200
commit4cbe4ede66e65ec9289811eca2f5f62285174c8d (patch)
tree19e97e1d96797a2e063786e5f7f9c3e4ebb71d93 /engines/parallaction/parallaction.cpp
parent305c13a4aac6074ac734f77dad708e0aca86bbd7 (diff)
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COMMON: Registers RandomSources in constructor with the event recorder
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
Diffstat (limited to 'engines/parallaction/parallaction.cpp')
-rw-r--r--engines/parallaction/parallaction.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index 61709b7a9b..9bbc7d0c57 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -21,7 +21,6 @@
*/
#include "common/debug-channels.h"
-#include "common/EventRecorder.h"
#include "common/system.h"
#include "common/textconsole.h"
@@ -45,7 +44,7 @@ uint32 _globalFlags = 0;
Parallaction::Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc), _location(getGameType()),
- _dialogueMan(0) {
+ _dialogueMan(0), _rnd("parallaction") {
// Setup mixer
syncSoundSettings();
@@ -60,8 +59,6 @@ Parallaction::Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gam
DebugMan.addDebugChannel(kDebugAudio, "audio", "Audio debug level");
DebugMan.addDebugChannel(kDebugMenu, "menu", "Menu debug level");
DebugMan.addDebugChannel(kDebugInventory, "inventory", "Inventory debug level");
-
- g_eventRec.registerRandomSource(_rnd, "parallaction");
}
Parallaction::~Parallaction() {