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authorChristopher Page2008-06-02 21:08:49 +0000
committerChristopher Page2008-06-02 21:08:49 +0000
commita338d5fdb2715a7b29ae789c632a0cfa05803079 (patch)
treeb80b3e278050d5027dddd2723cf60b5108893f08 /engines/parallaction/parallaction_br.cpp
parent203f62ad7cfc3f931c98c8fc3ecdbb01924b896f (diff)
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PARA: Got rid of calls to system->quit() so that the Parallaction engine can return to the launcher. Also fixed a couple of memory leaks.
svn-id: r32504
Diffstat (limited to 'engines/parallaction/parallaction_br.cpp')
-rw-r--r--engines/parallaction/parallaction_br.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/parallaction/parallaction_br.cpp b/engines/parallaction/parallaction_br.cpp
index f07d201ae9..06f728f603 100644
--- a/engines/parallaction/parallaction_br.cpp
+++ b/engines/parallaction/parallaction_br.cpp
@@ -107,6 +107,9 @@ int Parallaction_br::go() {
guiStart();
+ if (_engineFlags & kEngineQuit)
+ return 0;
+
// initCharacter();
_input->_inputMode = Input::kInputModeGame;