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author | Nicola Mettifogo | 2007-11-19 20:46:28 +0000 |
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committer | Nicola Mettifogo | 2007-11-19 20:46:28 +0000 |
commit | f8e1da5b60b1ce9ea3a7e590cb40fdcfb860fa0b (patch) | |
tree | 55489dbe05e007920ef9a163650bc470423b1acb /engines/parallaction/parallaction.cpp | |
parent | 7270c8113e0bd2bd826d3166716773a603b67c51 (diff) | |
download | scummvm-rg350-f8e1da5b60b1ce9ea3a7e590cb40fdcfb860fa0b.tar.gz scummvm-rg350-f8e1da5b60b1ce9ea3a7e590cb40fdcfb860fa0b.tar.bz2 scummvm-rg350-f8e1da5b60b1ce9ea3a7e590cb40fdcfb860fa0b.zip |
* made engine use Inventory and InventoryRenderer
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer
* specialized jobs to handle inventory drawing have been deleted as they had become obsolete
svn-id: r29571
Diffstat (limited to 'engines/parallaction/parallaction.cpp')
-rw-r--r-- | engines/parallaction/parallaction.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp index bb1afe8a2c..43091286af 100644 --- a/engines/parallaction/parallaction.cpp +++ b/engines/parallaction/parallaction.cpp @@ -296,10 +296,6 @@ void Parallaction::runGame() { drawAnimations(); drawLabel(); - if (_engineFlags & kEngineInventory) { - showInventory(); - } - updateView(); } @@ -375,7 +371,6 @@ void Parallaction::processInput(InputData *data) { closeInventory(); setInventoryCursor(data->_inventoryIndex); resumeJobs(); - addJob(kJobHideInventory, 0, kPriority20); break; case kEvHoverInventory: |