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authorNicola Mettifogo2007-11-18 21:16:27 +0000
committerNicola Mettifogo2007-11-18 21:16:27 +0000
commit7731af9833dbc01e5ae66bbce4b3e364e414b99a (patch)
tree072ea99cf3af17602d49eb9f3e3f4c750a9d0e19 /engines/parallaction/parallaction.h
parent7d984d1a67a43e14e3fc32e9c1bbe91b3157b792 (diff)
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Partly decoupled rendering from game data update. Graphics routines to draw/erase animations and labels are now invoked explicitly instead of being handled in the job list.
svn-id: r29561
Diffstat (limited to 'engines/parallaction/parallaction.h')
-rw-r--r--engines/parallaction/parallaction.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h
index a6eb625128..60889422b6 100644
--- a/engines/parallaction/parallaction.h
+++ b/engines/parallaction/parallaction.h
@@ -438,7 +438,8 @@ public:
Table *_callableNames;
Table *_localFlagNames;
-
+ bool _deletingLabel;
+ Label *_label;
void showLabel(Label &label);
void hideLabel(uint priority);
@@ -487,6 +488,10 @@ public:
Common::RandomSource _rnd;
+ virtual void jobShowInventory(void*, Job*) = 0;
+ virtual void jobHideInventory(void*, Job*) = 0;
+
+
protected: // data
Debugger *_debugger;
@@ -587,7 +592,6 @@ public:
virtual void jobWalk(void*, Job *j) = 0;
virtual void jobDisplayLabel(void *parm, Job *j) = 0;
virtual void jobEraseLabel(void *parm, Job *j) = 0;
- virtual void jobWaitRemoveJob(void *parm, Job *j) = 0;
void beep();
@@ -742,7 +746,6 @@ protected:
void jobWalk(void*, Job *j);
void jobDisplayLabel(void *parm, Job *j);
void jobEraseLabel(void *parm, Job *j);
- void jobWaitRemoveJob(void *parm, Job *j);
void jobShowInventory(void *parm, Job *j);
void jobHideInventory(void *parm, Job *j);