aboutsummaryrefslogtreecommitdiff
path: root/engines/parallaction/parallaction.cpp
diff options
context:
space:
mode:
authorNicola Mettifogo2007-11-19 20:46:28 +0000
committerNicola Mettifogo2007-11-19 20:46:28 +0000
commitf8e1da5b60b1ce9ea3a7e590cb40fdcfb860fa0b (patch)
tree55489dbe05e007920ef9a163650bc470423b1acb /engines/parallaction/parallaction.cpp
parent7270c8113e0bd2bd826d3166716773a603b67c51 (diff)
downloadscummvm-rg350-f8e1da5b60b1ce9ea3a7e590cb40fdcfb860fa0b.tar.gz
scummvm-rg350-f8e1da5b60b1ce9ea3a7e590cb40fdcfb860fa0b.tar.bz2
scummvm-rg350-f8e1da5b60b1ce9ea3a7e590cb40fdcfb860fa0b.zip
* made engine use Inventory and InventoryRenderer
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer * specialized jobs to handle inventory drawing have been deleted as they had become obsolete svn-id: r29571
Diffstat (limited to 'engines/parallaction/parallaction.cpp')
-rw-r--r--engines/parallaction/parallaction.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index bb1afe8a2c..43091286af 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -296,10 +296,6 @@ void Parallaction::runGame() {
drawAnimations();
drawLabel();
- if (_engineFlags & kEngineInventory) {
- showInventory();
- }
-
updateView();
}
@@ -375,7 +371,6 @@ void Parallaction::processInput(InputData *data) {
closeInventory();
setInventoryCursor(data->_inventoryIndex);
resumeJobs();
- addJob(kJobHideInventory, 0, kPriority20);
break;
case kEvHoverInventory: